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Thread: Europa Barbarorum 2.01 released!

  1. #1

    Default Europa Barbarorum 2.01 released!




    Announcement:

    Dear Europa Barbarorum Fans,

    Our initial release was a moderate success, but several people have had big problems getting the mod to run, with permission denied messages, weird texts showing up in game, non-Steam multiplayer not working and more. We hope that this new release will make this better for most or all of you, so if you didn't get 2.0 working on your computer, this release could be what you need! There are a lot of other important changes as well, including an updated campaign AI which many of you have already plugged into 2.0 and found to be better, and a fix for an unavoidable crash on turn 302.

    THIS RELEASE IS NOT SAVEGAME COMPATIBLE. None of them will be.

    Installation instructions:

    1. Download the EBII installer using one of the provided download links.

    2. Uninstall the previous version of EBII (there's a shortcut for it in your start menu).

    3. The downloaded file is a zip archive, which means you need to unpack the installer files from the zip file. Windows Explorer should allow you to simply copy the contents out. If not, you can download 7-zip for the purpose.

    4. Run EBII.exe.

    5. Step through the install wizard.

    6. Wait for the installer to copy all the files.

    7. If you have never run M2TW vanilla after installing it, run that now. Start a campaign, then quit.

    8. Run the mod using the shortcut placed in your start menu or desktop.

    In the wizard, the default installation path is where your copy of M2TW is installed. Unless you know what you're doing, leave this unchanged.

    As with the initial release, the game runs pretty well for the team members, but you may encounter problems, possibly even at the start of your campaign.

    If the game crashes, please remember to post the log and savegame where it happened in the tech help subforum, this will help us a lot. Along with a description of what you were doing when it crashed, obviously. But before you do that, remember to check if there are any hotfixes available - it might just be that your problem has been solved already.


    Links:

    Visit the EB website

    Download using torrent (requires torrent client)

    Download from ModDB

    Download from GameFront

    Download from the Org FTP server

    Download from the EB FTP server

    Be sure to check for new patches in this thread.

    The Graphic enhancement mod and modesty patch remain unchanged since 2.0.
    Download EB2 Graphic Enhancer
    Download Modesty patch


    Change list

    Spoiler Alert, click show to read: 
    Changed the way the game starts on non-Steam installs, it no longer overwrites the configuration file.
    Added text files to avoid the common strings issues.
    Updated to use GRANTO's campaign AI v2
    Unavoidable crash in turn 302 fixed (KH was missing a historic event description).

