Originally Posted by
Ovidius Empiricus
Paradraya, in Terrae Messagetae, doesn't have a culture building. I'm not sure what's most historically accurate, but to me, it seems like a Nomadic (Sarmatian/Scythian) culture would be appropriate. On the other hand, I suppose it would be nice for the Parthians if it were Eastern, and I know very little about what that place was like in the RS timeline.
This isn't much of an issue for me personally, since almost none of my campaigns are near that area anyway, but I thought I should point it out since I don't think anyone else has mentioned it in the forum. As far as I can remember, I've never actually seen Sarmatians or Parthians taking Paradraya (or Alanni) in any of my campaigns. I guess those factions don't think they're as valuable as other regions on their borders (which is probably right), but they have a pretty hard time expanding elsewhere even without spreading themselves too thin like that (because of their weak infantry, if I had to guess). So, they just stay with the "Free" faction, not developing that corner of the map in any meaningful way. And if anybody ever did take the region, they wouldn't get the cultural bonuses/penalties they would otherwise. I doubt that would have vast consequences in most games, but it is what it is.
Anyway, that is one apparent oversight that I thought I would mention while I was checking in and looking at the beautiful developments under way for RS 3. I haven't bothered fiddling with it myself, but for anyone else wondering about it, I'm pretty sure the missing cultural building would be easy to add by including the correct "treasury" building for Paradraya in the file "data/world/maps/campaign/imperial_campaign/descr_strat".
That is, if it's supposed to be Nomadic, Paradraya gets this:
Or if it's Eastern, this:
Right? I'm no modder and am just guessing by looking at the files, but that seems like that might do the trick. Would you need to do anything else, or am I totally digging in the wrong place?
EDIT: Also, would changing something like that be savegame-compatible? I haven't tried it myself, because I didn't want to mess up any of my existing campaigns and don't plan on starting any new ones to test it.