The DeI team presents to you the preview about the coming 0.95 patch. This preview will contain a list of changes that the mod will have.
The DeI team presents to you the preview about the coming 0.95 patch. This preview will contain a list of changes that the mod will have.
Last edited by m_1512; July 23, 2014 at 05:33 AM.
Fantastic! I do have one suggestion about the public order hit that garrisoning creates. It definitely makes sense for occupied or recently conquered territories, but I think once province culture hits a certain point, say 75% it should flip and become a positive again. It doesn't make sense historically or even for gameplay that for instance Italians should be upset that legions are stationed in the north to protect from barbarian incursions. If anything they should be happy that they are more secure in their daily lives. On the other hand newly conquered areas should definitely resent having foreign culture troops suddenly occupying them.
All that said I'm not even sure if its possible to tie the PO +/- from occupation to culture, but maybe there is another way to do it via buildings or something. Just a thought!
Oh Ho! Interesting campaign changes!
I don't know, the public order changes make sense to me historically. Having an army protect you would be great! Having an army sitting in your house eating your food however, would not. Imagine it this way; Garrisons are the forces that have their own built in support structure so they're not quartering in your house. That huge army that just marched into your city however, is now quartering in all your buildings and ticking everyone off.
DeI seems to love its overhauls! OUT WITH ALL THE OLD UNITS IN WITH NEW ONES, NOTHING SHALL BE SPARED!
Great work guys, will have to try the new systems before giving a proper opinion on them. But can see the new garrisons being op and the negative effective of garrisoned army's on public order being a pain in the arse, but I must try it first! Cannot wait to try the re-done mercs.
Any update on when 0.95 is expected to be released?
But generals dont get xp from sitting out in the open right? Fleets will cause the same effect?
I hope the garrisons will be hard to kill, and stop the the crumbling of great empires in a few turns!
Thanks for your hard work peeps!
yay, any ETA?
I agree with opock in that once a certain cultural percentage is achieved that a city will more positively accept an army in the settlement. But I do agree perhaps after a certain amount of time the citizens of said settlement would prefer to stop sheltering the army as it would put a burden on the people and food stores. So possibly after a few turns the public order might go negative again? Not sure if this is possible.
The Major Campaign change is the most inspired !! I really hopes that it leads the AI to have more battles outside of cities. (City Battles bore me now)
Are you still updating the Steam versions????? I ask because mine has recently started being out of date mod
"All units, especially cavalry, are no longer able to move through enemy formations at will."
Will this mean that chariots are rendered almost useless?
It was fix for the bug allowing for cav to ride through enemy formation without stopping and getting any casualties. For example cav could just go through Principes with fulcrum formation on (anti cav) without stopping and fighting.
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Looks amazing, making a great mod even better!
When its ready, we are currently testing it to make sure there are no bugs and roaches.
Historically, a huge army was never welcome in cities because food had to be provided to them. One, soldiers needed to be kept on camp life and rations so they would not go to seed. Second, there was and always been the possibilities of quarrels between soldiers and civilians, and this caused unrest. The only time an army would stay inside a city was when there was a siege coming. As to the example, Italians would be even more happy that their legions are in the frontier camps.
Last edited by m_1512; July 23, 2014 at 10:30 AM. Reason: double post (facepalm)
Great news!
I know I would be unhappy having a bunch of bullies with swords and nothing to do being paid with my taxes for being idle and eating my food and getting drunk all the time. In fact, I feel like if garrisoned armies were to give a positive public order, it should be in recently conquered territories where they can use violence to maintain ''order'' and squash any form of rebellion.
This update looks great. For some reason I assumed that .95 would mostly be new factions and things that are cool but that I do not get too excited about... This list of changes though makes it sound incredible!
As for the new garrison, will that in fact make them stronger or simply different?
Some interesting changes, and great news about the upgrades. Will this be updated on Steam as I'm currently using that to control mods? Cheers
To be honest, I avoid speculation as the patch is being tested and worked on to smooth out any issues. However, it is very much probable it might be done by next week. But again, this is an estimation and not a confirmation, it might be out before or take some more time, depending on various factors.
Great changes to the game guys, is there currently an ETA when the newest patch will be ready?
Tyer032392 on the official Total War forums.