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Thread: Governor Cap

  1. #1

    Default Governor Cap

    Just a quick question about the Governor/Dignitary cap. Looking through the db with PFM I see the cap rises quite a bit with Imperium level, but in the actual game it never seems to rise above 5. Is something bugged with my game or is there something going on here I don't realize?

  2. #2

    Default Re: Governor Cap

    Same here, I'm so far stuck on 5 Governors, 2 spies, 2 veterans.

  3. #3

    Default Re: Governor Cap

    So you guys are above Imperium 3 and still can only recruit 5 dignitaries?

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  4. #4

    Default Re: Governor Cap

    Yup. For the sake of testing, I increased the values for spies and champions and those also seem to be stuck at 5.

  5. #5
    Zaar's Avatar Semisalis
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    Default Re: Governor Cap

    WHo cares for the cap, just let some other enemies agents deflect... i just wonder if there is a cap then?

  6. #6

    Default Re: Governor Cap

    I'm also stuck on 5 governors as well.
    "To say of what is that it is not, or of what is not that it is, is false, while to say of what is that it is, and of what is not that it is not, is true" ~ Aristotle

  7. #7

    Default Re: Governor Cap

    Quote Originally Posted by Zaar View Post
    ... i just wonder if there is a cap then?
    No

  8. #8

    Default Re: Governor Cap

    Must be a variable I missed. I think I remember seeing it somewhere I will find it.

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  9. #9

    Default Re: Governor Cap

    I found it, here is a fix if you want to use it. I am not sure when I will be pushing out a new update:

    http://www.mediafire.com/download/aj...arycapfix.pack

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  10. #10

    Default Re: Governor Cap

    What do we do with the file?

    Also, in my new Seleucid game I noticed that there are two nearly identical, graphically overlapping techs available to research at the lowest level of the Management (Warfare) tree: Logistics and Organizational Supply. They provide identical bonuses except Logistics also allows Stables to be built. Is this intended?

  11. #11
    Zaar's Avatar Semisalis
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    Default Re: Governor Cap

    Quote Originally Posted by Unactuality View Post
    What do we do with the file?
    hi
    just put it in the same file like the rest of the mod and activate it on this steamy thingi

    @usuldaneriak well i just wondered because my agents are able by about 60% and all the sudden it doesn´t work, even on my territorium

  12. #12

    Default Re: Governor Cap

    Quote Originally Posted by Dresden View Post
    I found it, here is a fix if you want to use it. I am not sure when I will be pushing out a new update:

    http://www.mediafire.com/download/aj...arycapfix.pack
    Thanks! Is this save-game compatible, and if it is, will those games get the new limit immediately or upon the next imperium level?

  13. #13

    Default Re: Governor Cap

    Quote Originally Posted by Unactuality View Post
    What do we do with the file?

    Also, in my new Seleucid game I noticed that there are two nearly identical, graphically overlapping techs available to research at the lowest level of the Management (Warfare) tree: Logistics and Organizational Supply. They provide identical bonuses except Logistics also allows Stables to be built. Is this intended?
    That is how vanilla does custom tech trees, they have them sit on top of the tech they are supposed to replace. It should cover it, I will check it out.

    The fix should be save compatible but I am not sure when it would kick in.

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  14. #14

    Default Re: Governor Cap

    Thanks, Dresden. In the meantime, which tech is supposed to be on top - the one with Stables or without?

  15. #15

    Default Re: Governor Cap

    On second thought, this is a silly question. Wish twcenter allowed editing.

  16. #16

    Default Re: Governor Cap

    With stables

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  17. #17

    Default Re: Governor Cap

    Quote Originally Posted by Unactuality View Post
    On second thought, this is a silly question. Wish twcenter allowed editing.
    Off topic but they do, you just have to have 25 posts to be allowed to do certain things.

    Thanks for the hotfix dresden.
    "To say of what is that it is not, or of what is not that it is, is false, while to say of what is that it is, and of what is not that it is not, is true" ~ Aristotle

  18. #18

    Default Re: Governor Cap

    Yup, worked for me too. Thanks Dresden!

  19. #19

    Default Re: Governor Cap

    Oh yeah, forgot to thank Dresden for making it work right. It also applies immediately for save games.

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