    Adjustment of battle speeds.
    Fix for Saka Silver Surfer general & captain
    Fixed Hayasdan reform script error
    Added/Fixed pix for 5 provinces
    Fixed several Wonders/Specials (Barb & Indian) to include adding pix and fixing text
    Added additional portraits for Indian civilians
    Fixed Mauryan independence affecting AI
    Added/removed "mixed" HR to allow camp conversions (northern Iberia) and prevent them (interior of North Africa and Baltic regions)
    Reduced the effect of corruption. It is still a noticeable drain for very large factions, but most cities should now produce a surplus after upgrading law (but maybe not in practice, with the garrisons required to hold them).
    Revised map to fix bug (eliminates two landbridges) and move Korinth to maintain troop access between Athens/Sparte
    Fixed a number of "medievalisms" and typos in the main menu screens.
    Add CTD warnings to the two Tutorial campaigns
    Added pix for Province #106 (Pontos Paralios)
    Added Hellenistic Metropolis to Syrakousai
    Inserted text on use of images in EB2 (section XI)
    Overhauled the religion-based portraits in cul_4, cul_5, and cul_7 to eliminate both known and potential problems (retained the unique looks for each culture and religion)
    Updated traits and command stars for the Boii general in an attempt to increase difficulty (Battle of Sentinum).
    Changed command stars for the generals in hopes of raising the difficulty (Battle of Sentinum).
    Fixed the Phrygia-Kappadokia-Kilikia borders. Presence of PSF prevents a better appearance to the borders, but continuity between Seleukid provinces now exists.
    Disabled cutscenes for gate opening, general dying etc.
    Added missing music pieces from TPC. Not integrated yet.
    Grammar in some temple descriptions
    Cleaned up the Roman gentilical trait descriptions...
    Fixed the Getic archer with the over-high attack. In the hope it doesn't get overwritten again.
    Religion tweaks for settled Arab provinces
    Making the Sabaean General and Nobles the same armourwise, as they share models
    Unique buildings hinterland fix
    Added an alpha channel on the military occupation icons for Gandhara, Hayasdan, Pontos, Numidia.
    Increased the defense of the Sabaean nobles
    Various typos reported by Auxor
    Reduced the max number of samnites spearmen from 21 to the usual 2 on the oligtwo government.
    Removed a couple of Romani spelling errors.
    Lowered the velocities of the javelins, pila, and soliferra.
    Only Numidians and Nabataeans recieve religion boni from nomadic farms
    Fixed Persepolis Wonder bug (in two cities), fixed two Pergamon temple probs (Dionysios text in Athena, no Farming Temple text)
    Fixed issue with having HA recruitable in South Arabia. -Moros
    Removed the mention of cannons for naval bonus.
    Fixed all the short javelin ranges found for infantry
    Removed all mentions of Casse in visible building text
    Swapped the skill traits for the starting KH diplomat and spy, they were switched around.
    Corrected a site => sight.
    Changes to unit stats related to stat_heat, as well as fatigue and morale tweaks
    Fixed alignment issue with loading screen
    Battle of Gaza added
    Improvement of missile troops to make them more reliably fire their weapons
    Changes to cavalry stats
    Added portraits for the cul_4, cul_5, and cul_7 Rebels (all were showing up as Greeks)
    Arrow towers now work in siege battles
    Deleted duplicate text in the Makedonian faction description.
    Small pontos reform fix
    Added/Fixed pix for 2 provinces and a Wonder.
    Fixed the spear attribute
    Fixed wrong filename for one file reference in descr_skeleton
    KH diplomats are now available in the most governments
    KH congress building can now be built
    KH congress messages will no longer show up for other factions


    Credits:
    Spoiler Alert, click show to read: 

    _EUROPA BARBARORUM II




    _I. ADMNISTRATION


    _COUNCIL MEMBERS


    Kull|Tellos Athenaios
    Tux (Alin Loghin)|paullus
    V.T. Marvin (Vladimir Abrham)




    _COUNCIL ALTERNATES


    bovi (Brigt Olav Vik)|Brennus (Andrew William Lamb)
    nazgool (Rafal Borowski)




    _FORMER TEAM COORDINATORS


    Foot|JMRC


    _LEAD HISTORIAN


    paullus


    _LEAD MODDERS


    Kull|V.T. Marvin (Vladimir Abrham)


    _TOOLS LEAD


    Tellos Athenaios


    _GRAPHICS LEAD


    Tux (Alin Loghin)


    _EDITING


    I Am Herenow


    _LINGUISTICS


    'Abdalqaum|Bel matina
    Blitzkrieg80 |BRKMS
    Edorix|gamegeek2
    Power2the1|Tellos Athenaios




    _II. HISTORICAL FACTION WORKGROUPS


    _AEDUI


    Brennus (Andrew William Lamb - FC)|Power2the1
    Anthony


    _ARCHE SELEUKIA


    abou (FC)|paullus
    krusader|Arjos (Federico Raffa)


    _AREUAKOI


    Brennus (Andrew William Lamb - FC)|Power2the1
    Sarcasm|oudysseos


    _ARUERNOI


    Brennus (Andrew William Lamb - FC)|Power2the1
    Anthony


    _BAKTRIA


    DeathFinger (Antoine Simonin - FC)|paullus
    keravnos|Arjos (Federico Raffa)


    _BOII


    Brennus (Andrew William Lamb - FC)|Power2the1
    Anthony


    _KIMMERIOS BOSPOROS


    Gaius Scribonius Curio (FC)


