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Thread: control script

  1. #1

    Default control script

    hi there
    i am interested in using the control script for eb (adapting if possible), first for personal use and if suceed for the public as a submod
    either way i dont know who did this gigantous script but i would like to obtain is permission for both uses
    also i have some questions for who made it
    -the script uses 33 monitor event does it make turn times extremely slow ?
    Last edited by anonimo272; September 11, 2014 at 02:10 PM.

  2. #2
    Civis
    Join Date
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    Default Re: control script

    Turns in this mod actually go extremely fast tbh

  3. #3

    Default Re: control script

    awesome then
    Last edited by anonimo272; September 11, 2014 at 04:11 PM.

  4. #4
    Gigantus's Avatar I am not special - I am a limited edition.
    Patrician took an arrow to the knee spy of the council

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    Default Re: control script

    33 monitors will have negligible impact on the turn times. Which control script are you talking about - I did some scripting for EBII.










  5. #5

    Default Re: control script

    the given name of the script on the campaign_script is Recruitment Limitation

  6. #6
    Gigantus's Avatar I am not special - I am a limited edition.
    Patrician took an arrow to the knee spy of the council

    Join Date
    Aug 2006
    Location
    Goa - India
    Posts
    53,125
    Blog Entries
    35

    Default Re: control script

    Aaah, now I know what you meant.

    That script has been written by me, following an idea of Neadal. I posted the basic script (for use with GED's script replicator) for it at mediafire.

    Guess I didn't write my usual tutorial yet.










  7. #7

    Default Re: control script

    you just made the work very easy thanks

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