Latest Balance Pass: 3 (Community Patch 5) // Last Updated: December 5th
General:
- The shared Barracks buildings have been removed.
- Small start on Freeform Campaign Trait Balancing for Gohma, Moblins, and Labrynna - they now have basic stats as the other factions.
Kingdom of Hyrule
Gerudo
- Bronze Knuckles are now recruitable from Aidaidorf from the start of the freeform campaign. They take 10 turns to replenish and cost 800 gold.
Gorons
- Goron Bomb Flowers require 2 turns to be built, up from 1.
- Goron Explosives (Structure) require 4 turns to be built, up from 2.
- Goron Armory (Recruitment Structure) requires 4 turns to be built, up from 1.
- Ruby Guards have a special recruitment option at the Fire Temple. This variant takes 10 turns to replenish but start off with an experience level of 5. They cost the same amount as a normal Ruby Guard unit.
- Increased rupee cost for Goron units in an attempt for balance. In general, prices have increased by 50%.
-- Goron Guardians (Now: 450 // Previous: 300)
-- Goron Berserkers (Now: 525 // Previous: 350)
-- Goron Bomb Throwers (Now: 600 // Previous 400)
-- Tribal Monks (Now: 600 // Previous: 400)
-- Goron Miners (Now: 600 // Previous: 400)
-- Goron Rams (Now: 1000 // Previous: 700
-- Ruby Guards (Now: 1500 // Previous: 1000 // Original: 800)
-- Fire Warriors (Now: 1300 // Previous: 900)
-- Mounted Fire Warriors (Now: 1300 // Previous: 900)
-- Dodongos (Now: 1000 // Previous: 900)
-- Bomb Platform (Now: 1000 // Previous: 700)
-- Powder Keg Launcher (Now: 1500 // Previous: 650)
-- Flame Cannon (Now: 1300 // Previous: 850)
Zora Dominion
- Floodmasters now take 4 turns to recruit, up from 2.
Zora Barracks Lines
- To construct either Barracks (melee or magic) takes 2 turns to build, up from 1.
- The second tier now takes 3 turns to build, up from 2.
-- This tier also now requires Settlement Level 3.
- The final tier for the Magic barracks allowing for Mage Cannons now takes 4 turns to construct, up from 3.
Kokiri
- Slingshots take 2 turns to recruit, up from 1.
- The Kokiri Alliance structure takes 5 turns to build, up from 2.
- The Shrine of Courage takes 3 turns to build, up from 1
Gohma
- Gohma Specialization Structures (Royal, Enlongate, Hive Defense, Gapped, Massive) now take 5 turns to build, up from 2.
Ordona Province
- Hawkmen are now trained at the Ranger Base instead of the secondary barracks. (The Hawk Roost upgrade to the Ranger Base has not yet been implemented)
- Fixed Militia Base to spawn Ordona Militiamen instead of Rangers.
- Fixed Lumber Mills, they no longer require "Hidden Resource: Lumber".
Animal Ranch: Now requires Settlement Level 2 to be built, down from 4.
- Shepherd Flock are available for recruitment immediately.
- Mounted Farmer Archers are available once the settlement reaches Level 3
- Ordona Horsemen are available once the settlement reaches Level 4
- Goat Lords are available once the settlement reaches Level 5
- The Animal Ranch no longer gives a trade base income bonus.
Lanayru Province
- Scorpion Nests now takes 3 turns to build instead of 2.
- Crab Nests now takes 4 turns to build instead of 2.
The Deku Tribes
- Manhandlites have been temporarility disabled due to their tendency to CTD.
Stalfos
- Rotting Scrubs now have locked morale, an ability they lacked compared to the rest of the Stalfos forces.
Moblins
Sheikah Cadre
- Skull Knights can now be recruited from the Shadow Temple in Kakiriko if it is under Sheikah control and a Wizard Tower is built.
-- Cost: 1000 // Replenish: 10 Turns // Recruitment Time: 4 Turns
- When in Death Stance, the Sheikah can now build...
-- Corn Exchange, Markets, Fairgrounds, Great Markets
-- Gardens, Grand Gardens
-- Hospital, Grand Bimaristan
-- Brothel, Inn, Tavern
-- Bazaars, Milk Bar
-- Merchant Bank
-- This addition was done as the Sheikah are meant to share some structures with the Kingdom of Hyrule.
Darknut Legion
- Foreign Quarters now have randomized mercenaries per turn based on a category.
-- Maruza have been temporarily disabled due to their tendency to CTD.
-- Zuna: Zuna Merchantmen and Zune Crossbowmen are available.
-- Forest: Forest Thieves and Keaton Highwaymen are available.
-- Pirates: Gerudo Pirates and Rogue Hylians are avaiable.
-- Lizafols: Geru Macemen and Daira Maruaders are avaiable.
-- Tokay: Tokay Hunters are avaiable.
-- All: All mercenaries are available.
= Credit to Gebilde for this contribution.
- The Dishonored Arena can now only be built if the player has suffered a battle defeat.
-- Dishonored are available when the structure is built.
-- Doomknockers are available after 5 defeats.
-- Dishonored Great Ballista is available after 10 defeats.
-- This change was done to follow the original plans for the 3.6 Tech Trees which require the Darknuts to suffer defeats before recruiting Dishonored units.
= Credit to tedster1995 for this contribution.
Lizalfos- Iguanalfos Recruitment Time is now 2 from 1.
Labrynna Regime
- Labrynna Gunners no longer fire by rank and have their soldier size reduced from 75 to 50.
- The Lab Depot line has received the following changes due to its partial implementation.
-- Lab Depots now require Settlement Level 3 to be built and take 2 turns to build.
-- Lab Gunneries and Lab Garages now require Settlement Level 4 to be built and takes 4 turns to build to simulate research and building construction.
Fairies of Tarm
- The Fairy Fountains have recieved the following changes due to its partial implementation.
-- The Normal Fairy Fountain requires Settlement Level 2 to be upgraded from the Magic Spring.
-- The Great Fairy Fountain now requires Settlement Level 4 to be upgraded from the normal Fairy Fountain.
- The Foundation of Tarm line has recieved the following changes due to its partial implementation.
-- Foundation: Now requires Settlement Level 4
-- Prison: Now requires Settlement Level 5
-- Portal: Now requires Settlement Level 6
Kingdom of Ikana
- Ikana Fissures take as long to build as the tier they are in. Exceptions to this are fissures Level 5 & 6 which just take 4 turns to build.
Forces of Twilight
- Minda and Zant can now build Farms and Mines.
- Zant can now build the Twili Barracks
Order of the Wizzrobe
- Wizzrobes speciality schools are now properly locked to settlement size.
- The Wizzrobe can now build...
-- Corn Exchange, Markets, Fairgrounds, Great Markets
-- Gardens, Grand Gardens
-- Hospital, Grand Bimaristan
-- Brothel, Inn, Tavern
-- Bazaars, Milk Bar
-- Merchant Bank
-- This addition was done as the Wizzrobe are meant to share some structures with the Kingdom of Hyrule.
- Wizzrobes can now recruit their entire standard unit line from the capital city once certain conditions are met.
-- Acoltyes and Hylian Wizards are immediately available for recruitment.
-- Once a dedicated school is built in a Wizzrobe settlement, that unit type also become available to be recruited at the capital. (For example, taking over Vigjaro Glade and building an Illusionist school will also allow Illusionists to be built at the capital.)
Note: This change was done as in the Tech Tree for 3.6, it was stated that the Wizzrobes could eventually train their entire unit line at the Cathedral of Vigjaro structure (essentially, the capital).
River Zora
Other:
- Empress and Palagard are now generals