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Thread: [NTO Project] MTW2 Demo Custom Battles

  1. #241
    Average British Student
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    Default Re: [NTO Project] MTW2 Demo Custom Battles

    Personally think for now we should use ShellShock one , because it amazing but simple. And its finished already

  2. #242

    Default Re: [NTO Project] MTW2 Demo Custom Battles

    I thought I maybe could create a simple HTML form to create descr_battle.txt files? Would surely make for easy battle creation.
    in patronicium sub The Bavarian Noble

  3. #243
    Average British Student
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    Default Re: [NTO Project] MTW2 Demo Custom Battles

    Quote Originally Posted by Xennik
    I thought I maybe could create a simple HTML form to create descr_battle.txt files? Would surely make for easy battle creation.
    Go for it

  4. #244

    Default Re: [NTO Project] MTW2 Demo Custom Battles

    That would be ideal, wipeout. I can't get my own battles going. The 4 army HRE vs France vs England x2 was great, but my computer chugged so bad, it was barely enjoyable.

    Trying to make a smaller, 8 Arquebusiers vs 8 Yeoman Archers battle on Agincourt but having no luck. English units won't show up at selection for some reason.

  5. #245
    Sinuhet's Avatar Preparing for death
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    Default Re: [NTO Project] MTW2 Demo Custom Battles

    The MedBattleSelector is working fine for me, I have tested it relatively thoroughly till yet and no flaw in its function have not been able to reveal. So I think we should go now in pre-beta MeDeO with the both ShellShocks tools - Patcher Utility (the last version with the both agincourt and pavia cracks included in it) and MedBattleSelector with predefined roster of battles will be ideal for any newbie.....
    My TW games "Battle Formations" projects:
    Sinuhet's ETW Formations v2.0 – for ETW
    Sinuhet's Battle Mechanics v5.0 – for MTW2
    Sinuhet's Battle Mechanics v3.0 – for MTW2
    Sinuhet's AI Battle Formations v7.0 – for RTW 1.5


    In Patrocinivm Svb HorseArcher

  6. #246

    Default Re: [NTO Project] MTW2 Demo Custom Battles

    I just want to thank you guys for getting this going. I cant wait to play some custom battles! I'll wait until you've worked on it a bit more though. I just dont feel like manually changing stuff myself right now, I could do it, I'm just lazy today.

    Keep up the good work guys. Cant wait to try it.

    "And I have felt the sudden blow of a nameless wind's cold breath,
    And watched the grisly pilgrims go that walk the roads of Death,
    And I have seen black valleys gape, abysses in the gloom,
    And I have fought the deathless Ape that guards the Doors of Doom."
    -Robert E. Howard "Recompense"

  7. #247
    blackeyetolga's Avatar Foederatus
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    Default Re: [NTO Project] MTW2 Demo Custom Battles

    Good night,

    I am looking descr_battle.txt file for Pavia Battle. Can you help me?

    Could you please advice us Pavia descr_battle.txt file.

    Thanks for your support.

  8. #248

    Default Re: [NTO Project] MTW2 Demo Custom Battles

    I rather wait for the release, to much work......

  9. #249

    Default Re: [NTO Project] MTW2 Demo Custom Battles

    How do you go about editing the roster?

    Seems pretty straight forward in descr_battle.txt, but making changes, even just deleting units, keeps the game from loading. The roster shows up, but hitting start returns you to the main menu.

  10. #250

    Default How do I install the mods for the demo?

    Hi, this is my first experience with downloading a mod (although I've played RTW for about a year and have preordered M2TW) and i need to know where to unzip it to etc in order to play ti.

    Sorry for the noob question, thanks.

  11. #251
    Proximus's Avatar Nothing To No One
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    Default Re: How do I install the mods for the demo?

    This thread sums it up rather neatly.

    Under the Honoured Patronage of Quintus Maximus Adopted by Valus
    Bestows Patronage upon NobleNick

    The superior man, when resting in safety, does not forget that danger may come. When in a state of security he does not forget the possibility of ruin. When all is orderly, he does not forget that disorder may come. Thus his person is not endangered, and his States and all their clans are preserved.

