I understand what you mean, and I agree that the 1.01 release is lacking in a lot of ways. I'm sure if you looked back on version 1 of Call of Warhammer you'd be astounded at how simple it was compared to 1.6. Remember the vanilla Medieval 2 models for Empire State Troops?
I very much appreciate everything the CoW team has managed to do. Personally I don't hate the scripted stacks, I just wanted to find a way to get a tense level of activity utilizing the AI, diplomacy, and crusade/jihad mechanics, to make it all more randomized and unpredictable. Obviously, we've only had some mixed success so far in 1.01. As you well know, the only way to get the AI to do exactly what you want is to script it and give it no choice, but we're doing a lot of work to improve everything so the AI will be more dangerous, at least as competent as Medieval 2 AI can ever be.
I get why you'd be frustrated, we're taking your team's creation, with its very specific vision and a LOT of HARD work, removing an important core feature of it (the Storm of Chaos scripting), and changing it so it fits a very different vision, one which hasn't been realized in 1.01, so it's comparatively very boring for now.
To me, both are fun in different ways, and people should play both. I love Call of Warhammer, and I hope 1.6 can take some of our work and improve that fun, scripted, very dangerous experience your team has worked to create. Likewise, we need to improve BoTET to make it a more active, interesting, lore rich campaign.
BoTET is like DAC for TATW, without that foundation there'd be nothing to expand on, and the differences are preferences, not one thing being better. I hope we can inspire more people in the CoW community to create submods and add to CoW, like TATW's modding community.