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Thread: Bran Mac Born's Campaign AI for The Great War

  1. #21
    Aussie-tosser's Avatar Tiro
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    Default Re: Bran Mac Born's Campaign AI for The Great War

    The scripting lua you provide causes the game to start with no money.

  2. #22

    Default Re: Bran Mac Born's Campaign AI for The Great War

    Yes,the same to me.

  3. #23

    Default Re: Bran Mac Born's Campaign AI for The Great War

    No money ,no army.

  4. #24
    Aussie-tosser's Avatar Tiro
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    Default Re: Bran Mac Born's Campaign AI for The Great War

    I have to say that I do really like the campaign AI changes, although I haven't really checked the battle AI and I'm not using the script due to its removing of all money. I was wondering however if you could make this mod compatible with Zera's sound mod, which is a favourite around here.

    http://www.twcenter.net/forums/showt...a-s_Sound_v5-0

    I've checked and this mod removes the sound effects from it.

  5. #25
    Bran Mac Born's Avatar Artifex
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    Default Re: Bran Mac Born's Campaign AI for The Great War

    OK I removed the scripting lua. Don't see how it removed money as I did not touch that. What about BAI?

  6. #26

    Default Re: Bran Mac Born's Campaign AI for The Great War

    THX,we also dont know why,please check it.

  7. #27
    Aussie-tosser's Avatar Tiro
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    Default Re: Bran Mac Born's Campaign AI for The Great War

    Battle AI seems to have been improved a bit. Battles last longer and they seem more like two groups that are taking cover rather then just standing in the open. I don't know if it is possible to make the AI stay in their trenches a bit more, as they still like to totter about in the open, but other then that it has had some big improvements, good work, definitely something that I would recommend. Looking forward to the fixed lua for British to be on mainland Europe

  8. #28
    Aussie-tosser's Avatar Tiro
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    Default Re: Bran Mac Born's Campaign AI for The Great War

    Ok, tested the mod some more. CAI is great and is really giving me some meaty challenge. As France, the Austrian-Hungarians have destroyed my main fleet, and are now sandwiching Alsace-Lorraine with a full stack as well as a German full stack.

    However, the battle AI is still fairly weak. Although the range and accuracy settings have improved the actual fighting mechanics, the AI movement is still quite borked. They still tend to run about in circles, as well as walk towards enemy lines rather then charge them. They also still refuse to stay in their trenches, preferring to run about in the open where they get torn apart by artillery.These are however all problems with the default TGW mod.
    I was wondering, Darth Vader's AI is a lot better at staying in their trenches, only moving out when a direct flanking is about to occur, maybe look at his files to see if that could help?

    Good work though again

  9. #29
    Bran Mac Born's Avatar Artifex
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    Default Re: Bran Mac Born's Campaign AI for The Great War

    UPDATE: Added groupformation bin to GreatWar5_DB. See if that help with unit cohesion. Post one.

  10. #30

    Default Re: Bran Mac Born's Campaign AI for The Great War

    Wow such a nice surprise you made a mod for TGW too!!! I've tried your Empire Total War CAI mod and it was by far the one that I loved the most!!! I think I'll start a campaign with Serbia or Italy, any suggestions to not being destroyed in few turns?

  11. #31

    Default Re: Bran Mac Born's Campaign AI for The Great War

    best way to get AI to invade is to change victory conditions
    AI does,nt do missions only humans
    B¬)
    Attached Thumbnails Attached Thumbnails ai.jpg  

  12. #32
    Libertus
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    Default Re: Bran Mac Born's Campaign AI for The Great War

    I did not try the last update, I wonder whether UK is agressive now or not on the campaign map? And I hope there is no longer going bankrupt in 2. turn.

  13. #33

    Default Re: Bran Mac Born's Campaign AI for The Great War

    1) Did you change the script to be more historically accurate? like Italy joining allies and refusing alliance offer from austria-hungary or minor nations that joined the allies in the middle of the war like greece,portugal and romania? and a script that fallows the timeline of the war with invasions and movements? like germany invading russia and belgium and uk try to invade instanbul...
    2) Let's say if i play as belgium-the UK will land forces to help me?

  14. #34

    Default Re: Bran Mac Born's Campaign AI for The Great War

    3)Can you try to use napoleon campaign maps (italy and egypt) to create a ww1 italian front and sinai and palestina front?

  15. #35
    B-DizL's Avatar TGW Lead Modeller
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    Default Re: Bran Mac Born's Campaign AI for The Great War

    I dont really see a purpose for doing the Italian map but the Egypt map is something ive wanted to do for a while.

  16. #36

    Default Re: Bran Mac Born's Campaign AI for The Great War

    Italian for italian front

  17. #37
    Curtizmo323's Avatar Tiro
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    Default Re: Bran Mac Born's Campaign AI for The Great War

    Britain still does not move with this new update I need help

  18. #38
    Curtizmo323's Avatar Tiro
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    Default Re: Bran Mac Born's Campaign AI for The Great War

    hey Bran Mac Born did post a link for some of the new added features on the form cause I cant find em and the Campaigh AI thing Unpack the script into Napoleon /data/campaigns/ww1_main. Remember to backup the ww1_main folder first!

  19. #39
    Bran Mac Born's Avatar Artifex
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    Default Re: Bran Mac Born's Campaign AI for The Great War

    UPDATE: New startpos file with new victory conditions for Britain. Help Britain AI invade the continent. Switched Gibraltar for Oldenburg. Unpack and copy and paste into Napoleon/data/campaigns/ww1_main. Make a back up of the original startpos before you do anything.
    Last edited by Bran Mac Born; October 23, 2014 at 06:03 PM.

  20. #40

    Default Re: Bran Mac Born's Campaign AI for The Great War

    Click image for larger version. 

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    Quote Originally Posted by Bran Mac Born View Post
    UPDATE: New startpos file with new victory conditions for Britain. Help Britain AI invade the continent. Switched Gibraltar for Oldenburg. Unpack and copy and paste into Napoleon/data/campaigns/ww1_main. Make a back up of the original startpos before you do anything.
    correction need to change Oldenburg (city) to frisia (state)
    will start correct with mitch,s option
    frisia will show up on victory conditions window
    B¬)

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