Certain Advantages
Kings of rivers and hills, Patched
An old power has returned, a menace to all the peoples of westeros.. He has promised us the dragons, to whoever can rule all of westeros.
It is in his name that we start this new grand hotseat, a hotseat of eternal struggle and battle of giants!
Download link: Patch ( by Dux and yours truly ^^ )
There is no north and none may venture there, stark/bolton does not exist and dorne is all under united under Martell
Players:
House Lannister: Mithridate
House Gardener: Dux
House Arryn: Silenced Ape
House Hoare: joerock22
House Durraneon: SoulGamesInc
House Mudd: Dr Mac
House Yronwood/Martell: TheBlackWolf
Feel free to discuss if you want changes to this and rules. But i find No North really speeds up the game and makes its... spicy
Admin: Korpskog
Co-admin: Matto16
Rules:
- Pm the next player that it is their turn. You have 24 hours to play each turn before skip/sub
- NO ONE TURN PEACE. You can invade(enter lands)/attack anyone on turn 1 unless, they have not played their turn yet.
- No destroying buildings in an under siege settlement or if the enemy is in range to besiege with an remotely equal or superior arm
- barracks cannot be destroyed ( added before playing turn 1 )
- Forts need to have a garrison of at least 4 units, to limit fort spamming a bit.
- No assassinations
- No bug abuse! When you think someone has used a bug report it here and the admin will look into it.
- No sailing from a blockaded port without first defeating the blockading ships.
- No sallying forth in a siege to deny your besieger the opportunity to sack your settlement.
- Post pictures of battle odds, involved armies, their banners and the results. It is advised to hide everything else, especially the mini map and your finances.
- Armies defeated by a player (b) that comes after the original player (a)'s turn cannot move next turn, so if Tyrell defeats a Lannister army that army cannot move next turn. - Exception: Reinforcing armies standing in defenses, even if defeated, don't lose movement points. So player 'a' is allowed to move the army that reinforced another while in a fort even if defeated by 'b'.
- Settlements gifted should disband all units save one and cannot be repeatedly given
- Princesses needs 30% odds to steal character
I will not accept brand new players into this hotseat, until it starts I will be in charge and yes I have missedwesterosiIronborn hotseats
I could be convinced to Hoare or Mudd I suppose^^