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Thread: Faster battles submod of mine

  1. #1

    Default Faster battles submod of mine

    Hey, loving EB2 so far

    The only thing that irks me are the long duration of each battle. Therefore I have edited the stats and made units last less time in combat, although this may be against the "spirit" of the mod.

    Moderators or EB2 developers, feel free to remove this if submods are not allowed (yet).
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  2. #2

    Default Re: Faster battles submod of mine

    Quote Originally Posted by Durango85 View Post
    Hey, loving EB2 so far

    The only thing that irks me are the long duration of each battle. Therefore I have edited the stats and made units last less time in combat, although this may be against the "spirit" of the mod.

    Moderators or EB2 developers, feel free to remove this if submods are not allowed (yet).
    I've heard that feedback a couple of times now and I'd say some people will appreciate your work here!

    Personally I actually enjoy the longer battles. Removes the 'arcade' feeling I had during R2TW battles and allows me to zoom in and enjoy the action at times.
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  3. #3
    Chris P. Bacon's Avatar Semisalis
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    Default Re: Faster battles submod of mine

    What does this submod edit exactly? Because if anything morale is too low but kill rates are even slower.

  4. #4

    Default Re: Faster battles submod of mine

    Quote Originally Posted by Durango85 View Post
    Hey, loving EB2 so far

    The only thing that irks me are the long duration of each battle. Therefore I have edited the stats and made units last less time in combat, although this may be against the "spirit" of the mod.

    Moderators or EB2 developers, feel free to remove this if submods are not allowed (yet).
    Its too early for this as theres gonna be updates and messing with the edu can cause problems for folk at a time where we should all be bug hunting,
    but each to his own, i will give it a a try in a seperate install..cheers.

  5. #5

    Default Re: Faster battles submod of mine

    Quote Originally Posted by Menidas View Post
    I've heard that feedback a couple of times now and I'd say some people will appreciate your work here!

    Personally I actually enjoy the longer battles. Removes the 'arcade' feeling I had during R2TW battles and allows me to zoom in and enjoy the action at times.
    The longer battles are certainly an attempt at modeling how engagements actually too place in the ancient world. However, this helps the player more than it helps the AI. By putting the player under more time pressure before his/her units are taking casualties, the AI can do some damage before the player reacts to what's going on. At least that's the way I feel about it.

    Quote Originally Posted by Chris P. Bacon View Post
    What does this submod edit exactly? Because if anything morale is too low but kill rates are even slower.
    Agreed. I did not touch morale. There may be more factors that need adjustment in the future to get it just right.

  6. #6
    Faravid's Avatar Libertus
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    Default Re: Faster battles submod of mine

    Quote Originally Posted by Menidas View Post
    I've heard that feedback a couple of times now and I'd say some people will appreciate your work here!

    Personally I actually enjoy the longer battles. Removes the 'arcade' feeling I had during R2TW battles and allows me to zoom in and enjoy the action at times.
    I sympathize with your point of view but I think there exists a balance between R2TW's five minute battles and EB2's marathons.

    if Rome 2 is 0 and EB2 is 5, I think somewhere around 3.8 is the right way to go.

  7. #7

    Default Re: Faster battles submod of mine

    Quote Originally Posted by mr mojo risin View Post
    Its too early for this as theres gonna be updates and messing with the edu can cause problems for folk at a time where we should all be bug hunting,
    but each to his own, i will give it a a try in a seperate install..cheers.
    Yeah, it's very early, but I'm a bit taken with this mod at the moment and can't wait

    This is just a small edit, I'm sure there will be an offical submod for this later.

  8. #8

    Default Re: Faster battles submod of mine

    Quote Originally Posted by Durango85 View Post
    Yeah, it's very early, but I'm a bit taken with this mod at the moment and can't wait

    This is just a small edit, I'm sure there will be an offical submod for this later.
    yeah , i respect your efforts and look forward to giving it a whirl.

  9. #9
    Laetus
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    Default Re: Faster battles submod of mine

    I'm very interested in this and will install it tomorrow for sure. Really my only major complaint so far is outnumbered, outpositioned units that don't rout taking forever to kill.

    Did you basically edit every unit types attack and defense rating? Or did you just increase their attack by a %? Has this caused any problems to any other aspect of the game?

    Thanks in advance.

  10. #10

    Default Re: Faster battles submod of mine

    Just about to start playing and I'm doing it with this installed, no question. It seems that the kill rate is just ridiculously slow at the moment - I watched some videos of EB2 and was amazed at how long it took for units to start losing men. Thank you in advance for this submod, I honestly wouldn't play the mod due to battles from what I've seen otherwise.

  11. #11
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    Default Re: Faster battles submod of mine

    Quote Originally Posted by Aenima View Post
    Just about to start playing and I'm doing it with this installed, no question. It seems that the kill rate is just ridiculously slow at the moment - I watched some videos of EB2 and was amazed at how long it took for units to start losing men. Thank you in advance for this submod, I honestly wouldn't play the mod due to battles from what I've seen otherwise.
    Just made a custom battle to test the killrate: I choosed a Pritanoi bodyguard to fight against a roman ballista in melee. After 7 mins i quit and Pritanoi killed 4 (!) ballista-guys. So yes, battles are a bit ... slow.

