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Thread: [Official Submod] No Public Order Negative from Garrisoning Troops

  1. #21

    Default Re: [Official Submod] No Public Order Negative from Garrisoning Troops

    I don't see a reason this mod should crash it should be working properly.

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  2. #22

    Default Re: [Official Submod] No Public Order Negative from Garrisoning Troops

    it works for me

  3. #23

    Default Re: [Official Submod] No Public Order Negative from Garrisoning Troops

    Quote Originally Posted by Dresden View Post
    It should happen automatically due to its name. If it is listed before the rest of the mod it will load first.
    Actually the file name needs to be ___a_ or ____ to load before the DEi-Mod. Or else it will be after Part 1-4.

  4. #24
    Remo's Avatar Campidoctor
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    Default Re: [Official Submod] No Public Order Negative from Garrisoning Troops

    Quote Originally Posted by ShadowDuke View Post
    Actually the file name needs to be ___a_ or ____ to load before the DEi-Mod. Or else it will be after Part 1-4.
    ^

  5. #25
    Juba1's Avatar Tiro
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    Default Re: [Official Submod] No Public Order Negative from Garrisoning Troops

    hi, is'it updated with DeI v.096 ??

    Bcs when I launch Mod Manager show 1 conflict packed filepath : db/effect-bundleq-to-effect-jonction-tables with DeI main pack
    Well in game it seems to work but have bug in my game with traits/ancilaries announced to one general and given to another...

    thanks

  6. #26
    Maetharin's Avatar Senator
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    Default Re: [Official Submod] No Public Order Negative from Garrisoning Troops

    Hey Dresden, would it be possble to hinge the public order negative on cultural conversion?
    To clarify, IŽd like a garrisoned army to provide a PO bonus when there are cultural differences, and vice versa.

    Also garrisoning an army in a region should spread its culture, i mean what culture should all these illegitimate bastard children legionaries had with local women belong to?
    Most of the time, they either died of the dirty life on the fringes of a roman army camp, or joined the legion through illegally granted citizenship.
    "Ceterum censeo Carthaginem delendam esse!"

    Marcus Porcius Cato Censorius

    "I concur!"

    ​Me

  7. #27

    Default Re: [Official Submod] No Public Order Negative from Garrisoning Troops

    Quote Originally Posted by Juba1 View Post
    hi, is'it updated with DeI v.096 ??

    Bcs when I launch Mod Manager show 1 conflict packed filepath : db/effect-bundleq-to-effect-jonction-tables with DeI main pack
    Well in game it seems to work but have bug in my game with traits/ancilaries announced to one general and given to another...

    thanks
    It will have a conflict because it is overwriting that table. It doesn't do anything with ancillaries so that is another issue.

    Quote Originally Posted by Maetharin View Post
    Hey Dresden, would it be possble to hinge the public order negative on cultural conversion?
    To clarify, IŽd like a garrisoned army to provide a PO bonus when there are cultural differences, and vice versa.

    Also garrisoning an army in a region should spread its culture, i mean what culture should all these illegitimate bastard children legionaries had with local women belong to?
    Most of the time, they either died of the dirty life on the fringes of a roman army camp, or joined the legion through illegally granted citizenship.
    This is a very intriguing idea and I do think it is possible. This could be a more common sense way of having the garrison public order negative. I will investigate doing this for 1.0.

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  8. #28

    Default Re: [Official Submod] No Public Order Negative from Garrisoning Troops

    A good idea indeed..

  9. #29

    Default Re: [Official Submod] No Public Order Negative from Garrisoning Troops

    This sub-mod is not working for me. I renamed the file so it loads before DEI but I still get negative morale from troops within a city.

  10. #30
    Maetharin's Avatar Senator
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    Default Re: [Official Submod] No Public Order Negative from Garrisoning Troops

    Hey Dreden, I hope it isnŽt too impudent to ask this, but has there been any progress on my little idea i posted earlier on?
    "Ceterum censeo Carthaginem delendam esse!"

    Marcus Porcius Cato Censorius

    "I concur!"

    ​Me

  11. #31

    Default Re: [Official Submod] No Public Order Negative from Garrisoning Troops

    For 1.0 we are actually overhauling the system to negate the latent vanilla bonus that is hardcoded. We will be moving to a scripted system that will allow us to make it much more immersive, including cultural considerations and other treats. I will be doing a preview of this next week.

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  12. #32
    Maetharin's Avatar Senator
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    Default Re: [Official Submod] No Public Order Negative from Garrisoning Troops

    Quote Originally Posted by Dresden View Post
    For 1.0 we are actually overhauling the system to negate the latent vanilla bonus that is hardcoded. We will be moving to a scripted system that will allow us to make it much more immersive, including cultural considerations and other treats. I will be doing a preview of this next week.
    Wow this so much more i was hoping for, thumbs up!
    "Ceterum censeo Carthaginem delendam esse!"

    Marcus Porcius Cato Censorius

    "I concur!"

    ​Me

  13. #33

    Default Re: [Official Submod] No Public Order Negative from Garrisoning Troops

    This mod not only remove the negative pulic order. This mod restore to vanilla and garrisoning troops add positive public order. It would be possible to not add positive nor negative?

    Another idea I have is to add positive public order when city is angry like some type of police state to prevent revelions and add negative public order if people are happy. I think it has sense...

  14. #34
    Ygraine's Avatar Campidoctor
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    Default Re: [Official Submod] No Public Order Negative from Garrisoning Troops

    Any chance of this being updated for 1.0?

  15. #35

    Default Re: [Official Submod] No Public Order Negative from Garrisoning Troops

    Will this be updated at all for 1.0?

  16. #36

    Default Re: [Official Submod] No Public Order Negative from Garrisoning Troops

    Hopefully updated for 1.0, will need testing.

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  17. #37
    Ygraine's Avatar Campidoctor
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    Default Re: [Official Submod] No Public Order Negative from Garrisoning Troops

    Thank you!

  18. #38
    SilverCohort's Avatar Civis
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    Default Re: [Official Submod] No Public Order Negative from Garrisoning Troops

    I Added this mod into a large collection of other sub-mods, Check it out http://www.twcenter.net/forums/showt...ds-in-one-Pack

  19. #39

    Default Re: [Official Submod] No Public Order Negative from Garrisoning Troops

    I found the roma's reform have problem when using NoPOGarrison.pack

  20. #40

    Default Re: [Official Submod] No Public Order Negative from Garrisoning Troops

    I think this doesn't work anymore for 1.03
    EDIT: That was a dirty lie! I was just being stupid and didn't have it ticked anymore for some reason!
    Last edited by DesMarekle; January 12, 2015 at 07:06 PM.

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