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Thread: RS2.6\RSIII questions & answers

  1. #181
    dvk901's Avatar Consummatum est
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    Default Re: RS2.6 questions & answers

    Is the FL actually IN Rome? He has to be in the city to get it.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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  2. #182

    Default Re: RS2.6 questions & answers

    For the past couple of turns a Roman Rebels army has been appearing in Campania. Is that part of the Rebel script? Is that because of an army stack that switched to the Rebels that I haven't killed yet? Do I have to defeat that Roman Rebel stack to make it stop appearing?
    In the land of cowards, the insane man is king.

  3. #183
    Tesla's Avatar Senator
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    Default Re: RS2.6 questions & answers

    I've got a question regarding the Greek City States, I would like to play a 1-turn campaign with them but they are not a choice in the menu.

    I did a search trying to find whether they can be played 1-turn but the results weren't very helpfull.
    Now I remember a while back that someone posted they weren't meant to be played 1-turn, still I would like to change that in the files if possible.


  4. #184
    dvk901's Avatar Consummatum est
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    Default Re: RS2.6 questions & answers

    You are correct...originally, the Greek City States were not meant to be played. However, a lot of people wanted to, so they were made playable in both the 0-turn 'Play_Greeks' campaign, and in the 1-turn 'Play_One_Turn' campaign. So you can play them there.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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  5. #185
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    Default Re: RS2.6 questions & answers

    Well that is kinda why I was asking, since they are not an option when I open the game through the launcher "Play_One_Turn" campaign.

    If you could tell me the file that lists all the playable factions in 1-turn campaign I could check to see if my file is correct, otherwise I'll have to reinstall RSII


  6. #186
    dvk901's Avatar Consummatum est
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    Default Re: RS2.6 questions & answers

    The Play_One_Turn campaign opens much as the old RTW Vanilla did.....where you can choose multiple factions. Just start that campaign and you'll see what I mean.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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  7. #187
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    Default Re: RS2.6 questions & answers

    Ah man I feel a little stupid... the reason I wasn't seeing them was because I hadn't updated Roma Surrectum to 2.6.. so yeah downloaded and installed the patch and it's working. Thanks for the help anyway Dvk.


  8. #188
    dvk901's Avatar Consummatum est
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    Default Re: RS2.6 questions & answers

    No problem my friend.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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  9. #189

    Default Re: RS2.6 questions & answers

    When RS 2 was first released, I remember you guys releasing a package of your Battlemap Environments and a quick guide on how to adapt them to another mod. I'm afraid I can't find any link or thread about it, do you have a link or something for me?

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  10. #190
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    Default Re: RS2.6 questions & answers

    Quote Originally Posted by Nelduin View Post
    When RS 2 was first released, I remember you guys releasing a package of your Battlemap Environments and a quick guide on how to adapt them to another mod. I'm afraid I can't find any link or thread about it, do you have a link or something for me?
    Here it is:

    http://www.twcenter.net/forums/showt...-the-Community

  11. #191

    Default Re: RS2.6 questions & answers

    Hey, I have an economy issue. So, it seems that every other turn I'm just randomly losing 20k when i hit the end turn button. When I look at the financial report, i should be making about 20k in profits, but because i lose 20k when hitting the end turn button, I only make 0 or lose money.

  12. #192

    Default Re: RS2.6 questions & answers

    Do you have in the region of 200,000d?

    If so - then you've reached the Money Cap. If so - then by design.
    "RTW/RS VH campaign difficulty is bugged out (CA bug that never got fixed) and thus easier than Hard so play on that instead" - apple

    RSII 2.5/2.6 Tester and pesky irritant to the Team. Mucho praise for long suffering dvk'.

  13. #193

    Default Re: RS2.6 questions & answers

    Save your money in the building queue or something.

  14. #194

    Default Re: RS2.6 questions & answers

    hello i saw in classical total war there is a Germanicu5 scripts is there any chance you try to add to rs? .Any small ai improvements would be welcomed.
    And a release date of rs3 would be great.Can't stop the hype xD

  15. #195
    dvk901's Avatar Consummatum est
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    Default Re: RS2.6 questions & answers

    I know their documentation says they use it, but there is no Germanicu5 material in their script that I can see. His script only works in MTW2 because some of the necessary commands only exist there.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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  16. #196

    Default Re: RS2.6 questions & answers

    Is there a way to make invisible borders like roma surrectum 2.5 in patch 2.6?

  17. #197

    Default Re: RS2.6 questions & answers

    Quote Originally Posted by Donatt View Post
    Is there a way to make invisible borders like roma surrectum 2.5 in patch 2.6?
    Yes - just need to adjust the entry in the relevant preferences.txt
    "RTW/RS VH campaign difficulty is bugged out (CA bug that never got fixed) and thus easier than Hard so play on that instead" - apple

    RSII 2.5/2.6 Tester and pesky irritant to the Team. Mucho praise for long suffering dvk'.

  18. #198
    ferike_2007's Avatar Tiro
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    Default Re: RS2.6 questions & answers

    Quote Originally Posted by Donatt View Post
    Is there a way to make invisible borders like roma surrectum 2.5 in patch 2.6?
    Go to the main Data folder, there you look for a folder named _IMPORTANT_STUFF, inside in this folder you'll find a folder named Region_borders_not_visible.
    Here you pick your favourite game/faction, Play_Whatever..., copy the descr_sm_factions text file and drop it in your Play_Whatever... data folder, replacing/overwriting the existent descr_sm_factions text file, and done.

    If you want to reverse the border's visibility, just pick the another descr_sm_factions text file from Region_borders_visible folder and repeat the whole process.

    It's saved-game compatible, BTW.
    Last edited by ferike_2007; April 18, 2016 at 11:44 AM.

  19. #199

    Default Re: RS2.6 questions & answers

    Can this ruin my saves or mess up the scripts?

  20. #200
    dvk901's Avatar Consummatum est
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    Default Re: RS2.6 questions & answers

    No, it will not.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

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