Originally Posted by
Lugotorix
I've been having fun with the changes. The political action reduction in cost really adds to the role-playing sector of the game, for example, in the course of three turns, I promoted my faction leader to the third tier (clan chief), his heir had an attempt on his life, which failed and resulted in the death of his wife, and in retaliation I bribed their second highest party member over to my side and made him a noble. You have to learn through trial and error how to redress the damages and actions that occur with the unexpected death of someone with high gravitas etc. Options like this help the game a lot in my view.