Originally Posted by
rb9o
I notice a lot of buildings do not appear where expected in the building browser, and some that do do not show units they should show. For example, though all ports should be buildable at cities, I show the last two as buildable only at castles, and pike militia do not appear in the barracks building descriptions. I have heard that some things depend on events, so I checked the EDB, but the castle ports require the same events as the city ports. Why aren't they showing up?
Originally Posted by
rb9o
and pike militia do not appear in the barracks building descriptions. I have heard that some things depend on events
This is an example of those things that depend on events
Code:
recruit_pool "Scots Pike Militia" 1 0.5 4 0 requires factions { scotland, } and event_counter FULL_PLATE_ARMOR 1
Originally Posted by
rb9o
but the castle ports require the same events as the city ports. Why aren't they showing up?
No, they don't have the same requirements. City ports require SettlementType city. Castle ports require SettlementType castle
City port:
Code:
building port
{
convert_to castle_port
levels port shipwright dockyard naval_drydock
{
port city requires factions { northern_european, moors, turks, egypt, kwarezm, mongols, eastern_european, greek, southern_european, }
Castle port:
Code:
building castle_port
{
convert_to port
levels c_port c_shipwright c_dockyard c_naval_drydock
{
c_port castle requires factions { northern_european, moors, turks, kwarezm, egypt, mongols, eastern_european, greek, southern_european, }