"And we ask the stranger not to kill us in our beds tonight for no damn reason at all"
Marching further with my opinion that diplomacy is broken (allow me just one more rant, I can’t help myself, I hate it dearly plus I just got betrayed once again for no reason in my current campaign), from my point of view it’s like Ukraine would declare war and invade Poland today. With the present situation there, I guess that would be suicidal, don’t you think?
That’s the kind of logic that really bothers me and that’s why I’m sayin’ the diplomacy is broken.
Or should I better say “The diplomacy’s logic is broken, technically the diplomacy works (it’s not bugged, well, when it’s not bugged) and if an ally attacks you for no reason and without warning it’s perfectly ok”.
But for any sane human mind the AI behavior in some moments is simply unacceptable.
The game offers (in theory, at least) all kind of diplomatic options that, if they would work right, would avoid this fracture of logic.
I can accept the fact that alliances aren’t forever, that it’s possible at a certain moment for my interests and one (or more) of my allies to conflict.
If an ally doesn’t like me anymore (although I did NOTHING to offend him) he can break our alliance, no sweat. AI doesn’t get any penalty for low rep, so why should he care?
Or simply negotiate a way out of the alliance, offering me something in exchange for our relations to end there, anything (“We will give you only 1 florin, be so kind and end our alliance now!”), even that “Accept or we’ll attack” message which I saw used correctly only one time during 30+ campaigns.
Just send a God damn diplomat or princess and put an end to it.
Speak your damn mind and maybe I can grant your wish, oh "honorable" ally!
[Now it’s time for the story between The Holy Roman Empire of German Nation (me) and Sicily:
During a long campaign I was long-term ally with Sicily (yup, it’s possible) and both were at war with Byzantines. I saw they want Corinth (and noticed it in the previous games also) but they didn’t actually take it - more precisely, they just dicked some armies around there without sieging - so I did (as I needed all the land I could get).
They sent a diplomat asking for Corinth, “Accept or we’ll attack”. I knew (I knew it!) that this can be a legitimate threat, but decided to ignore it (afterall, everybody threatens me all the time but they never actually attack).
Couple of turns later the sicilians really did attack Corinth. At first I was outraged but I calmed down very quickly, they were right and I was wrong, they offered me a way out of this, I refused so I had to suffer the consequences.
That’s how this game is supposed to work, unfortunately it doesn’t.]
And it’s not even that they would have the slightest chance to gain anything from backstabbing me, so someone could claim that the perfect plan is to attack an enemy that never saw it comin’.
They declare war only to ruin the human player’s gaming experience.
First, I’m not an enemy, I’m their ally. If they didn’t like me in the first place, why accept the alliance?
Second, I did nothing to offend my ally. Meaning I don’t hold any lands a certain faction might possibly want (I learned my lesson, so I don't touch them anymore), don’t use any agents against them, don’t trespass their lands or waters, didn’t vote for the wrong cardinal in papal elections, even have the same religion and a common ally/enemy.
And third, I’d understand if all factions that don’t like the human player would form a big coalition if the human player gets way too powerful, but the game prevents my enemies to form alliances with my allies.
So, the ally that betrays me is acting alone, supported by no one (even worse, when he is already at war with others. And when I usually have 6 more allies by my side and I am no.1 military power).
A suicidal rat against a raging elephant.
I know very few examples in human history when that happened and it always ended terrible for the nation that declared war to everybody.
Not exactly the wisest path to follow, don’t you think?
And another thing, if my allies can attack me at will and I can attack them, why can’t I convince any faction to attack one of its allies? By using that “Attack faction” diplomatic option, I mean.
If attacking an ally is ok, why the game doesn’t give the human player the possibility to persuade a faction to act that way?
Furthermore, what if an ally could betray you in the middle of the battle? If they're able to do that on the strategical map, it should be quite ok to do it on the tactical map also, no?
You start the fight on the same side and notice that instead of attacking the common enemy, your ally will suddenly charge you?
Wouldn’t that be just great?!
It’s true that since I discovered how to reach Immaculate in an easy way (even on very hard game difficulty) allies betray less often (and that’s the main reason I created this topic and insist to bump it, to share the info so others will enjoy the game more), but unfortunately they still do.
And that’s just unacceptable.
L.E.: I wrote this rant (and I'll leave it this way, for everybody to see how frustratin' can it be) a long time ago, way before finding out that the real reason for diplomacy acting this way (givin' the impression that is broken) is actually in the scripts of the game.
So, diplomacy isn't really broken or bugged, it's just designed to be pervert af.
The game creators decided to implement some code-lines in the scripts that give the AI a small chance to attack the human player, regardless of alliance, relation-level, reputation-level or anything else.
So, an ally betrayin' you has nothing to do with anything, except the game scripts that allow this perversion to happen, sometimes.
All the credits for this recent discovery goes to FootSoldier who spent some serious time lookin' in those damn scripts and finding out the perversions that are lurking there.