As Ive mentioned in other threads, we have decided to build towards a v2.35 release rather than the previous goal of a v2.4.
That means that only some of what is listed in the v2.4 thread will be included.
More specifically the following things we expect to be able to include in the v2.35 release:
Factional Changes:
Greeks Overhaul:
Athens
Sparta
Epirus
Syracuse
Knossos
Rhodos
*NEW FACTION* Aetolian League
(Massalia will not be ready in time unfortunately)
Bithynia
Germanics : ALL
(Marcomanni will be removed and replaced with a unique Chatti faction)
Parthia
Roman Citizen Units: They will be tweaked and improved to be more historically accurate. (Hopefully our new early Roman shield patterns are ready for release as well)
Arabians: Will be in the following update as it was finished a bit too late to make it into this update.
New Features and changes:
Recruitment overhaul: 1 rec slot for each region +1 for barracks +1 for Capitol
Axe animation set: (CA added this so we took ours out )
Startpos Changes to Regions and Factions: wont list them here as there are quite a few eg no more Nova Carthago
Terrain Cursors (havent got this working yet so wont be included)
Unit Stat Overhaul: Most in depth and comprehensive determination of units stats 10 months in the making
Unit Experience Overhaul:
Other Mods to be incorporated:
Gustav's (EB2): Carthaginian Shield Patterns (http://www.twcenter.net/forums/showt...hlight=gustav)
(NB: Some of the shield patterns will be fixed and or edited due to the current version having some texture issues and now wanting too much of the images to be covered by thrureos spine)
NOIF's: Better Horses, Elephants and Dogs HQ textures and better siege equipment and walls http://www.twcenter.net/forums/showt...=better+horses
Possibly a few other things as well...
Release date will hopefully be end of October