Is the FL actually IN Rome? He has to be in the city to get it.
Is the FL actually IN Rome? He has to be in the city to get it.
Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
R.I.P. My Beloved Father
For the past couple of turns a Roman Rebels army has been appearing in Campania. Is that part of the Rebel script? Is that because of an army stack that switched to the Rebels that I haven't killed yet? Do I have to defeat that Roman Rebel stack to make it stop appearing?
In the land of cowards, the insane man is king.
I've got a question regarding the Greek City States, I would like to play a 1-turn campaign with them but they are not a choice in the menu.
I did a search trying to find whether they can be played 1-turn but the results weren't very helpfull.
Now I remember a while back that someone posted they weren't meant to be played 1-turn, still I would like to change that in the files if possible.
You are correct...originally, the Greek City States were not meant to be played. However, a lot of people wanted to, so they were made playable in both the 0-turn 'Play_Greeks' campaign, and in the 1-turn 'Play_One_Turn' campaign. So you can play them there.
Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
R.I.P. My Beloved Father
Well that is kinda why I was asking, since they are not an option when I open the game through the launcher "Play_One_Turn" campaign.
If you could tell me the file that lists all the playable factions in 1-turn campaign I could check to see if my file is correct, otherwise I'll have to reinstall RSII
The Play_One_Turn campaign opens much as the old RTW Vanilla did.....where you can choose multiple factions. Just start that campaign and you'll see what I mean.
Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
R.I.P. My Beloved Father
No problem my friend.
Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
R.I.P. My Beloved Father
When RS 2 was first released, I remember you guys releasing a package of your Battlemap Environments and a quick guide on how to adapt them to another mod. I'm afraid I can't find any link or thread about it, do you have a link or something for me?
Mundus Bellicus - TWC - ModDB - Discord - Steam
~ Patronized by Gaius Baltar, son of the Great Family of imb39, of the House of Garbarsardar, of the Noble House of Wilpuri.
Hey, I have an economy issue. So, it seems that every other turn I'm just randomly losing 20k when i hit the end turn button. When I look at the financial report, i should be making about 20k in profits, but because i lose 20k when hitting the end turn button, I only make 0 or lose money.
Do you have in the region of 200,000d?
If so - then you've reached the Money Cap. If so - then by design.
"RTW/RS VH campaign difficulty is bugged out (CA bug that never got fixed) and thus easier than Hard so play on that instead" - apple
RSII 2.5/2.6 Tester and pesky irritant to the Team. Mucho praise for long suffering dvk'.
Save your money in the building queue or something.
hello i saw in classical total war there is a Germanicu5 scripts is there any chance you try to add to rs? .Any small ai improvements would be welcomed.
And a release date of rs3 would be great.Can't stop the hype xD
I know their documentation says they use it, but there is no Germanicu5 material in their script that I can see. His script only works in MTW2 because some of the necessary commands only exist there.
Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
R.I.P. My Beloved Father
Is there a way to make invisible borders like roma surrectum 2.5 in patch 2.6?
"RTW/RS VH campaign difficulty is bugged out (CA bug that never got fixed) and thus easier than Hard so play on that instead" - apple
RSII 2.5/2.6 Tester and pesky irritant to the Team. Mucho praise for long suffering dvk'.
Go to the main Data folder, there you look for a folder named _IMPORTANT_STUFF, inside in this folder you'll find a folder named Region_borders_not_visible.
Here you pick your favourite game/faction, Play_Whatever..., copy the descr_sm_factions text file and drop it in your Play_Whatever... data folder, replacing/overwriting the existent descr_sm_factions text file, and done.
If you want to reverse the border's visibility, just pick the another descr_sm_factions text file from Region_borders_visible folder and repeat the whole process.
It's saved-game compatible, BTW.
Can this ruin my saves or mess up the scripts?
No, it will not.
Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
R.I.P. My Beloved Father