Under the Patronage of Veteraan.
Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.
Ok. Today I also saw that it was on the instructions I don't know why I missed it. Thanks.
Great collection of fixes, some really good stuff, but it seams we might have some problems with smallest factions. I am talking specificaly about Pontos but other factions will probably have similar problems.
The thing is that in clean EB bodyguard units have some small upkeep cost of like 10, while in this fix their cost is more representative of the unit they consist of. This is not a bad thing in itself but it totally screws up early game balance done by EB and makes Pontos (and probably some other factions) totally unplayable.
Pontos example : you start with 3 FM units, and their upkeep costs you about 25 in clean EB while here they cost you about 1500. Considering your only town brings 2000 on high tax you can see the problem. Even after expressly capturing Sinope and Trapezous you can barely break even, specialy considering new FM start becoming of age, so you are spending like 70% of income from 3 good towns just paying your 4 bodyguards. In clean EB you would have extra 1,5-2K per turn and it would still be very hard campaign, this way you dont stand a chance.
I changed upkeep cost back to EB values in export_descr_unit for my pontos bodyguard so i can play the campaign, but I really think that those bodyguard upkeeps should be brought back to EB costs for most factions, cause EB is a very hard and balanced mod and this is a to big of a change in an early part of the game.
idk if this compilation is the cause or wtf is going on, but i'm playing a Rome campaign at abt turn 315 and at war with Macedon, who are enormous and own most of europe. But every time i end turn while at war with them the game freezes on their turn, any idea on what would be causing the problem or how to fix it?
Under the Patronage of Veteraan.
Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.
That also means 315 turns without a crash. Maybe it is a rare bug for example
Under the Patronage of Veteraan.
Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.
Does this mod fix the agent voices on the campaign map? I assume it is something that will be fixed in a future release of the full mod, but it would be nice to hear feedback from your diplomats, spies, etc. even if it is using the original audio files from Rome.
Thanks for this compilation - much appreciated. A couple of points:
1) The boosted Eleutheroi now seem to prevent AI Pergamon from expanding into Nikea and possibly also Carthage (into Syracuse).
2) I used winmerge to revert the bodyguard upkeep values to the original ones to prevent the issue in post #164 and that seemed to work.
3) Is it my imagination or does Ptolemy become of vassal of AS within the first 12 turns each game?
I really liked the extra traits and ancilliaries - very much added to the role-playing.
Regards
P.
Last edited by Porphyrogenita; April 18, 2015 at 07:08 AM.
b0Gia, which is the file with the new economic script in it? I'm interested in just that one by itself. Presumably this reduces the ability of the AI to recruit four full stacks with just one province?
Go to data\world\maps\campaign\imperial_campaign\campaign_script.txt
Open it and type Section : Money Assistance.
There is Section 1a) : Difficult Start Help,
Section 1b) : Faction Debt Help and
Section 1c) : Cap treasury
Well Marvin tasked me, so i think it helps somehow.
Under the Patronage of Veteraan.
Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.
Next time you compile this, I'd recommend you replace the two BAI/CAI mods with z3n's latest one. I've got a new EDU/D_P as well.
Under the Patronage of Veteraan.
Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.
Well it is more of a three pronged assault on the AI through Campaign AI, Battle AI and Campaign/Battle pathfinding updates. You can find the proper files here
http://www.twcenter.net/forums/showt...-and-Battle-AI
The AI Workshop Creator
Europa Barbaroum II AI/Game Mechanics Developer
The Northern Crusades Lead Developer
Classical Age Total War Retired Lead Developer
Rome: Total Realism Animation Developer
RTW Workshop Assistance MTW2 AI Tutorial & Assistance
Broken Crescent Submod (M2TW)/IB VGR Submod (BI)/Animation (RTW/BI/ALX)/TATW PCP Submod (M2TW)/TATW DaC Submod (M2TW)/DeI Submod (TWR2)/SS6.4 Northern European UI Mod (M2TW)
Hi Bogia!! First time with EB2 and decided to straight download your mod.
Just a quick question about ReallyBadAi...why didn't you include some files like pathfinding and battle config?
TO ARMS IN DIXIE !!!
Under the Patronage of Veteraan.
Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.
cool, tks!
TO ARMS IN DIXIE !!!
Under the Patronage of Veteraan.
Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.