  12. #252
    Angmar_nite's Avatar Domesticus
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    Default Re: [NTO Project] MTW2 Demo Custom Battles

    It is most likely because the units are either not in game, or their armor and or experience are not in it. Remember, armor changes appearance.
    Quote Originally Posted by Rapax
    I guess in modern russia, tank builds you.

  13. #253

    Default Re: How do I install the mods for the demo?

    Ok, I downloaded both the pack and the "world in data" thing. Then I followed the pack instructions, and extracted the "world in data" program to the data folder. Then I extracted the mod to the world in data folder...But when I start the demo and click on Agincourt it says "Please select item from list."

    Thanks for the help, once I get this down I'll be good to go, and sorry again about being a noob, but everyone's gotta learn sometime, right?

  14. #254

    Default Re: [NTO Project] MTW2 Demo Custom Battles

    Sinhuet - thanks for the response. I think it was the mounted knights. (I also changed the date to 1525, which may have helped.)

    Guess I gotta keep looking to see if anyone has found how to give England cavalry.

    Battle worked after I replaced English Knights with Dismounted EK's. Unfortunately, a very one sided battle for France. Maybe I'll turn it around and play as England.

  15. #255

    Default Re: [NTO Project] MTW2 Demo Custom Battles

    make shure you get rid of the deployment infomation for that unit 2

  16. #256
    Proximus's Avatar Nothing To No One
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    Default Re: How do I install the mods for the demo?

    Make sure you have the following directory structure

    Code:
    Medieval II Total War Demo SE
      data
        world
          maps
            battle
              custom
                agincourt
                  custom battle 1
                  custom battle 2
                  custom battle 3
                pavia
                  custom battle 1
                  custom battle 2
                  custom battle 3

    Under the Honoured Patronage of Quintus Maximus Adopted by Valus
    Bestows Patronage upon NobleNick

    The superior man, when resting in safety, does not forget that danger may come. When in a state of security he does not forget the possibility of ruin. When all is orderly, he does not forget that disorder may come. Thus his person is not endangered, and his States and all their clans are preserved.

  17. #257

    Default List of Useable Units in Demo Mod

    I haven't found a thread on this yet - but I thought it would be good to have one place to post useable units for those who are changing their Descr_Battle files.

    All these work:

    unit NE Late Bodyguard soldiers 49 exp 9 armour 3 weapon_lvl 2
    unit Sergeant Spearmen soldiers 120 exp 3 armour 1 weapon_lvl 1
    unit Dismounted Chivalric Knights soldiers 120 exp 6 armour 1 weapon_lvl 1
    unit NE Late Bodyguard soldiers 50 exp 6 armour 0 weapon_lvl 0
    unit Chivalric Knights soldiers 100 exp 6 armour 1 weapon_lvl 1
    unit Gendarmes soldiers 140 exp 9 armour 3 weapon_lvl 2
    unit Crossbowmen soldiers 160 exp 3 armour 1 weapon_lvl 1

    unit King Henry soldiers 49 exp 9 armour 2 weapon_lvl 3
    unit Dismounted English Knights soldiers 120 exp 9 armour 1 weapon_lvl 1
    unit Heavy Billmen soldiers 160 exp 3 armour 1 weapon_lvl 1
    unit Yeoman Archers soldiers 180 exp 6 armour 1 weapon_lvl 1
    unit Archer Militia soldiers 240 exp 0 armour 0 weapon_lvl 0
    unit Landschneckt Pikemen soldiers 240 exp 5 armour 0 weapon_lvl 0
    unit NE Culverin soldiers 20 exp 3 armour 1 weapon_lvl 1

    *****

    The following don't work well:

    unit Sword and Buckler Men
    unit Musketeers
    (They're invisible)

    Please add other units you've found!

  18. #258

    Default Re: List of Useable Units in Demo Mod

    are you showing the usable unit types only, or the only working combination of unit/armor/exp/weapon ??

  19. #259

    Default Re: List of Useable Units in Demo Mod

    I beg to differ, Captain. Musketeers and Sword and buckler men work just fine.

    unit Sword and Buckler Men soldiers 150 exp 9 armour 1 weapon_lvl 2
    unit Musketeers soldiers 160 exp 9 armour 1 weapon_lvl 2

    appear fine in game.

