Classical World - overhaul mod for Hegemony 3 , Clash of The Ancients. The Real Time Grand Strategy equivalent of Total War
https://www.moddb.com/mods/classical-world-5
Yes, I get low FPS on the campaign map with any post processor (including regular GEM/SweetFX) and mods like EB2 and SS64. The major culprit is campaign shadows (which can be disabled in the menu to boost FPS) and unnecessarily high-poly models like wagons, ships, and trees (don't think this can be fixed without a submod).
The low FPS in campaign mode is annoying but doesn't bother me too much. You can always temporarily switch off the post processor while in campaign mode if the stuttering bothers you.
Classical World - overhaul mod for Hegemony 3 , Clash of The Ancients. The Real Time Grand Strategy equivalent of Total War
https://www.moddb.com/mods/classical-world-5
Gauls invading Rome and Carthage cluster fleet
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update
battle under the palms
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Celtic mercs
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Just some army screenshots
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Lovely siege: 2,5 armies try to take my city.
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Last edited by Skep; February 19, 2016 at 09:23 AM.
For what it's worth, here's some pictures I took for my thread "What's your favorite unit?", showing units of various factions using the custom battle map:
KATAPHRACTOI:
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THORAKITAI:
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AGEMA PHALANGITAI:
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THUREOPHERONTES TOXOTAI
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LYDIAN LANCERS:
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THESSALIKOI CAVALRY:
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LONCHOPHOROI HIPPEIS:
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TRIARII:
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PEDITES EXTRAORDINARII:
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PRINCIPES:
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HASTATI:
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VELITES:
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EQUITES:
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ARMENIAN CATAPHRACTS:
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Sorry for the double post, but that is from my turn 510 Roman game.
Lol. Armenia expanded into Hungary/Slovakia/Romania, did they? Interesting development there. As Rome you should continue your conquest of the Mediterranean basin. I guess that means fighting Hayasdan and the Ptolemies sooner rather than later.
Well that very turn armenia invaded and took Pella and Epidamnus. Now my four legions are trying to push them back.
Thankfully in 2.2 those superfactions shouldn't be a common occurance anymore. I'm at year 100bc in my romani campaing and with some gifting of regions i have a pretty accurate world right now as it was in 100bc. We are testing further things in order to avoid army spams by the AI as well.
EDIT: just to show what a few well placed spies and giving a region or 2 can do for you in 2.2 with the faction reemergance script
Last edited by Anubis88; March 05, 2016 at 07:40 AM.
Faction reemergence will be a great addition.
I should add, the reason for the "new" Ptolemaic expansion in anubis88's minimap is that we've fixed the inadvertent blockage between Egypt and the Levant. Now armies can actually march between the two, so AI-Ptolemies aren't bottled up in Africa for all time.
Is that save game compatible? Also all the Ptolemaic armies are just sitting on my north African border.
Can you or someone please explain how to use and start ReShade? I start the mediator and downloaded your config because it looks amazing But i can´t seem to get it to work, shall it be pointed to the game folder and preset folder?
Because the readme talks of some ReShade setup when you start the mediator but i get right in to the screen or what we shall call it when i start it :S Im a bit confused here haha.
So if someone could help me out here would be much appreciated
Ok, well I'll wait until the full 2.2 release.
Hey, is it possible to modify AI in order to maintain historical borders?
Romans would never try to steamroll Germania; Carthage would be content with west african provinces and they will never conquer Egypt, instead they will wrestle with natives and Romans over Spain ; Macedon would never cross into Panonia, however they will compete with Pergamon etc...