All of my leaders have Imperium reliquished. What affect does it have if you assign it to an active campaigning stack? Also how does a leader get Imperium.?
Thankyou.
PS. Great mod -really enjoying it and trying to figure out the design mechanics.
All of my leaders have Imperium reliquished. What affect does it have if you assign it to an active campaigning stack? Also how does a leader get Imperium.?
Thankyou.
PS. Great mod -really enjoying it and trying to figure out the design mechanics.
I use it for roleplay purposes when playing SPQR. So far, i've mostly only used generals with the imperium trait when going on campaigns, but I was forced to use a general during a battle that had no imperium privilege and he got some bad traits afterwards, not sure if that's because he went into battle without imperium or if it was just a coincidence.
From what I've seen in my 25 turn SPQR campaign so far, only the Faction leader and Heir get Imperium.
Imperium relinquished is a trait that FMs get when their cursus honorum (political positions) expire, such as Aedile, Queastor, Praetor etc. Watch out for the trait popup and if a FM gets the trait Eligible for ..., you have to take them to Rome. Usually, when winter ends and the new year begins, they lose that trait and they get a new one, such as Aedile Curulis, Quaestor, Consul, etc. These give you infuence, tax and law so they are very good. When the Faction Leader and Heir get the new trait, they also get Imperium.
Imperium relinquished is activated (I think) when their office term ends (Usually in spring). At the same time they should get the Eligible for x position trait.
Remember though that if you put the FM with Eligible for ... in Rome during spring, they will only get the new trait once winter ends. So, basically, you have 1-2 turns to do stuff but it's IMPERATIVE to have the FM in Rome when you hit end turn in winter, if not you have to wait another year (4 turns).
While I was careful not to lose Imperium with my 2 FMs, I think, as Walincas said, if a FM leads an army into battle without imperium you'll get bad things and maybe lower morale during battle.
Hope this helped!
Last edited by Darkan; August 28, 2014 at 01:47 PM. Reason: typo
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I am pretty sure it is like that, though I don't exactly know where to look to make sure.
I took my Faction Leader to Rome by boat, landed him next to the city in winter but due to the -40% movement he couldn't reach the city. On the next turn (spring) he still had the Eligible for Consulship trait and Imperium relinquished. I had to keep him in Rome for the next year without change, until the following winter end turn that is.
I quite like the mechanic as it makes you plan ahead. If I am correct (will pay more attention next time), I think 31 is the first time a FM can hold the first office, that of Aedile. That means that at around 25-28ish, depending on distance, they should be ferried to Rome.
Provinces farther away should be held by older guys, ex-consuls for example, as they have already gone through the cursus honorum...like in real life.
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Im pretty sure you have to get your FM to rome in order to get the trait as well - the description is something ala "..is eligible for.. and will need to stand before the comitte in >ROME<.. who will decide if he is worthy for the position"
Very interesting mechanic.
Unlike in EB1 you really, really have to pay attention to your FM's and their current status on just about every turn. For myself I only use Consuls or Pro-Consuls for attacking outside my borders. Praetors I used for governors while the rest wait their turn in Rome. Should make the mid to late game somewhat interesting when you have a large number of FM's
Just played a 100 turn game as Rome to see how things worked out in the shortish term.
Ended up just leaving all my FM in Rome. Piled them up in Rome and left them there, until I needed someone to lead an army. Then I'd just r/click down the list until I found the first FM with the trait needed for that. That's it. Found no value worth the constant shuffling from city to rome to city back to rome, over and over and over ad nausea to make using any FM as a governor worth the hassle.
I really like it and it's not that bad. So far at least. I've only conquered all of Italy and the surrounding islands so right now it's easy to manage and it's an interesting and accurate mechanic. It actually makes me pay more attention to my characters and their traits.
And the thing is characters hold on to Imperium for a long time because of Propraetor/Proconsul titles and the like. I'm not sure how many years/turns it is but it's quite a while.
Also while I'm here are there any Roman reforms in and if so how do I get them? Got all of Italy and it's around 240bc as I said before but no Polybian reforms or anything
Last edited by Chuffy; August 29, 2014 at 06:20 AM.
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Thank for replies.
I`ve just been using FM like I do in Stainless Steel and have got in a bit of a mess.
One thought - If Army Commanders only hold Office for 2+1 years then how would you send the FM from Rome to say Pontus or Hispana/ There Imperium will have expired by the time he gets there. OR perhaps give single FM with Imperium vast movement points.?
Might be good to include "Dictator" as an option - lasts say 40 turns, Obviously can only have one. (Republican Rome I think could appoint 2 dictators)
Is there anywhere that outlines the functions of each Office as it applies to EBII?
1 dictator only, though he had a Master of Horse as a second in command. And his term only lasted 6 months, i.e. 2 turns.
Overthrowing the republic and instating a Dictator for Life would be very, very late game only, and very difficult to do, akin to the Augustan reforms of EB1.
As for proconsuls and propraetors... historically, people could hold those titles for however long it was felt necessary. (But typically somewhere between 1-3 years, from the top of my head) They could get prorogued again and again as long as they had sufficient political support back in Rome, precisely to avoid the situation of a general having to depart halfway through a war. Of course, if the political climate went against them, this could and did happen. See: the entire political career of Caius Marius. (He was the guy taking other leaders' general positions, typically.)
Caesar, for this reason, made sure to get himself voted a 5 year command in Gaul, later extended to 10 years. But that was a special case, and whilst technically legal it was a bit "not done." It only got through because he was allied to Pompey and Crassus.
It dosn't make sense, i need to move ALL the freaking time my generals to Rome, the titles shoud be hold for at last 20 -25 turns .
All Orks is equal, but some Orks are more equal dan uvvas.
The part that doesn't make sense isn't how long the titles last, but how long it takes for your leaders to -get- to Rome.
Some people are experimenting with vastly increased movement rates for generals and armies and agents. If you could move as far as a man realistically could in a 3 month period, it wouldn't be much of a hassle at all to zip back to Rome for an election. But the question is whether the AI can handle it and whether it will vastly unbalance things. I think it sounds like a good idea though.
And to think that I was wondering why all my troops had low morale whenever I went to war. Interesting mechanic, but again makes me wonder how the AI will handle this. Doubt it will bother to go back to Rome every few turns.