    _ELEUTHEROI


    paullus (FC)|Kull
    Tanit|redmeth


    _EPEIROS


    paullus (FC)|Keravnos
    Arjos (Federico Raffa)


    _GETAI


    paullus (FC)|Cronos impera


    _HAYASDAN


    Foot


    _KOINON HELLENON


    paullus (FC)|Keravnos
    Arjos (Federico Raffa)


    _LOUGIONES


    cmacq (FC)


    _LUSOTANNAN


    sirtim (FC)|Brennus (Andrew William Lamb)
    Sarcasm


    _MAKEDONIA


    paullus (FC)|Arjos (Federico Raffa)


    _MALKUTA NABATA


    Moros (Gert Jan Gregoor - FC)|gamegeek2


    _MAMLA'HA biMASSLYIM


    Tanit (co-FC)|Gaius Scribonius Curio (co-FC)
    Eduorius


    _PAHLAVA


    tobymoby (FC)|paullus
    Mithridates VI Eupator (Eric Skoog)|Atraphoenix
    The Persian Cataphract


    _PERGAMON


    abou (FC)|paullus
    krusader|Arjos (Federico Raffa)


    _PONTOS


    paullus (FC)|krusader
    Arjos (Federico Raffa)


    _PRITANOI


    Brennus (Andrew William Lamb - FC)|Power2the1
    oudysseos|Anthony


    _PTOLEMAIOI


    paullus (FC)|Arjos (Federico Raffa)


    _SAFOT SOFTIM biQARTHADAST


    Tanit (co-FC)|Gaius Scribonius Curio (co-FC)
    paullus|Eduorius
    Zarax


    _SENATVS POPVLVSQVE ROMANVS


    Gaius Scribonius Curio (FC)|Philipvs Vallindervs Calicvla
    Zaknafien|Atilius


    _SB' W-GWM


    Moros (Gert Jan Gregoor - FC)|'Abdalqaum


    _SAKA RAUKA


    Mithridates VI Eupator (Eric Skoog) (FC)|paullus


    _SAUROMATAE


    Arjos (Federico Raffa - FC)|Mithridates VI Eupator (Eric Skoog)
    paullus|Steppe Merc


    _SWEBOZ


    TheTank (FC)|cmacq
    Harjaz


    _TAKSASHILA


    Mithridates VI Eupator (Eric Skoog) (FC)|The Persian Cataphract




    _III. CAMPAIGN GRAPHICS


    _CHARACTER MODELS


    JMRC|nazgool (Rafal Borowski)
    Trve Leveller|Tux (Alin Loghin)




    _CHARACTER SKINS


    JMRC|nazgool (Rafal Borowski)
    Trve Leveller|Gustave (Dorian Hu)
    Tux (Alin Loghin)




    _PROPS


    Aba[]|General Grievous
    Maeran|Salinoc
    Tux (Alin Loghin)




    _VEGETATION & TERRAIN


    DannyX|Nevada
    Tux (Alin Loghin)




    _MAP DESIGN


    -Praetor-|fightermedic
    Gigantus|Kull
    Moros (Gert Jan Gregoor)|Stormy
    Tux (Alin Loghin)




    _IV. BATTLEMAP GRAPHICS


    _UNIT 3D MODELS


    Haedar|JMRC
    Martelus Flavius|nazgool (Rafal Borowski)
    Huene|Tux (Alin Loghin)




    _UNIT SKINS


    Blank|bobbin
    cmlax999|Gustave (Dorian Hu)
    Haedar|Haithabas
    Huene|j0ker
    Jarvgrimr|JMRC
    leif_erikson|Marcello1
    Martelus Flavius|Megalos
    nazgool (Rafal Borowski)|Pacco
    RJFC|Salinoc
    Tux (Alin Loghin)|VladS
    Megalos


    _SIEGE UNITS


    CanOmer|JMRC
    Tux (Alin Loghin)




