Please discuss all matters relating to v1.0 here.
All bugs, errors, and technical issues belong in the Error Reports forum.
Please discuss all matters relating to v1.0 here.
All bugs, errors, and technical issues belong in the Error Reports forum.
Member of the Imperial House of Hader - Under the Benevolent Patronage of y2day
A Wolf Among Sheep: A Rise of Three Kingdoms AAR
Since this isn't a part of the OP, I'd like to remind people that use the torrent to be considerate and please SEED after they are done downloading the mod. Thank you
Last edited by Gigantus; August 04, 2014 at 04:27 AM. Reason: added gif
Member of the Imperial House of Hader - Under the Benevolent Patronage of y2day
A Wolf Among Sheep: A Rise of Three Kingdoms AAR
Okay. First thoughts after a few battles with random factions and testing a campaign. I noticed that some of the long distance sprites/models for certain factions are not there yet (silver people at a distance) - specifically with the Nanman.
Elephants go crazy at start of every battle without fail.
Is there a reason Crossbowmen fire like bowmen vs. like crossbowmen? Gameplay purpose maybe?
I like the look and feel of everything so far. Map looks beautiful.
I noticed many of the troops are mimics of each other. Factions have some unique units, but for the most part there is no difference between archers/swordsmen from one region over another. Just wondering about this, usually people do a Rock/Paper/Scissors method of giving certain regions better troops in 'this area' such as with Ba-Shu's Crossbows, but I guess the Zhuge Crossbows are pretty awesome.
Anyways, all the trade nodes and campaign map models seem good. Will let you know if I spot anything else.
Deciphering The Zodiac - Check It Out!
All of the Nanman are from the original RTW mod. More than likely will not be addressed until specific units undergo reskinning.
Known issue. Still not sure what causes this.Elephants go crazy at start of every battle without fail.
I'm not sure what you mean? Do you mean the loading/firing animations? I just checked and crossbowmen use the standard crossbow animations.Is there a reason Crossbowmen fire like bowmen vs. like crossbowmen? Gameplay purpose maybe?
There are differences in units just like you describe (and has been for several beta patches). Each region has a specific unit-type they excel at (+2 bonus), two they are proficient at (+1 bonus), and two with no bonus. It isn't rock-scissors-paper, as I personally despise that concept in a game that emulates warfare. Plus it is a civil war and all factions fought relatively similar with the same equipment, tactics, and organization, meaning making major differences would simply be arbitrary. Here is a chart on regional bonuses for unit-types:I noticed many of the troops are mimics of each other. Factions have some unique units, but for the most part there is no difference between archers/swordsmen from one region over another. Just wondering about this, usually people do a Rock/Paper/Scissors method of giving certain regions better troops in 'this area' such as with Ba-Shu's Crossbows, but I guess the Zhuge Crossbows are pretty awesome.
Spoiler Alert, click show to read:
Last edited by Seether; August 04, 2014 at 08:32 AM.
Member of the Imperial House of Hader - Under the Benevolent Patronage of y2day
A Wolf Among Sheep: A Rise of Three Kingdoms AAR
Crazy Elephants - we may have to remove the 'can_run_amok' attribute and balance it by reducing hit points or attack values. Or increase the mental stats. It's not much better in R2 from my experience. Playing as Bactria I don't know how many generals I lost because of that until I switched from elephant to horses (suck at auto resolve) and eventually to infantry.
Is it normal that the settlement doesn't upgrade? I'm playing with Gongsun Zan
Last edited by Seether; August 04, 2014 at 11:52 AM. Reason: Double post
Just give it time or try to use "better" governors (those with high Acumen and honor) to speed up growth. When the upgrade thresholds were lower, nearly every settlement would be either a large or huge city by turn 50; it was out of control Besides, not every settlement is meant to become a great city and not every governor is good at developing settlements.
Last edited by Seether; August 04, 2014 at 12:04 PM.
Member of the Imperial House of Hader - Under the Benevolent Patronage of y2day
A Wolf Among Sheep: A Rise of Three Kingdoms AAR
great mod, having a lot of fun with my Lu Bu playthrough! although I'm curious, which factions have family trees?
Spoiler Alert, click show to read:
oh btw, this ambushing general doesn't have textures. he's just south from Xu Shi ( i think that's his name)
Seconding the Yellow Turban's lack of a commander model, probably an easy fix with replacing something in a export file.
@Masaky: Certain factions do not have family trees because of their 'religion type'. In this case Factionism which seeks to break apart and start it's own kingdom apart from the Han does not carry forth faction trees, which seems somewhat accurate since most of these factions during the Three Kingdoms era did not have normal hereditary functions as much as they had generals who would take the leader's place should he fall.
I think it'd be cool if most or every faction had family trees, but *shrug*. (I also like playing as Lu Bu)
Deciphering The Zodiac - Check It Out!
Ah I see, thanks for the answer. (and good, Lu Bu is the greatest under the heavens.)
Last edited by Yuko; August 04, 2014 at 06:18 PM. Reason: I fail at quoting.
@Masaky
Thanks for the missing texture report. And Tan Zhi Han is correct about Yanzhou (Lu Bu) and Liang (Li Jue) and why they do not have family trees.
You have to do as the install directions say and have the contents of the all 3 Parts in the same directory.
- Download Part 1, Part 2 and Part 3
- Extract the contents of the zip files (will be 3 separate folders named Part 1, Part 2 and Part 3)
- Inside Part 1 folder you will find the Three Kingdoms v1.0.exe file; Part 2 folder will have the Three Kingdoms v1.0.D01 file; Part 3 folder will have Three Kingdoms v1.0.D02 file and a pdf file
- Place the all of the game files (Three Kingdoms v1.0.D01, Three Kingdoms v1.0.D02, and Three Kingdoms v1.0.exe) into the same folder/location
- Run Three Kingdoms v1.0.exe and follow install instructions
Member of the Imperial House of Hader - Under the Benevolent Patronage of y2day
A Wolf Among Sheep: A Rise of Three Kingdoms AAR
@Gigantus: After several tests it seems removing can_run_amok is the only way for me to stop them going amok randomly without entering combat. I game them higher mental stats, but they still ran amok on their own.
As per the crossbow shooting... I'm just not sure crossbows should be able to be fired up high into the sky and have the bolts rain down. I know crossbow bolts have drop in their trajectory, but firing it straight up like that?
*Shrug* I've never done it with a crossbow so I don't know.
Deciphering The Zodiac - Check It Out!
Can any faction become emperor? Also Factions like the Heishan?
Oh... that's what you meant; I thought you meant how they were firing crossbows straight ahead
That's shooting up high and raining down bolts is a vanilla firing mechanic, and I'm almost certain that is hardcoded. They do that when they don't have direct line of sight to shoot because a friendly unit, wall, or something else is in between them and their target. As I said, it is a vanilla mechanic (just like how firearms can't shoot down from walls) and I don't believe we can do anything about it because it is hardcoded.
Yes, any faction if they meet the conditions.
Member of the Imperial House of Hader - Under the Benevolent Patronage of y2day
A Wolf Among Sheep: A Rise of Three Kingdoms AAR