  20. #260

    Default Re: [NTO Project] MTW2 Demo Custom Battles

    Can someone give me insight into what I'm doing wrong with this custom battle, this is the first time I've run into a serious roadblock, as I cannot figure out whats wrong o_O

    ; Custom Battle script generated by Romans Battle Editor

    battle Agincourt
    playable
    hre
    end
    nonplayable
    france
    end

    start_date 1415 summer
    end_date 1415 summer

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ; >>>> start of factions section <<<<

    faction hre
    character Charles de Lannoy, general, male, age 30, x 104, y 150

    army
    unit NE Late Bodyguard soldiers 30 exp 9 armour 1 weapon_lvl 0
    unit Landschneckt Pikemen soldiers 198 exp 2 armour 0 weapon_lvl 1
    unit Landschneckt Pikemen soldiers 198 exp 2 armour 0 weapon_lvl 1
    unit Landschneckt Pikemen soldiers 198 exp 2 armour 0 weapon_lvl 1
    unit Landschneckt Pikemen soldiers 198 exp 2 armour 0 weapon_lvl 1
    unit Landschneckt Pikemen soldiers 198 exp 2 armour 0 weapon_lvl 1
    unit Landschneckt Pikemen soldiers 198 exp 2 armour 0 weapon_lvl 1
    unit Halberd Militia soldiers 160 exp 3 armour 1 weapon_lvl 1
    unit Halberd Militia soldiers 160 exp 3 armour 1 weapon_lvl 1
    unit Halberd Militia soldiers 160 exp 3 armour 1 weapon_lvl 1
    unit Halberd Militia soldiers 160 exp 3 armour 1 weapon_lvl 1
    unit Zweihander soldiers 100 exp 6 armour 1 weapon_lvl 1
    unit Zweihander soldiers 100 exp 6 armour 1 weapon_lvl 1
    unit Zweihander soldiers 100 exp 6 armour 1 weapon_lvl 1
    unit Zweihander soldiers 100 exp 6 armour 1 weapon_lvl 1
    unit Arquebusiers soldiers 120 exp 3 armour 1 weapon_lvl 1
    unit Arquebusiers soldiers 120 exp 3 armour 1 weapon_lvl 1



    faction france
    character Francis, named character, male, leader, age 25, x 104, y 150, portrait Henry
    traits HaleAndHearty 3, GoodCommander 3

    army
    unit Dismounted Noble Knights soldiers 160 exp 1 armour 0 weapon_lvl 1
    unit Dismounted Noble Knights soldiers 160 exp 1 armour 0 weapon_lvl 1
    unit Dismounted Noble Knights soldiers 160 exp 1 armour 0 weapon_lvl 1
    unit Dismounted Noble Knights soldiers 160 exp 1 armour 0 weapon_lvl 1
    unit Dismounted Noble Knights soldiers 160 exp 1 armour 0 weapon_lvl 1
    unit Dismounted Noble Knights soldiers 160 exp 1 armour 0 weapon_lvl 1
    unit Dismounted Noble Knights soldiers 160 exp 1 armour 0 weapon_lvl 1
    unit Dismounted Noble Knights soldiers 160 exp 1 armour 0 weapon_lvl 1
    unit Dismounted Noble Knights soldiers 160 exp 1 armour 0 weapon_lvl 1
    unit Dismounted Noble Knights soldiers 160 exp 1 armour 0 weapon_lvl 1
    unit Dismounted Noble Knights soldiers 160 exp 1 armour 0 weapon_lvl 1
    unit Dismounted Noble Knights soldiers 160 exp 1 armour 0 weapon_lvl 1
    unit Dismounted Noble Knights soldiers 160 exp 1 armour 0 weapon_lvl 1
    unit Dismounted Noble Knights soldiers 160 exp 1 armour 0 weapon_lvl 1
    unit Dismounted Noble Knights soldiers 160 exp 1 armour 0 weapon_lvl 1
    unit Dismounted Noble Knights soldiers 160 exp 1 armour 0 weapon_lvl 1
    unit Dismounted Noble Knights soldiers 160 exp 1 armour 0 weapon_lvl 1
    unit Dismounted Noble Knights soldiers 160 exp 1 armour 0 weapon_lvl 1
    unit Dismounted Noble Knights soldiers 160 exp 1 armour 0 weapon_lvl 1
    unit Dismounted Noble Knights soldiers 160 exp 1 armour 0 weapon_lvl 1

