-Script Put In Place To ENSURE The Long Term Survival Of Major Factions.Huge kudos to .Mitch. for pioneering the scripting on this. A large part of the reason many major AI factions seem to crumble so soon and often in the campaign, is because the autobattle calculations done by the game are often way out of whack. And sometimes even when it makes sense that a major faction should lose a particular battle, we don't want them to so early in the campaign.
This new script will ensure that all 17 major factions have an automatic and guaranteed edge against minor factions.
The script will grant large bonuses to Major Factions when defending against Minor factions,
and it will grant small bonuses to Major Factions when attacking Minor factions.
If a Major Faction attacks or defends against another Major Faction, no bonuses will be applied, with the one exception of Rome.
Rome will receive small bonuses when attacking or defending against another Major Faction.
The script won't take effect if the player or his allies are in any way involved with the battle, or if the player is within range of seeing the battle.
Overall, this means Major Factions should only be wiped out by other Major Factions and the odds of them successfully expanding should be elevated.
Carthage will NEVER AGAIN be wiped out by Turn 30, and Rome will NEVER AGAIN be eternally confined to half of the Italian Peninsula.
Again, this development comes from
.Mitch. and his original version of it with different bonus values
can be found here.
In addition to the change mentioned above, all of the MAJOR factions (a total of 21) receive a hidden bonus to their income, ranging from 300 to 500 Denari.
This might not sound like much, but this income receives multiplier benefits of the tax slider.
These changes, combined with the food bonuses, will allow ALL factions to perform much better, while giving the MAJOR factions an edge.