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Thread: Working manipular formation

  1. #1

    Default Working manipular formation

    Hi,

    I was unhappy with the manipular formation, that comes with RTR and made a new one, that works as it should.
    Unlike the original, now the manipules (3-row deep and up to 12 units + any number auxilia) are allways in checkers-like formation, and the gaps are as wide as the unit behind. In front are up to 4 missile/long-range-missile units, behind is artilery and others, and behind the artilery is the cavalry. I don't like to have the cavalry far away from the main army, as they are very mobile anyway. Works with pre- and post-mariant troops!

    Here is the code (just replace MANIPULAR FORMATION in the file ..\Data\descr_formations.txt):

    ;; 6 4 2 0
    ;; B 5 3 1
    ;; A 8 7 9



    begin_formation simple_double_line

    general_order Group_Formation_Double_Line

    ;; First line of infantry
    begin_block 0
    min_units 1
    max_units 1
    unit_type heavy_pilum_infantry 0.2
    unit_type light_pilum_infantry 0.3
    ;unit_density close
    max_unit_width 20
    block_formation line
    block_relative_pos 0 0.0 0.0
    inter_unit_spacing 2.0
    priority 1.0
    end_block

    begin_block 1
    min_units 1
    max_units 1
    unit_type heavy_pilum_infantry 0.2
    unit_type light_pilum_infantry 0.0
    ;unit_density close
    max_unit_width 20
    block_formation line
    block_relative_pos 0 -0.1 -6.0
    inter_unit_spacing 2.0
    priority 1.0
    end_block

    begin_block 2
    min_units 1
    max_units 1
    unit_type heavy_pilum_infantry 0.2
    unit_type light_pilum_infantry 0.3
    ;unit_density close
    max_unit_width 20
    block_formation line
    block_relative_pos 1 -0.1 6.0
    inter_unit_spacing 2.0
    priority 0.95
    end_block

    begin_block 3
    min_units 1
    max_units 1
    unit_type heavy_pilum_infantry 0.2
    unit_type light_pilum_infantry 0.0
    ;unit_density close
    max_unit_width 20
    block_formation line
    block_relative_pos 2 -0.1 -6.0
    inter_unit_spacing 2.0
    priority 0.90
    end_block

    begin_block 4
    min_units 1
    max_units 1
    unit_type heavy_pilum_infantry 0.2
    unit_type light_pilum_infantry 0.3
    ;unit_density close
    max_unit_width 20
    block_formation line
    block_relative_pos 3 -0.1 6.0
    inter_unit_spacing 2.0
    priority 0.85
    end_block

    begin_block 5
    min_units 1
    max_units 1
    unit_type heavy_pilum_infantry 0.2
    unit_type light_pilum_infantry 0.0
    ;unit_density close
    max_unit_width 20
    block_formation line
    block_relative_pos 4 -0.1 -6.0
    inter_unit_spacing 2.0
    priority 0.80
    end_block

    begin_block 6
    min_units 1
    max_units 1
    unit_type heavy_pilum_infantry 0.2
    unit_type light_pilum_infantry 0.3
    ;unit_density close
    max_unit_width 20
    block_formation line
    block_relative_pos 5 -0.1 6.0
    inter_unit_spacing 2.0
    priority 0.75
    end_block

    begin_block 7
    min_units 1
    max_units 1
    unit_type heavy_pilum_infantry 0.2
    unit_type spearmen 0.3
    ;unit_density close
    max_unit_width 20
    block_formation line
    block_relative_pos 1 -0.1 -6.0
    inter_unit_spacing 2.0
    priority 0.70
    end_block

    begin_block 8
    min_units 1
    max_units 1
    unit_type heavy_pilum_infantry 0.2
    unit_type spearmen 0.3
    ;unit_density close
    max_unit_width 20
    block_formation line
    block_relative_pos 3 -0.1 -6.0
    inter_unit_spacing 2.0
    priority 0.65
    end_block

    begin_block 9
    min_units 1
    max_units 1
    unit_type heavy_pilum_infantry 0.2
    unit_type spearmen 0.3
    ;unit_density close
    max_unit_width 20
    block_formation line
    block_relative_pos 1 0.1 -6.0
    inter_unit_spacing 2.0
    priority 0.60
    end_block

    begin_block 10
    min_units 1
    max_units 1
    unit_type heavy_pilum_infantry 0.2
    unit_type spearmen 0.3
    ;unit_density close
    max_unit_width 20
    block_formation line
    block_relative_pos 5 -0.1 -6.0
    inter_unit_spacing 2.0
    priority 0.55
    end_block

    begin_block 11
    min_units 1
    max_units 1
    unit_type heavy_pilum_infantry 0.2
    unit_type light_pilum_infantry 0.0
    ;unit_density close
    max_unit_width 20
    block_formation line
    block_relative_pos 6 -0.1 -6.0
    inter_unit_spacing 2.0
    priority 0.50
    end_block

    begin_dummy_block 12
    spans 0 1 2 3 4 5 6 7 8 9 10 11
    end_dummy_block

    begin_block 13
    max_units 4
    unit_type missile infantry 0.3
    unit_type ranged_missile_infantry 0.4
    unit_type light infantry 0.2
    ;unit_density close
    block_formation line
    block_relative_pos 12 0.0 6.0
    inter_unit_spacing 2.0
    priority 0.50
    end_block

    begin_block 14
    unit_type handler 0.3
    unit_type siege 0.3
    unit_type any 0.01
    block_formation line
    block_relative_pos 12 0.0 -20.0
    inter_unit_spacing 10.0
    priority 0.50
    end_block

    begin_block 15
    unit_type cavalry 0.3

    block_formation line
    block_relative_pos 14 0.0 -6.0
    inter_unit_spacing 0.2
    priority 0.50
    end_block

    end_formation
    Last edited by tromozil; August 16, 2014 at 04:47 PM.

  2. #2
    Caligula Caesar's Avatar Horse Lord
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    Default Re: Working manipular formation

    Cool, nice work! I will definitely be checking this out.
    RTR-VII Team Leader and Leader of Fortuna Orbis, an RTR Submod

    "History has only one concern and aim, and that is the useful; which again has one single source, and that is truth." -Lucian of Samosata

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