    _VEGETATION & TERRAIN


    Tux (Alin Loghin)|Nightfall




    _SPECIAL EFFECTS


    Goth47|Tux (Alin Loghin)




    _ANIMATIONS


    -Praetor-|JMRC
    Tux (Alin Loghin)




    _BUILDINGS


    Haithabas|JMRC
    Kull|Red_Devil
    xHolyCrusader


    _V. ART


    _LOADING SCREENS


    Caratacos|Florianus
    nazgool (Rafal Borowski)




    _UNIT CARDS


    bobbin|JMRC
    nazgool (Rafal Borowski)|Tux (Alin Loghin)




    _ICONS


    Haithabas|j0ker
    JMRC|oudysseos
    Tsar|Tux (Alin Loghin)




    _EVENTPICS


    Kull|Skyn0s




    _USER INTERFACE


    oudysseos|Skyn0s
    Teleklos Archelau|Tsar
    Tux (Alin Loghin)




    _CONCEPT ART


    Caratacos|Florianus
    Manhenhamanhenha




    _FONTS


    Tellos Athenaios




    _FACTION BANNERS, SYMBOLS AND OTHER


    Elhior|Kull
    Skyn0s|Tux (Alin Loghin)




    _VI. CINEMATICS




    MaxMazi|xHolyCrusader




    _VII. AUDIO


    _MUSIC


    Beiss|The Persian Cataphract




    _UNIT VOICEMOD


    Beiss|bovi (Brigt Olav Vik)
    BKRMS|Shigawire




    _VIII. GAMEPLAY MECHANICS


    _BATTLEMAP AI


    z3n (Jonathan Hermans)
    GRANTO|JMRC


    _CAMPAIGN MAP AI


    z3n (Jonathan Hermans)
    JMRC|Kull
    RAWROMNOM


    _AI PATHFINDING


    z3n (Jonathan Hermans)


    _TRAITS & ANCILLARIES


    V.T. Marvin (Vladimir Abrham)
    Foot|JMRC
    Malrubius|Saldunz
    b0gia|z3n (Jonathan Hermans)


    _BUILDING TREES


    Foot|V.T. Marvin (Vladimir Abrham)




    _UNIT INTEGRATION


    bovi (Brigt Olav Vik)|JMRC
    Kull|Spendios




    _UNIT STATS


    QuintusSertorius|Ibrahim
    Aradan|fightermedic
    Kull|KAM 2150


    _BATTLE & UNIT PHYSICS


    QuintusSertorius|Ibrahim
    z3n (Jonathan Hermans)


    _NAVAL SYSTEM


    Kull|V.T. Marvin (Vladimir Abrham)




    _SCRIPTING


    Arandir Tur-Anion|Atilius
    Bozoslivehere|fightermedic
    Haithabas|joshmahurin (Joshua Mahurin)
    The Mark|V.T. Marvin (Vladimir Abrham)
    b0gia|QuintusSertorius
    z3n (Jonathan Hermans)


    _RESOURCES


    -Praetor-




    _UNIT RECRUITMENT


    fightermedic|V.T. Marvin (Vladimir Abrham)
    QuintusSertorius


    _FACTION ECONOMY


    bovi (Brigt Olav Vik)|Gigantus
    V.T. Marvin (Vladimir Abrham)
    b0gia


    _IX. TECHNICAL SUPPORT


    _TOOLS


    bovi (Brigt Olav Vik)|Gigantus
    Tellos Athenaios|joshmahurin (Joshua Mahurin)




    _SVN COORDINATORS


    Tellos Athenaios|therother




    _SERVER ADMIN


    therother




    _WEB DESIGN


    abou|Tellos Athenaios
    wudang-clown




    _X. TESTERS


    Ailfertes|Ba'al-Melqart
    Brave Brave Sir Robin|Hax
    Stath's|The Celtic Viking
    Yu3zhi


    _XI. A NOTE ON IMAGE SOURCES


    Europa Barbarorum II uses images from a wide variety of sources, either to inspire our own derivative work or the original images themselves, modified or altered to some degree. Should image owners recognize their work, we will either credit it specifically or remove it at your request.


