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Thread: [SUBMOD] Reduced movement range for land units - DeI 1.2 Beta - 12.01.2017

  1. #1

    Default [SUBMOD] Reduced movement range for land units - DeI 1.2 Beta - 12.01.2017

    This mod reduces the movement range for land units on campaign map

    Effects
    -you're forced to move your armies more tactical
    -No more storm attacks from the ai and player.
    -No settlement to settlement "hopping".
    -More realistic empire expansion. The ai and player have more time to defend settlements
    -Makes naval movement more important

    Optional:
    -Reenabled "double time" stance for Ships. This helps alot with transport ships

    1.2 Beta
    Download
    Download (with double time stance to help transport ships)

    1.1

    Download
    Download (with double time stance to help transport ships)

    12.01.2017
    Updated for DeI 1.2 Beta

    29.10.2015:
    Updated for DeI 1.1

    26.01.2015:
    -lowered the season effects in winter. Much better movement in winter now.
    Last edited by DonKanallje; January 12, 2017 at 12:05 PM.

  2. #2

    Default Re: [SUBMOD] Reduced movement range for land units (for DEI 0.96)

    Updated for DEI 0.96

  3. #3
    Joysong's Avatar Miles
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    Default Re: [SUBMOD] Reduced movement range for land units (for DEI 0.96)

    Nice. i hate it when in 50 turns suebi is taking very large land. will try it out with an new campaign thx.

  4. #4
    Joysong's Avatar Miles
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    Default Re: [SUBMOD] Reduced movement range for land units (for DEI 0.96)

    i've tested this mod now for over 87 turns and i'm very happy with the results. more realistic conquest by all factions. you don't see suebi bunny hop to macedonia in just 50 turns. they are still batteling with boii. athens, sparta still alive. the only huge faction that is destroyed is seleucid empire because they started a war with galatia and egypt.

    great MOD!

  5. #5
    Ygraine's Avatar Campidoctor
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    Default Re: [SUBMOD] Reduced movement range for land units (for DEI 0.96)

    Love this submod - really brings another dimension to army movements now, since neither you nor the AI can't reach from city to city in one turn any more. In my new Epirus VH campaign, Athens can't zerg-rush me any more on the first turn reaching Larissa. Strongly recommend it to people who are like-minded on the subject.

  6. #6

    Default Re: [SUBMOD] Reduced movement range for land units (for DEI 0.96)

    Is it save-game compatible? (to dei 0.96)

  7. #7

    Default Re: [SUBMOD] Reduced movement range for land units (for DEI 0.96)

    awesome, i've been looking for something like this! the game is really broken when there's the settlement hopping going on... just unrealistic.

  8. #8

    Default Re: [SUBMOD] Reduced movement range for land units (for DEI 0.96)

    awesome, i've been looking for something like this! the game is really broken when there's the settlement hopping going on... just unrealistic. is this compatible with other major mods like Rise of an Empire?

  9. #9

    Default Re: [SUBMOD] Reduced movement range for land units (for DEI 0.96)

    @ Imperial_Patriot : I've not tested it with a saved game. Just try it out, when the movement range is reduced, it works
    But i reccomend you to start a new campaign. Only at a new campaing you will see the full effect

    @ Splashngo : No, only compatible with DEI 0.96


    I was also suprised what huge effect this little change brings with it. 80 turns and only 2 factions destroyed in IA campaign
    Last edited by DonKanallje; October 28, 2014 at 08:23 AM.

  10. #10

    Default Re: [SUBMOD] Reduced movement range for land units (for DEI 0.96)

    Hey Don, awesome submod. I'm finding the move distance just a bit too short though, possible to get get a 20% version? I'd also be willing to change it in PFM if you could tell me what I'm looking for (never used it). Really like the effect this had on how factions/the AI is growing.

  11. #11

    Default Re: [SUBMOD] Reduced movement range for land units (for DEI 0.96)

    @ MattyCakes: 20% version uploaded. Consider that this version may not so effective for the empire expansions like the 40% version

  12. #12

    Default Re: [SUBMOD] Reduced movement range for land units (for DEI 0.96)

    Thanks Don! Will test and give feedback.

  13. #13
    boblikesoup's Avatar Civis
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    Default Re: [SUBMOD] Reduced movement range for land units (for DEI 0.96)

    Has anyone played this with an increased transport ship speed mod? What are your thoughts?

  14. #14

    Default Re: [SUBMOD] Reduced movement range for land units (for DEI 0.96)

    Great mod I really like it. Because it slows down AI expansion a lot. This mod works with increased transport speed It is less then it normally would be with the other mod but I believe it is still more then regular DEI.

  15. #15
    Ygraine's Avatar Campidoctor
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    Default Re: [SUBMOD] Reduced movement range for land units (for DEI 0.96)

    Any chance getting this updated for 1.0?

  16. #16
    Joysong's Avatar Miles
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    Default Re: [SUBMOD] Reduced movement range for land units (for DEI 0.96)

    Quote Originally Posted by Ygraine View Post
    Any chance getting this updated for 1.0?
    im using this with 1.0. works

  17. #17
    Ygraine's Avatar Campidoctor
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    Default Re: [SUBMOD] Reduced movement range for land units (for DEI 0.96)

    Quote Originally Posted by Joysong View Post
    im using this with 1.0. works
    Awesome! Thanks. Can't stand the default movement range in the mod/game.

  18. #18

    Default Re: [SUBMOD] Reduced movement range for land units (for DEI 0.96)

    Unit upkeep is higher when the mod is activated.

  19. #19

    Default Re: [SUBMOD] Reduced movement range for land units (for DEI 1.0)

    Updated for 1.0

    should all work correct now

  20. #20
    PonySlaystation's Avatar Tiro
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    Default Re: [SUBMOD] Reduced movement range for land units (for DEI 1.0)

    nice and thanks for that mod. sounds good

    edit: the mod actually is savegame compatible. the effect only kicks in after you hit the "end turn" button and force the game to recalculate the movement range for all armies.
    Last edited by PonySlaystation; December 31, 2014 at 11:07 AM.
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