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ; >>>> start of battle section <<<<

    battle 97, 128

    ;ambient_settlement

    battle_time 12.00 24.00
    weather france custom

    ;playable_area_dimensions 2000 2000

    home_faction hre
    alliance hre, defending
    alliance france, attacking


    army hre, 0, no_withdraw, supporting_armies 0
    deployment_area_point 150, 500
    deployment_area_point 500, -500
    deployment_area_point -442.846, 746.846
    deployment_area_point 318.940, 823.764
    deployment_area_point 85.594, 157.626

    unit 0, 67.456, 606.552, -124, formation_type square, formation_width 25
    unit 1, 6.902, 581.897, -124, formation_type square, formation_width 25
    unit 2, -9.785, 570.855, -125, formation_type square, formation_width 25
    unit 3, 0, 580, -125, formation_type square, formation_width 25
    unit 4, -85.125, 469.637, -165, formation_type square, formation_width 25
    unit 5, -98.839, 453.756, -175, formation_type square, formation_width 25
    unit 6, -145.145, 475.126, -171, formation_type square, formation_width 25
    unit 7, 98.4, 480, -170, formation_type square, formation_width 25
    unit 8, 86, 580.853, -147, formation_type square, formation_width 25
    unit 9, 56.319, 588.834, -145, formation_type square, formation_width 25
    unit 10, -79.189, 484.002, -143, formation_type square, formation_width 25
    unit 11, 20.517, 591.687, -123, formation_type square, formation_width 25
    unit 12, 0, 500, -125, formation_type square, formation_width 25
    unit 13, -41.381, 536.981, -128, formation_type square, formation_width 25
    unit 14, -43.433, 602.229, -177, formation_type square, formation_width 25
    unit 15, -70.372, 496.308, -136, formation_type square, formation_width 25
    unit 16, -60, 504, -150, formation_type square, formation_width 25
    unit 17, -50, 504, -150, formation_type square, formation_width 25
    unit 18, -40, 504, -150, formation_type square, formation_width 25
    unit 19, -30, 504, -150, formation_type square, formation_width 25


    army france, 0, no_withdraw, supporting_armies 0
    deployment_area_point -786.603, -841.666
    deployment_area_point -770.677, 15.550
    deployment_area_point -97.666, 2.379
    deployment_area_point -0.652, 45.666
    deployment_area_point -91.736, -840.267

    unit 0, -630.175, -617.834, 1, formation_type square, formation_width 25
    unit 1, -632.821, -693.392, 2, formation_type square, formation_width 25
    unit 2, -630, -680, 1, formation_type square, formation_width 25
    unit 3, -630, -689.806, 1, formation_type square, formation_width 25
    unit 4, -628.381, -728.699, 1, formation_type square, formation_width 25
    unit 5, -627.706, -710.451, 1, formation_type square, formation_width 25
    unit 6, -626.747, -646.565, 2, formation_type square, formation_width 25
    unit 7, -630, -680, 2, formation_type square, formation_width 25
    unit 8, -630, -680, 3, formation_type square, formation_width 25
    unit 9, -633.306, -671.202, 3, formation_type square, formation_width 25
    unit 10, -633.036, -713.897, 2, formation_type square, formation_width 25
    unit 11, -630, -680, 2, formation_type square, formation_width 25
    unit 12, -630, -680, 1, formation_type square, formation_width 25
    unit 13, -627.968, -667.481, 2, formation_type square, formation_width 25
    unit 14, -630, -680, 1, formation_type square, formation_width 25
    unit 15, -630, -680, 1, formation_type square, formation_width 25
    unit 16, -630, -680, 1, formation_type square, formation_width 25
    unit 17, -630, -680, 1, formation_type square, formation_width 25
    unit 18, -630, -680, 1, formation_type square, formation_width 25
    unit 19, -630, -680, 1, formation_type square, formation_width 25

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ; >>>> start of objectives scripting section <<<<
    objectives
    alliance 0
    condition destroy_or_rout_enemy
    alliance 1
    condition destroy_or_rout_enemy

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ; >>>> start of army scripting section <<<<
    script
    agincourt_script.txt

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