    _XII. SPECIAL THANKS TO


    AngelStudios|Arkay
    edikm1|Hereje
    Medievalworlds|Monty Python
    resprog


    Yughues aka Nobiax(at shareCg) for some his wonderfull vegetation models.


    the 0AD Team for allowing the use of some of their soundtracks.


    the De Bello Mundi mod team for graciously allowing us to use their settlement models.

    Jarlaxe from the Hegemonia City States mod team for allowing us to use his settlement models.


    johnwhile for his tools and support offered, they were crucial in our modeling and animation phases.


    wilddog and makanyane for their help with terrain, vegetation, porting of settlement models,
    and solving settlement-related bugs and CTDs.


    Voice of Treason for his change to the map ground types file which helped the CAI navy use.


    the Org staff for their help and hosting our internal fora.


    the Total War Center staff for their support with our fora.


    Ludens for moderating our fora, having graciously accepted our request to do so.


    the always supportive Tosa Inu, who sadly did not live to see the day of our release.


    EB2 has had a lot of contributors come and go over a long time,
    and the current team has probably forgotten about some of those along the way.
    If your own contribution has been forgotten (and you want to be listed in the credits),
    please contact us in the forum and we will sort it out.


    And a very special thank you to the people who this modification was created for: the keyboard consuls, screen watching strategoi,
    philosophising players and mouse clicking chieftains. Thank you to every fan of Europa Barbarorum, whoever you are and wherever you are.
    Thank you for sharing in our passion, thank you for supporting us and above all, we hope you have fun.


    Thank you from the Europa Barbarorum II Team


    Files listed as changed in version control cannot be included on TWC because the post then becomes larger than the forum accepts. Please refer to the Org announcement for the full list.

    Special thanks to not_a_strategist_yet, for his work on fixing the javelins.

    Best Regards,

    The Europa Barbarorum Team
    Last edited by z3n; October 18, 2015 at 07:18 PM. Reason: updated links and credits

    Having problems getting EB2 to run? Try these solutions.
    ================
    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
    ================
    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  2. #2

    Default Re: Europa Barbarorum 2.01 released!

    niiiiice... Dling now

    EDIT: Actually the torrent link doesn't work yet

  3. #3

    Default Re: Europa Barbarorum 2.01 released!

    Just to confirm - this is a COMPLETE download, not an incremental update to the v2.0 download (so you only need this one)
    EBII Council

  4. #4

    Default Re: Europa Barbarorum 2.01 released!

    The link doesn't work? It does for me...

    Edit: Apparently it only worked because I was logged in as me. Will investigate.
    Last edited by bovi; September 12, 2014 at 04:11 PM.

    Having problems getting EB2 to run? Try these solutions.
    ================
    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
    ================
    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  5. #5
    alin's Avatar Campidoctor
    Join Date
    Jun 2004
    Location
    Romania
    Posts
    1,720

    Default Re: Europa Barbarorum 2.01 released!

    Quote Originally Posted by bovi View Post
    The link doesn't work? It does for me...

    Edit: Apparently it only worked because I was logged in as me. Will investigate.
    You need an org account for it to work.

  6. #6

    Default Re: Europa Barbarorum 2.01 released!

    Can you confirm that Baktra is supposed to have a polis_two? On a semi-related note, the Satrapy government is supposed to change once Baktria becomes independent, right?

  7. #7

    Default Re: Europa Barbarorum 2.01 released!

    This time it seems I managed to make the torrent file public. Try again!

    Having problems getting EB2 to run? Try these solutions.
    ================
    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
    ================
    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  8. #8

    Default Re: Europa Barbarorum 2.01 released!

    Works!

  9. #9

    Default Re: Europa Barbarorum 2.01 released!

    Does this fixes the windowed mode issue ? Are Polybian Principes and Triarii didn't made into this ?

  10. #10

    Default Re: Europa Barbarorum 2.01 released!

