Re: [Preview] Divide et Impera 0.95 Patch
Originally Posted by
DrunkNIrishMan
I'm liking most of the changes (and I definitely prefer open field battles to endless sieges). However, how are we supposed to secure our conquests now if garrisons (previously the best short-term option) now increases public disorder instead of decreasing it? And how about provinces that are split culturally? For example, as the Romani, I want to maintain friendly relations with Syracuse throughout the early game. With Syracuse holding all of Sicily, the public order negatives (culture, province instability, etc) is constantly increasing and the only way to avoid a revolt is to station a full stack in Brundisium. In 0.95, what's the suggested tactic beyond conquering the whole province, dealing with endless rebellions, or stuffing your cities with +public order buildings, thereby rendering it useless for anything else?
I think you misunderstood the part, only garrisoning armies inside settlements have the effect. You can keep them nearby though.
Originally Posted by
lollaaja
The ai won't comprehend these maluses and so you will have to nullify them through ai-only bonii. Because of this, the change does not fix the constant siege gameplay. A better way would have been to remove garrisons from cities, because as it is, the defender has too much of an advantage if there is also a full defending stack present, especially since the units aren't balanced and everything is impossible to rout in sieges. You should have also looked into the possibility of modifying minor (unwalled) city battlemaps so that they would become field battles.
Speculative to confirm that now as we all need to see what the AI does do here.
Originally Posted by
ra2z
Will you be fixing the balances issues with this patch? I cannot use your mod when milita arevni spear men are able to wipe out my elite roman legions even though they were completey surronded...
KAM is working on a entire new system.
Originally Posted by
VanRW
Apologies if I misread this--is the entire patch not save compatiable, or is that only if we want to see the new merc units?
Only the mercs.