Hey DeI fellows
So playing as Carthage for several unfinished campaigns (usually put in about 50 turns before stopping to mod in my own tweaks to certain things) I have some feedback to provide our devs so they may better this faction, since it has been hinted factions will be polished most likely for the delayed 1.0 release, if not then the 1.1 release.
1. Diversification of Carthaginian generals, at least where equipment is concerned. Below are some screenshots for comparison--I discovered Punic rebel generals have more diversity and aesthetic appeal than Carthage itself
Rebels
Spoiler Alert, click show to read:
Carthage
Spoiler Alert, click show to read:
*---------------------------------------------------------------------------------------------------IMO--------------------------------------------------------------------------------------------------*
Carthage should have a large standing repertoire of variants for generals as they were a colonial, mercantile empire so they were exposed to different cultures, tangoed with beasts to make trophies of such as lions, cheetahs, and leopards (Africa/Mauretania) and wolves and bears (Iberia), trinkets/metals to adorn themselves with etc. The current model for Carthaginian generals is very uniform for an empire without a historically standardized, uniform military. They appear overly greek at the moment instead of having a blend of greek/phoenician/latin in combination with a more barbaric flare i.e. wolveshead and lionshead pelts/helmets, as they were purported to have (which was mostly due to their use of mercenaries, but even so). ***At the very least, you shouldn't see such obvious clone variants as seen in the last two carthage screen shots. HANNIBAL WAS CLONED AHHH.*** (I don't think it's accurate to see a syracusan general with a lionshead pelt while there are none for carthage... I mean... lions are from Africa right? So Carthage would have much easier access compared to sicilians.............)
2. More MERCENARY prioritization aka more buffs to encourage mercenary use.
-Re-purpose some features like military traditions to encourage the fielding of mercenaries; instead of a generic defense and armour bonus for a tradition titled "mercenary garrison", how about a -10% upkeep for mercenaries?
-Consider including luck_ponte's (I believe that is the right user) work, or at least some aspects of his mod, which re-purposes/re-adds the allied/mercenary barracks for carthage--it further encourages mercenary use.
fin feedback, now, a tip. (may post more feedback later but have to leave for class shortly.)
Personally I prefer the hoplon shield for my late carthaginian units, at least the late hoplites obviously. Currently DeI alters the shield from the hoplon to the... rotella? The oval shaped one; bit rusty with shield names. I disliked this though perhaps it does suggest how historically Carthage started to adapt to a more Roman military standard etc etc, but PERSONALLY I love the hoplon and prefer it.
SO--for any Carthage players that wish to keep and utilize beautiful hoplon shields for their late units, load this mod above DeI in your manager.
***A warning--I can't confirm as I haven't specifically looked into it, but this may override other shields besides the hoplon. (but all the units are still sexy)***


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