Hi b0Gia, sorry to bother you, was just wondering if this is compatible with "Advanced than RTW" ?
Under the Patronage of Veteraan.
Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.
Under the Patronage of Veteraan.
Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.
Sorry if that already has been answered, but what's/is there a difference with Jirisys' mod pack?
Under the Patronage of Veteraan.
Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.
Expect new version this summer. Late july or early august. I am full eb member now so this is official but this is my own scope not eb team.
Under the Patronage of Veteraan.
Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.
Hey B0gia how goes the mod work? By the way, do you plan on updating the Roma Surrectum environments for EB when they are inevitably updated with Roma Surrectum III?
I haven't touched eb yet because i have to work for the eb 2 update of september and my own modpack. I think we will have more news from late september. About rs iii textures if would be something simple i will try to add them or find someone who can.
Under the Patronage of Veteraan.
Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.
Under the Patronage of Veteraan.
Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.
Hello bogia Is it possible to add the units from EB NOB to Europa Barbarorum? Removing the Iberian and Goidelic Tank infantry as well as Goidelic Hammer Infantry with the units like Machairaphoroi from the Successor States as well as Ptolemaic cohortes Reformata and the new Roman Units like Segmentata Legionaries.
Under the Patronage of Veteraan.
Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.
New realistic movement mod added. Tomorrow i will update alex modpack too.
Under the Patronage of Veteraan.
Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.
Amazing work, b0Gia! You just have the collection of all the mods I wanted...awesome!
By the way, I was searching around the forum and also found this mod, which is pretty cool. Do you think it would be okay to be added to your mod pack?
http://forums.totalwar.org/vb/showth...(Reduplicated)
One thing I don't see fixed is a lack of a recruitable Saba General for Lvl IV Governments for non-Saba factions that conquer Arabia. Its minor and not game breaking.
Well look at this here, a brewing free-for-all in Western Horn of Africa. What could possibly go wrong...
Under the Patronage of Veteraan.
Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.
Under the Patronage of Veteraan.
Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.
This compilation is great, stability seems vastly improved compared to vanilla EB (I had minimum 5 ctds a session before downloading this compilation, now can go 3+ hours without a single CTD) and I have greatly enjoyed every submod provided — EXCEPT the Phalanx mod! Purely for cosmetic reasons, I just prefer the way old hoplite formations looked/moved, so I've been trying to disable it on my own by editing export_descr_units.txt but no luck so far. Rather than request you make a special version just for me, I'm just curious if it's even possible for me to change this on my end, or if it's too interconnected with your whole pack to be easily edited (I have not had much success using Xpak, so if it requires anything more than .txt-editing, it is probably beyond my capabilities).
I'm not really trying to change any of the unit stats (I think the EDU rebalance mod is pretty cool), just trying to remove the "short_pike" formation from hoplite-style units. Simply deleting "short_pike" from the entries in the export_descr_units.txt caused CTD on startup, out of desperation I tried just dropping in vanilla EB's EDU but that didn't work either. I was thinking about replacing "spear" with "light_spear" in entries from which I deleted "short_pike" but I figured I should ask about this before going to the trouble
Any advice would be appreciated! Thanks
"That war is a terrible thing I agree, but it is not so terrible that we should submit to anything in order to avoid it. For why do we all vaunt our civic equality and liberty of speech and all that we mean by the word freedom, if nothing is more advantageous than peace?" — Polybios, Historiai, IV.31
Under the Patronage of Veteraan.
Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.