Icon missing fix for Ming unit [temporary icons]
Icon missing fix for Ming unit [temporary icons]
Total War Shogun 2 : Morning Sun Mods - Ming Dynasty vs Japan Shogunate
http://www.twcenter.net/forums/showt...un-Version-1-0
Does Height map made with microdem work well? Any screenshots?
I am absolutely delighted to see such a mod have been done. Awesome.
I have a question though: i understand Darthmod is included in the mod, but which part is included:
- the AI ?
- the unit movement speed / spacing ?
- the smoke effects ?
- the unit size ?
- the battle length ?
I am very clear when i see Demokritos ACC is included, because it is a focused mod, on the other hand Dartmod is a comprehensive set of tweaks in many parts of the game, and i wonder what part of it was included.
thanks !
Modding is like accursed wine, you try a sip and you ended empty the whole glass
Under Proud Patronage of Shankbot de Bodemloze
why not used ikeda mon like this,why similar to Asai/Azai,Asakura mon? or because timeline accurate because ikeda midori used that mon?
what not used this one?
Ikeda Terumasa (1564-1613)
Last edited by mhdsafwanindera; August 19, 2014 at 12:30 AM.
Total War Shogun 2 : Morning Sun Mods - Ming Dynasty vs Japan Shogunate
http://www.twcenter.net/forums/showt...un-Version-1-0
i have question about ming crossbow,can we fix animation,it weird to when crossbow animation reloaded like musket or handmortar,can we found solution to rip out gun/musket out and muzzle? i change animation to look better used " boshin_man_rifle_trained " it breechloader gun,used by Royal Marine unit.can any know or expert to remove muzzle and gun sound?,and second what about Korean and Ming Bow string animation? can we remove or fix that problem? can we created new animation? or if we cant can we mod animation that fix some equipment/weapon
can give tutorial help which place to remove/replace sound and gun muzzle.animation_table boshin_man_rifle_trained
{
skeleton_type man_shogun
fragment shogun_man_unarmed_fragment
fragment shogun_man_musket_fragment default_equipment_display = primary_weapon, secondary_weapon, ambient
fragment shogun_man_musket_trained_fragment default_equipment_display = primary_weapon, secondary_weapon, ambient
fragment shogun_man_katana_combat_fragment default_equipment_display = primary_weapon, secondary_weapon, ambient
fragment shogun_man_bow_fragment default_equipment_display = primary_weapon, secondary_weapon, ambient
fragment boshin_man_rifle_combat_fragment default_equipment_display = primary_weapon, secondary_weapon, ambient
fragment shogun_horse_rider_fragment default_equipment_display = primary_weapon, secondary_weapon, ambient
fragment shogun_horse_rider_katana_combat_fragment default_equipment_display = primary_weapon, secondary_weapon, ambient
fragment shogun_horse_rider_carbine_fragment default_equipment_display = primary_weapon, secondary_weapon, ambient
fragment boshin_horse_rider_rifle_fragment default_equipment_display = primary_weapon, secondary_weapon, ambient
mount_table shogun_mount_horse_katana
}
can we do korean-chinese bow like this picture?
''
Last edited by mhdsafwanindera; August 21, 2014 at 03:28 AM.
Total War Shogun 2 : Morning Sun Mods - Ming Dynasty vs Japan Shogunate
http://www.twcenter.net/forums/showt...un-Version-1-0
The sounds are controlled by the projectile DB table, however some units produce the wrong sound due to the sound bug. This tool is meant to fix this:
http://www.twcenter.net/forums/showt...d-Fixing-Tool)
At present we can assign different animation to units but we can't modify them. I don't think we can make new animations either.and second what about Korean and Ming Bow string animation? can we remove or fix that problem? can we created new animation? or if we cant can we mod animation that fix some equipment/weapon
They were able to do this in M2TW because they made new animations and specially made models. I don't know if it's possible to make new animations so I can't say if it's possible to do this.can we do korean-chinese bow like this picture?
''
It may be possible to use the animations from Rome 2 in Shogun 2 to make the bows and shield combat more accurate, however I don't have the time to test this. Whether this works or not will depend on how different the Shogun 2 and Rome 2 skeletons are.
Morning Sun (adds Korea and China to the Shogun 2 map)
http://www.twcenter.net/forums/forum...28-Morning-Sun
Expanded Japan mod (97 new regions and 101 new factions)
http://www.twcenter.net/forums/showt...ew-factions%29
How to split a region in TWS2
http://www.twcenter.net/forums/showt...split-a-region
Eras Total Conquest 2.3 (12 campaigns from 970-1547)
Hi!
First of all congrats on this amazing mod. I have enjoyed playing it and I think this is one of the greated mod I have ever played for total war games.
Unfortunetly, after playing it for few times, I couldnt play it anymore. When I hit play button in steam, it still shows the mods and would not launch at all.
There are no error signs or anything. Nothing happens.
How should I fix the problem? I redownloaded the files and pasted them to the directory but no luck.
The original (without any mods) won't launch either. Morning Sun mod was the only mod that I installed at this moment.
please help! Thanks
this mods must says one hell of elusive piece of drug hard to recombine, its is the third day yet i still cant reabsorb its db fully, just 3/4 and i begin chocking again all piece i eat and must start all over again pretty damn hard
Modding is like accursed wine, you try a sip and you ended empty the whole glass
Under Proud Patronage of Shankbot de Bodemloze
Total War Shogun 2 : Morning Sun Mods - Ming Dynasty vs Japan Shogunate
http://www.twcenter.net/forums/showt...un-Version-1-0
If i have free time and uanime5 not make it already, then i see what i can do for Imijin. For Sekigahara you should ask the mod creator itself to create it, considering the amount reseach they done, i think its should be no problem to release proper encylopedia.Also make new encylopedia its not 1 day job, basicly its divided into 5 part : 1. finding proper picture, 2 finding reading material, 3. resizing the picture, 4. Editing the Html, 5. Bug testing. If you able to do each step every one day you ended up finishing it 5 days, 7 top if something goes wrong.
If you dont want to wait i suggest you should try yourself
Last edited by Junaidi83 de Bodemloze; August 23, 2014 at 05:07 AM.
Modding is like accursed wine, you try a sip and you ended empty the whole glass
Under Proud Patronage of Shankbot de Bodemloze
does this pack work with fall of the samurai
I am playing land of the rising sun mod when it comes to FotS but i may try this mod for when i play the Sengoku Jidai, I would like to know though if you have new units for the japanese factions aswell or just the korean ones?
The Japanese factions don't have any more units but I did use a mod that increases the number of unit parts the Japanese units have. As a result the units don't all look the same.
Morning Sun (adds Korea and China to the Shogun 2 map)
http://www.twcenter.net/forums/forum...28-Morning-Sun
Expanded Japan mod (97 new regions and 101 new factions)
http://www.twcenter.net/forums/showt...ew-factions%29
How to split a region in TWS2
http://www.twcenter.net/forums/showt...split-a-region
Eras Total Conquest 2.3 (12 campaigns from 970-1547)
Morning Sun (adds Korea and China to the Shogun 2 map)
http://www.twcenter.net/forums/forum...28-Morning-Sun
Expanded Japan mod (97 new regions and 101 new factions)
http://www.twcenter.net/forums/showt...ew-factions%29
How to split a region in TWS2
http://www.twcenter.net/forums/showt...split-a-region
Eras Total Conquest 2.3 (12 campaigns from 970-1547)
Can you play Morning Sun & Darth mods together?