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Thread: [HS] The Age of Petty Kingdoms II - the Northern Wrath

  1. #1
    Matto16's Avatar Steward of Middle Earth
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    Default [HS] The Age of Petty Kingdoms II - the Northern Wrath

    The Age of the Petty Kingdoms II - the Northern Wrath



    There was a time before the War of the Five Kings, a time even before the conquest of Westeros by the Targaryens where Westeros was ruled by Petty Kingdoms split between the Andals and the First men there conquest; This Is The Age of The Petty Kingdoms.

    I started this new HS because I was too later to join the first one and though they are using the same mod as its layout, they are not using the same factions. This one concentrates on the North, with playable Houses from the North, the Vale and the Iron Isles.

    Victory Conditions

    Rule the lands either by force, diplomacy or betrayal, everything goes in the Age of Petty Kingdoms.

    List of the Petty Kingdoms

    The North
    House Stark - Open
    House Bolton - AdmiralThrawn
    House Umber - Matto16
    House Dustin - Open
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    The Vale
    House Arryn - Narsils_Shards
    House Royce - Bazinga
    House Sunderland - Silenced Ape
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    The Iron Islands
    House Greyiron - Dr Mac
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    The Riverlands
    House Mudd - joerock22
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    The Rules

    Spoiler Alert, click show to read: 
    One turn peace (NO GOING INTO OTHER PLAYERS LANDS)
    1. You have 24 turns to take your turn, if you don't ask for an extension or don't have appointed a personal sub you will be skipped.
    2. It is not allowed to abuse bugs to your or anyones advantage. These are the known bugs:

    • The naval fort bug: No using ships to bypass a fort or a settlements Zone of Control.
    • Spam siege bug: Besieging a fort or a settlement with a force far superior in it, in order to either prevent that army from reinforcing or in order to cut down a settlements income is not allowed.
    • Fort watchtower bug: Constructing watchtowers in order to prevent forting is not allowed. You can construct watchtowers, but you will be asked to replay if it is obvious the reason why the watchtower has been built is to prevent forting
    • Heroic victory bug: No Heroic victories at all. If you get a heroic victory you must reload until you get a different result, and if you cannot get a different result then you will not be allowed to play the battle.
    • Ambush fort bug: No luring men in ambush position into ZoC of forts\settlement's as such robbing them of their movement points.
    • Siege reinforcement bug: when the army is adjacent to a fort or a settlements that has been put under siege it cannot reinforce armies adjacent to him which he should have been able to reinforce on normal occasions. Attacking an army which the siege reinforcements bug applies to is not allowed
    • Navy inside ports attacked bug: no using this bug to attack ships which are inside ports.
    • Yoyo armies\forts bug: no attacking an army which the bug has been used on mutliple times. You can see when this bug accures, as the enemy army enters the fort and then leaves it
      Spoiler Alert, click show to read: 

      The bug: a defeated army whom CAN fit a fort, enters it, and then leaves it, making it posssible for the enemy to attack again and again until nothing remains of that army
      What is supposed to happen is the defeated army who can fit the fort, enters it and stays there. Making it impossible for the enemy to attack again and again

      Why it happens: a retreated army, and you can test it yourself, will never retreat to one of an enemy's ZoC squares. Because of this, when this situation happens (example):
      A lannister army is adjacent to a fort. An enemy army (Stark for example) lands on one of the fort's ZoC squares, and then attacks the Lannister army. The lannister army retreats to the nearest safe location, like the AI always does. He attempts to retreat to the fort
      He reaches the fort and enters it. But a problem- the retreating army is adjacent to the Stark's army ZoC square. The Lannister army is forced to leave the fort and pops up beside it. This bug happens only in forts, not in towns\castles


    3. You are not allowed to encircle an army, just to deny its retreat.
    4. Destroying buildings is not allowed in these 3 situations:

    1. If the settlement is under siege
    2. A far superior army is one turn away from the settlement. *exception: if it is turn one it is allowed
    3. You have not yet held that settlement for 3 turns *exception: does not apply on turn 1-3 on home regions


    5. You can have 2 forts per region and every fort has to be garrisoned by a minimal of 4 units. The minimum number of men in the fort must be equal or greater then 300 men, Cavalry counts as double (only on Huge settings)
    6. You are not allowed to attack a besieging army just to deny the enemy of sacking the settlement.
    7. You have to VM/PM the next player after you upload your save.
    8. Posting pictures of battle odds, and results is mandatory. You do not have to post the pics if the person you fought against in the battle does not demand pics. All pics must show the attacking and deffending forces. You are advised to delete your finance and minimap
    9. The recruitments of spies\assasins and their use is prohibited
    10. Armies defeated by a player (b) that comes after the original player (a)'s turn cannot move next turn, so if Tyrell defeats a Lannister army that army cannot move next turn. - Exception: Reinforcing armies in fortification, even if defeated, don't lose movement points. So player 'a' should be allowed to move the army that reinforced another while in a fort and was defeated by 'b'.
    Addendum to the same rule: no sallying out of a fort\castle which has forces which were defeated last turn. This is to make it fair for those who come last at the turn order, because they will not be able to do this
    11. No sailing from a blockaded port without first defeating the blockade (land or sea units alike).
    12. It is not allowed to accept money or regions from dying/obliterated factions.
    13. It is not allowed use a princess to steal a general, unless there is more then 35% of success. (pics must be posted)
    14. Settlements gifted should disband all units, except for one to keep public order.
    15. One turn peace for everyone *exception: a faction who is before you in the turn order placed units in your territory. Example: Lannister can't attack Tully in turn 1. Tully can attack Lannister if he placed his troops in his territory.
    An hostile act who breaks the 1 turn peace rule is one of the following:


