Yes I to was not happy with vanilla EDU.This is actualy 2nd mod I made since I started playing CoW.1st mod was pure RC and that was its major problem.Felt to "realistic".This 1 is based on RC 2.0 but with many changes so combat feals unreal,which gives that Warhammerish fealing to it.I realy am quite happy with this system so far.
Generals are very important in Warhammer.I totaly wanted them to be used in battle and not "stashed" bahind the armie.
Monster HP is quite high I belive.You think they kill to slow?Or they die to fast?well these to scenarios are conected but yea wanna know what you think?
My aproach to monsters was shock mess makers.I think of them as a unit that pays its upkeap if you use it alot for charging and breaking lines and not position fighting.
I hate orcs with a passion hehe
.Stats are fine tho hehe,problem is in armor/weapon upgreades.Dwarves and Empire have so many units that have 3 armor and weapon bonus.This totaly messes the balance.I wanted to make them all with only 1 armor upgreade to balance things out,but I did not want to "delete" the armor skins people spent alot of time making...So I left it as it was and now its a bit messy.I was thinking of increasing the number of tier 3 and 4 (orc)units,but havent decided yet.
Other problem is upkeap as you noticed but its not just Orcs.I havent figured what would be the best way to modify it considering changes I made,so I left old upkeep costs.You might have noticed an insane unit like Berserkers cost only 200 a turn...
I planed to edit building file but never found enough time for that.Unit production is to fast for some factions and in some cases max unit pools are to high.I plan to leave it as it is till 1.6 comes out.Then finish all the unfinished stuff and implement new upgreades to.