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Thread: Patch News for version 1.0

  1. #61
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Patch News for version 1.0

    We are still working on more missions - we have got th Cao Cao one ready and and a Sun Clan is in the pipeline.
    Otherwise there isn't much planned, apart from me playing around with implementing different battle vegetation.











  2. #62

    Default Re: Patch News for version 1.0

    Hi Gigantus: What I'm really waiting for is a patch that will allow a totally incompetent computer person like myself to play Rise of Kingdoms after that horribly damaging Steam patch. And, yes. I'm afraid spoon feeding (a very detailed how to) is necessary

  3. #63
    Yuko's Avatar Campidoctor
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    Default Re: Patch News for version 1.0

    Quote Originally Posted by Rick View Post
    Hi Gigantus: What I'm really waiting for is a patch that will allow a totally incompetent computer person like myself to play Rise of Kingdoms after that horribly damaging Steam patch. And, yes. I'm afraid spoon feeding (a very detailed how to) is necessary
    the mod comes with a steam specific shortcut for you to play, nothing else necessary.

  4. #64
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Patch News for version 1.0

    Quote Originally Posted by Rick View Post
    Hi Gigantus: What I'm really waiting for is a patch that will allow a totally incompetent computer person like myself to play Rise of Kingdoms after that horribly damaging Steam patch. And, yes. I'm afraid spoon feeding (a very detailed how to) is necessary
    If you have installed the recent patches then all your troubles are over.










  5. #65

    Default Re: Patch News for version 1.0

    Speaking of trees, I noticed there are some patches on palm trees scattered amidst the forests on the campaign map. I'm wondering now if that was on purpose or not?

  6. #66
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Patch News for version 1.0

    Not sure of those palm trees, that's from the original map, could be someone wasn't careful with the application of the code for the climates.










  7. #67

    Default Re: Patch News for version 1.0

    134, 168
    132, 75
    108, 132

    Couple of the bigger examples of those random palms.

  8. #68
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Patch News for version 1.0

    I'll see that I fix it for the next patch. It's basically a matter of selecting the climate and then replace the odd spots with the neighboring climate.










  9. #69
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Patch News for version 1.0

    New patch issued

    Version 1.3.011 - 22ND OCTOBER 2014
    - removed odd climate instances
    - Changed Meng Huo and Wutugu buqus to elephants
    - Modified Mulu Dawang buqu stats
    - Repositioned Kong Qiu on strat map
    - Fixed Taishi Ci buqu UI pic
    - Fixed "missing" general in Elephant buqus
    - Starting Sun Clan generals modified due to new mission script
    - Added Cao Cao missions
    - Adjusted autoresolve
    - Minor correction in descr_sm_factions
    - Disabled siege buildings in EDB (files omitted in previous version)










  10. #70

    Default Re: Patch News for version 1.0

    Hi,

    Little problem: the link for the patch 03 is the same than for the patch 02

  11. #71
    Civis
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    Default Re: Patch News for version 1.0

    Awesome! You never got back with me so i wasn't sure if you went ahead and tweaked that Auto-resolve! Thanks for the new patch!

    Edit-Yea shoulda read what Erken said, it is indeed patch 2
    Last edited by sickNsane; October 22, 2014 at 02:47 AM.

  12. #72
    Stath's's Avatar Protector Domesticus
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    Default Re: Patch News for version 1.0

    yep


  13. #73
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Patch News for version 1.0

    Fixed the link, not sure what happened.










  14. #74
    Civis
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    Default Re: Patch News for version 1.0

    Good stuff gig, keep it up man, your awesome!

  15. #75
    Stath's's Avatar Protector Domesticus
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    Default Re: Patch News for version 1.0

    Excellent work!!


  16. #76

    Default Re: Patch News for version 1.0

    Sorry to ask if already answered, but does patch 1.3 affect the savegames of 1.2?

  17. #77
    Civis
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    Default Re: Patch News for version 1.0

    Quote Originally Posted by Skidd Chung View Post
    Sorry to ask if already answered, but does patch 1.3 affect the savegames of 1.2?
    It could work but typically any changes/ Patches will cause saved games to crash

  18. #78
    Adonnus's Avatar Civis
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    Default Re: Patch News for version 1.0

    Can I ask whether implementing Chinese voices to the units/battle advisors etc are on the horizon?

  19. #79

    Default Re: Patch News for version 1.0

    I like the newly install flag troops. I was wondering will different region offer specialty units? or troops skin varies by location? I havent play enough to know if old age dead is implemented but I hope to see that soon
    thanks guys!

  20. #80
    SuperAnt's Avatar Libertus
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    Default Re: Patch News for version 1.0

    As the error report thread seems empty I try to get an answer there.

    Am I the only one who is blocked at the 1st Cao Cao mission even if I control all required settlements and defeated Yanzhou ?

    In my campaign both Cao Cao and Yuan Shu are still alive, I'm at turn 45 because I waited the event "false_emperor" to occur but it didn't.

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