    • Attacking an army\force of another player
    • Blockading a port
    • Besieging a settlement


    16. The recruitment of siege equipment and their use is prohibited.
    17. It is illegale to place armies or any kind of land forces (Archers, Infantry, Cavalry) onto ports which are inside ports. This is to prevent players from hiding their men inside the port, where they are untouchable
    18. It is illegale to burn down ports in order to get around rule 11- if your port is blockaded and there are ships inside that port, if you burn down the port the ship is not allowed to move that turn.
    19. In case someone preforms a trick\move which isn't forbidden by the rules that the admin does not like, that action (if it should be allowed or not) goes to a vote and if more then half the players agree then that rule will become valid next turn
    20. The admin's decision's need to be respected. Arguing with the admin is not allowed, and if you refuse to respect the admin's ruling you will be kicked out from the Hotseat

    I suggest that a moderator stickies this. Also, be aware that whenever you feel like a rule should be added, and I will decided that indeed it is a good rule, then I would add it.

    The Admin -
    DrakeRox

    All factions not listed will be destroyed and players cannot take their lands(This decision may change once I/the admin see the map) but keep in mind that you can still walk trough them.

    Map :

    Last edited by DrakeRox; September 04, 2014 at 02:50 PM.
    TATW HS Community Award

  2. #2

    Default Re: [HS] The Age of Petty Kingdoms II - the Northern Wrath (8 EMPTY places)

    Ill take Royces

  3. #3
    Silenced Ape's Avatar Vicarius
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    Default Re: [HS] The Age of Petty Kingdoms II - the Northern Wrath (8 EMPTY places)

    Sunderland.

  4. #4
    Riverknight's Avatar Last of the Romans
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    Default Re: [HS] The Age of Petty Kingdoms II - the Northern Wrath (8 EMPTY places)

    Boltons for me please!

  5. #5
    Dr Mac's Avatar Vicarius
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    Default Re: [HS] The Age of Petty Kingdoms II - the Northern Wrath (8 EMPTY places)

    Time to reave and destroy! Greyiron for me. THE DROWNED GOD WILLS IT!


  6. #6
    Narsils_Shards's Avatar Campidoctor
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    Default Re: [HS] The Age of Petty Kingdoms II - the Northern Wrath (8 EMPTY places)

    Arryn's

  7. #7
    Alertoverlord's Avatar Domesticus
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    Default Re: [HS] The Age of Petty Kingdoms II - the Northern Wrath (8 EMPTY places)

    Last edited by Alertoverlord; August 14, 2014 at 10:00 AM.

  8. #8

    Default Re: [HS] The Age of Petty Kingdoms II - the Northern Wrath (8 EMPTY places)

    I'll take House Dustin

  9. #9

    Default Re: [HS] The Age of Petty Kingdoms II - the Northern Wrath (8 EMPTY places)

    Royce please.

  10. #10

    Default Re: [HS] The Age of Petty Kingdoms II - the Northern Wrath (8 EMPTY places)

    Royce is taken. Hoare is the only one available, and goodluck with that.

  11. #11
    AdmiralThrawn's Avatar Vicarius
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    Default Re: [HS] The Age of Petty Kingdoms II - the Northern Wrath (8 EMPTY places)

    Hoare actually has a pretty strong starting position if they play their cards right...

  12. #12
    Dr Mac's Avatar Vicarius
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    Default Re: [HS] The Age of Petty Kingdoms II - the Northern Wrath (8 EMPTY places)

    Mhhhm this is a tasty Youngblood


  13. #13

    Default Re: [HS] The Age of Petty Kingdoms II - the Northern Wrath (8 EMPTY places)

    I really want a burger now...

  14. #14
    Silenced Ape's Avatar Vicarius
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    Default Re: [HS] The Age of Petty Kingdoms II - the Northern Wrath (8 EMPTY places)

    Now this is a Burger.


  15. #15
    Matto16's Avatar Steward of Middle Earth
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    Default Re: [HS] The Age of Petty Kingdoms II - the Northern Wrath (8 EMPTY places)

    This was filled very quick.

    Now unless redviperofdorne won't take Hoare we still need one player for that faction and someone for admining our game.
    TATW HS Community Award

  16. #16

    Default Re: [HS] The Age of Petty Kingdoms II - the Northern Wrath (Hoare OPEN)

    I can take it, but it won't have any point to play against Dr Mac. He will easily destroy me

  17. #17
    joerock22's Avatar Leader of Third Age HS
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    Default Re: [HS] The Age of Petty Kingdoms II - the Northern Wrath (Hoare OPEN)

    If redviper doesn't want Hoare, I'll take it. I don't think Dr. Mac will kill me so easily (but of course I could be wrong).

  18. #18

    Default Re: [HS] The Age of Petty Kingdoms II - the Northern Wrath (Hoare OPEN)

    I hear you need an Admin

  19. #19
    Narsils_Shards's Avatar Campidoctor
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    Default Re: [HS] The Age of Petty Kingdoms II - the Northern Wrath (Hoare OPEN)

    Nevermind.
    Last edited by Narsils_Shards; August 14, 2014 at 10:05 PM.

  20. #20
    Gimli's Avatar Primicerius
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    Default Re: [HS] The Age of Petty Kingdoms II - the Northern Wrath (Hoare OPEN)

    I can take Hoare.

    EDIT:

    Just looked and saw the massive line of people for Hoare, ahahah

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