Well im more concerned about the possibility to keep using Batch files to launch mods, SS has an executable that contains a batch along some embedded extra functions, this exe could be added to the steam game list as a "non-steam game" and it worked fine to launch the mod with all its features (AI swapper etc).
If this doesn't work anymore then we might need to find a proper workaround other than the campaign folder rename.
Also what about that KingdomsLauncherApp.exe that edited the registry so the launcher could recognize extra "campaigns"?


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