--- WINTER EVENTS ---
if CampaignUI.CurrentSeasonString() == "Winter" and CampaignUI.IsPlayersTurn() then
scripting.game_interface:show_shroud(false)
events.CharacterTurnEnd[#events.CharacterTurnEnd+1] =
function (context)
effect.trait("C_Infected_Typhus", "agent", 2, 2, context)
effect.trait("C_Infected_TB", "agent", 2, 3, context)
effect.trait("C_Infected_Influenza", "agent", 1, 4, context)
effect.trait("C_Infected_Dysentry", "agent", 1, 5, context)
effect.trait("C_Infected_Cholera", "agent", 1, 1, context)
end
end