Norway - Silenced Ape
Wales - themzr
Scotland - Fernandez_1492
Ireland - Ventos Mustel England - Legourou (destroyed by Wales)
Rules
1) All defeated armies/navies can not move 1 turn. Exceptions: Army aboard defeated ships can be taken out.
2) Screenshots for battles vs human must be provided, at least the results screen. Ballista/catapult unit card must be shown if it was used to assault fort/settlement
3) Heroic victories vs human players aren't allowed.
4) Agents require 50% for their actions. Assassins cannot kill family members, generals or princesses. Screenshot showing the percentage is required.
5) Not allowed to destroy buildings if settlement is besieged
6) Not allowed to use exploits such as movement bug, attacking ships in ports, agent stomping, surrounding armies, etc
7) Not allowed to take ships out of blockaded port. Not allowed to keep units on ships in port. Exception only when a defeated army retreated in the ships in port. If someone breaks this rule, it's allowed to attack the ships inside the port.
8) Not allowed to sally out if result is a defeat.
9) When receiving a settlement through diplomacy all units except 1 have to be disbanded.
Basic rules
- When admin intervention is needed you must send me a PM
- If I don't get a PM don't expect me to do anything
You have my permission to bombard me with PM's. It is preferable you send a reminder PM to the one who is up/late before sending me a PM.
- Time to play your turn is 48h. I recommend everyone to publicly appoint a subber and give him your password if possible. If you know you'll be missing a few days post about it in the thread and ask to be subbed if your turn comes. No subber appointed means I will sub once or twice when you're late. Before subbing I may grant 24h extension first and send a reminder.
- Only 1 extension every 5 turns allowed.
- If I have to sub more than a few times or you give yourself extension too often or for too many days you can expect to be skipped.
- When you think a rule was broken send admin a PM, do not post in thread unless you have evidence / rule break is obvious.
Last edited by Vipman; February 21, 2015 at 02:48 PM.
Reason: updated rules
I put in the rule that FM's, generals and princesses can't be assassinated. I will agree to change it if you will agree to limit assassins to 2 if you have less than 10 regions, then 1 more assassin for every 5 regions.
Last edited by Vipman; August 05, 2014 at 06:07 PM.
Having a bit of issue with screenshots atm, for some reason they're all coming out completely black. Until I can get that sorted out: 3 spy infiltrations (2 at 52%, 1 at 58%), 1 battle (King Brian + ~1,400 troops including one catapult unit versus the ~800 man garrison of Derry. 266 casualties sustained, clear Irish victory.
England turn.
Actual screenshots will be posted ASAP, just thought I'd put a save out there in the meantime to keep the ball rolling.
Last edited by Ventos Mustel; August 09, 2014 at 02:49 AM.
Spy infiltrations have to be posted only if you opened the gates with spies. If a spy is inside a settlement since a previous turn you have to take him out and then infiltrate again to allow opening the gates. Does everyone know or do I have to add it to the rules?
So I've done my turn, but I'm having difficulty finding the save file. The game is able to find it but its not in the british_isles/saves folder as I'd expect it to be