    If you mean the config file getting overwritten when you tried to set it to windowed mode, yes this should be fixed. If you mean something else, I don't know.

    Units were not the focus for this release, but rather getting the game working for everyone.

    Having problems getting EB2 to run? Try these solutions.
    ================
    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
    ================
    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  11. #11

    Default Re: Europa Barbarorum 2.01 released!

    Great, thanks for your inputs!

    Does the KH reform works now?

  12. #12

    Default Re: Europa Barbarorum 2.01 released!

    Me and some others couldn't play in fullscreen mode(always a ctd at early campaign), Kull said it was something about resolutions.
    Last edited by Tureuki; September 12, 2014 at 05:03 PM.

  13. #13

    Default Re: Europa Barbarorum 2.01 released!

    I do not know of any changes made to prevent crashes specific to fullscreen, sorry. But at least you can now set the options and they won't get overwritten.

    Having problems getting EB2 to run? Try these solutions.
    ================
    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
    ================
    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  14. #14

    Default Re: Europa Barbarorum 2.01 released!

    Thanks for including a changelist for the affected files.
    It began on seven hills - a historical house-ruled Romani AAR
    Heirs to Lysimachos - a semi-historical Epeiros-as-Pergamon AAR
    Philetairos' Gift - a second attempt at an Epeiros-as-Pergamon AAR


  15. #15
    Ferdiad's Avatar Patricius
    Join Date
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    Ireland
    Posts
    27,587

    Default Re: Europa Barbarorum 2.01 released!

    This doesn't include the marian units does it?

  16. #16

    Default Re: Europa Barbarorum 2.01 released!

    Quote Originally Posted by bovi View Post
    Units were not the focus for this release, but rather getting the game working for everyone.
    ...

    Having problems getting EB2 to run? Try these solutions.
    ================
    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
    ================
    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  17. #17

    Default Re: Europa Barbarorum 2.01 released!

    Quote Originally Posted by Tureuki View Post
    Me and some others couldn't play in fullscreen mode(always a ctd at early campaign), Kull said it was something about resolutions.
    That's hardcoded in M2TW. The game was built in 2006, long before all the current resolution options existed. In addition to windowed mode (which always works) another workaround is to change your monitor's resolution to 1024 x 768. That is a supported M2TW resolution, so full screen should work.
    EBII Council

  18. #18

    Default Re: Europa Barbarorum 2.01 released!

    The files on the EB site are still 2.0, just downloaded them and the date is 24/08/14.

    EDIT: Oh, is the FTP delayed while the torrents get seeded?
    Last edited by QuintusSertorius; September 12, 2014 at 05:45 PM.
    It began on seven hills - a historical house-ruled Romani AAR
    Heirs to Lysimachos - a semi-historical Epeiros-as-Pergamon AAR
    Philetairos' Gift - a second attempt at an Epeiros-as-Pergamon AAR


  19. #19

    Default Re: Europa Barbarorum 2.01 released!

    Quote Originally Posted by QuintusSertorius View Post
    The files on the EB site are still 2.0, just downloaded them and the date is 24/08/14.

    EDIT: Oh, is the FTP delayed while the torrents get seeded?
    Yes, just torrents right now, I believe. When we get it up elsewhere, we'll update the links in the first post.
    EBII Council

  20. #20

    Default Re: Europa Barbarorum 2.01 released!

    Nice! Didnt expect it this soon.


    Any changes to the military traits? (such as bad disciplinarian and etc) and to the general command stars?
    Last edited by Wulfburk; September 12, 2014 at 06:21 PM.
    "If they can prevent me from going as an Emperor, they cannot
    prevent me from abdicating and going as a Fatherland Volunteer"
    - Dom Pedro II during the Paraguayan invasion of Brazil.

    War In Our Doorstep (LOTR_TW Rohan AAR )
    A Cobra Vai Fumar! (Brazilian HoI 3 TFH AAR)
    Age of the Bren (EB Casse AAR)

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