I don't see a reason this mod should crash it should be working properly.
it works for me
hi, is'it updated with DeI v.096 ??
Bcs when I launch Mod Manager show 1 conflict packed filepath : db/effect-bundleq-to-effect-jonction-tables with DeI main pack
Well in game it seems to work but have bug in my game with traits/ancilaries announced to one general and given to another...
thanks
Hey Dresden, would it be possble to hinge the public order negative on cultural conversion?
To clarify, IŽd like a garrisoned army to provide a PO bonus when there are cultural differences, and vice versa.
Also garrisoning an army in a region should spread its culture, i mean what culture should all these illegitimate bastard children legionaries had with local women belong to?
Most of the time, they either died of the dirty life on the fringes of a roman army camp, or joined the legion through illegally granted citizenship.
"Ceterum censeo Carthaginem delendam esse!"
Marcus Porcius Cato Censorius
"I concur!"
Me
It will have a conflict because it is overwriting that table. It doesn't do anything with ancillaries so that is another issue.
This is a very intriguing idea and I do think it is possible. This could be a more common sense way of having the garrison public order negative. I will investigate doing this for 1.0.
A good idea indeed..
This sub-mod is not working for me. I renamed the file so it loads before DEI but I still get negative morale from troops within a city.
Hey Dreden, I hope it isnŽt too impudent to ask this, but has there been any progress on my little idea i posted earlier on?
"Ceterum censeo Carthaginem delendam esse!"
Marcus Porcius Cato Censorius
"I concur!"
Me
For 1.0 we are actually overhauling the system to negate the latent vanilla bonus that is hardcoded. We will be moving to a scripted system that will allow us to make it much more immersive, including cultural considerations and other treats. I will be doing a preview of this next week.
This mod not only remove the negative pulic order. This mod restore to vanilla and garrisoning troops add positive public order. It would be possible to not add positive nor negative?
Another idea I have is to add positive public order when city is angry like some type of police state to prevent revelions and add negative public order if people are happy. I think it has sense...
Any chance of this being updated for 1.0?
Will this be updated at all for 1.0?
Thank you!![]()
I Added this mod into a large collection of other sub-mods, Check it out http://www.twcenter.net/forums/showt...ds-in-one-Pack
I found the roma's reform have problem when using NoPOGarrison.pack![]()
I think this doesn't work anymore for 1.03
EDIT: That was a dirty lie! I was just being stupid and didn't have it ticked anymore for some reason!
Last edited by DesMarekle; January 12, 2015 at 07:06 PM.