  12. #12
    dalapto's Avatar Libertus
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    Default Re: Faster battles submod of mine

    I'll try this out now and report any bugs here (any under/over-powered units for example), EBII battle times are ridiculous, for example 2 Medium Arab Swordsmen VS 1 Greek skirmisher cavalry takes far too long about 5 minutes...

  13. #13

    Default Re: Faster battles submod of mine

    Personally, I don't have a problem with the slower pace of melee kills. What is problematic are how neutered skirmishers are (or rather, they don't seem to want to do anything), and how weak lance/spear cavalry is on charging.

  14. #14

    Default Re: Faster battles submod of mine

    You'll probably want to take a look at mods/EBII/data/battle_config.xml. It contains these settings which are pretty important to the combat pace:

    <combat-balancing>
    <missile-target-accuracy>
    <infantry>0.22</infantry>
    <cavalry>0.22</cavalry>
    <elephants>0.22</elephants>
    </missile-target-accuracy>
    <melee-hit-rate>0.22</melee-hit-rate>
    </combat-balancing>

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  15. #15

    Default Re: Faster battles submod of mine

    Quote Originally Posted by LinusLinothorax View Post
    Just made a custom battle to test the killrate: I choosed a Pritanoi bodyguard to fight against a roman ballista in melee. After 7 mins i quit and Pritanoi killed 4 (!) ballista-guys. So yes, battles are a bit ... slow.

    In fairness I've always found that artillery crews have always had weirdly long life-spans in combat, both in vanilla games and modded. That's my experience anyways, but nonetheless that's incredibly slow.


    Quote Originally Posted by QuintusSertorius View Post
    Personally, I don't have a problem with the slower pace of melee kills. What is problematic are how neutered skirmishers are (or rather, they don't seem to want to do anything), and how weak lance/spear cavalry is on charging.
    The only battle I played was assaulting Taras (yes, Rome fanboi) so I didn't really get to use any of my own cav or missile troops. That said, I was very happy with how combat seemed to go. Cavalry got skewered when they charged my triarii and principes and stuck around to fight, and I was pleased with the kill-rate once I surrounded the enemy in the square. None of the kills felt overly slow as I feel they are in the footage I've seen, but I'll keep an eye out for the effectiveness of cav and skirmishers. Granted, it will be different from your experience due to the mod, but I'll see how they perform and let you know. Might be that this mod would be something for you to try out if they make cav/skirmishers more effective.

  16. #16
    Swagger's Avatar Imperial Coffee-Runner
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    Default Re: Faster battles submod of mine

    Quote Originally Posted by bovi View Post
    You'll probably want to take a look at mods/EBII/data/battle_config.xml. It contains these settings which are pretty important to the combat pace:

    Code:
    <combat-balancing>
    <missile-target-accuracy>
    <infantry>0.22</infantry>
    <cavalry>0.22</cavalry>
    <elephants>0.22</elephants>
    </missile-target-accuracy>
    <melee-hit-rate>0.22</melee-hit-rate>
    </combat-balancing>
    while TATW uses this one
    Code:
      <combat-balancing>
        <missile-target-accuracy>
          <infantry>1.0</infantry>
          <cavalry>1.0</cavalry>
          <elephants>1.0</elephants>
        </missile-target-accuracy>
        <melee-hit-rate>1.0</melee-hit-rate>
      </combat-balancing>
    so yeah you can pretty much see the pace is around 5 times slower
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  17. #17
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    Default Re: Faster battles submod of mine

    Quote Originally Posted by Aenima View Post
    In fairness I've always found that artillery crews have always had weirdly long life-spans in combat, both in vanilla games and modded. That's my experience anyways, but nonetheless that's incredibly slow.
    Yes, i also experienced that in EB1: The crew of art mostly fights pretty well and with high morale.
    So i made an other battle fighting Celtiberian champions against Pantodapoi and now it took 5,5 minutes to kill almost 40 men (throwing javelins before charging inclusive)and rout them. Not that astronomic long as the fought between Pritanois and art-crew but still slow, but i am pretty sure the team will fix this in the next releases. EB1 fighting system was perfect imo, except of the op phalanxes.

  18. #18

    Default Re: Faster battles submod of mine

    Is this savegame compatible?

  19. #19

    Default Re: Faster battles submod of mine

    Quote Originally Posted by Swagger View Post
    while TATW uses this one
    Code:
      <combat-balancing>
        <missile-target-accuracy>
          <infantry>1.0</infantry>
          <cavalry>1.0</cavalry>
          <elephants>1.0</elephants>
        </missile-target-accuracy>
        <melee-hit-rate>1.0</melee-hit-rate>
      </combat-balancing>
    so yeah you can pretty much see the pace is around 5 times slower
    Flipped the EB battle config to be 1.0 in line with TATW and was a bit too fast but much better

  20. #20

    Default Re: Faster battles submod of mine

    Try something like 0.6?
    Then, as throngs of his enemies bore down upon him and one of his followers said, "They are making at thee, O King," "Who else, pray," said Antigonus, "should be their mark? But Demetrius will come to my aid." This was his hope to the last, and to the last he kept watching eagerly for his son; then a whole cloud of javelins were let fly at him and he fell.

    -Plutarch, life of Demetrius.

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