Originally Posted by
Sirlion
I have encountered a strange problem. I was trying to make a more decent musket model, therefore I have imported a piece of mesh from the flintlock mechanism of another mod and I have attached said mesh to the standard musket 1-6 lod1s, by regrouping each of them with the new mesh. Textured the new piece added, everything seemed to work fine, exported ok, and entered the game.
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As you can see, the animation is screwed up. The musket appears in the exact same position as in the messy blob of items of the variant.mesh file, and wont move from there. Whats wrong? Did the original musket model have anything else to be added? Did I have to make a completely new musket model? Was the regroup a bad idea?