Last edited by Omnipotent-Q; July 19, 2014 at 08:54 AM.
Press the "M" key.While the map is quite beautiful to look at, it is often difficult to tell exactly how high a particular hill is, which can make it confusing as to how vital that hill might be and how much it can affect the course of fighting in that particular part of the map. Now for someone like me that is well aware of the importance of some of this terrain is due to study of the battle, it is not a huge problem, but for others it could be a problem, and can also make it difficult to determine if there are obstacles blocking fire from infantry or artillery.
It was patched in due to popular demand
Last edited by Huberto; July 19, 2014 at 05:04 PM.
Excellent write up and overview of a stunning first release by one of TWC's undisputed brightest sons. Finally,through this project,we are able to experience battle the way Darth always intended it,without being restricted by hard codes and engine limitations.As you are witnessing the always unpredictable and equally stunning AI respond to your every move,eliminating the feeling of exploitation vs an uninspiring and lazy AI as is often seen in strategy games of today,and the ebb and flow of the battle play out in dynamic and cinematic splendor,you will wish your battles in Empire and Napoleon were equally impressive,and will get the full perspective concerning what Darth meant to achieve with his respective battle modifications for each title.
Under the patronage of Omnipotent-Q, Patron of IlluminatiRex and Meelis13
A social rights activist lobbies to get a ramp installed because people in wheelchairs can't use the stairs.
A social justice warrior gets the stairs removed because it's "offensive" to people who can't use it, and declare war against anyone who disapproves.
Thank you very much for the review! I would like to inform that Ultimate General: Gettysburg has had 5 updates and is now on version 0.845.
Our next big update will have multiplayer support and I will inform when this comes in the hosted TW Center forum for the game.
Issues reported in first release, such as high battle pace and other inconsistencies and bugs have been fixed and we continue to listen to the fans and to offer weekly patches.
We thank everyone from TWCenter community who has supported the game up to now and we hope you enjoy it.
Great game Darth, and fantastic value for its very low price. Hope that you'll generate enough income from it to be able to keep making stuff
I just picked it up.
The AI is absolutely brutal. I left a small gap in my lines and they exploited it mercilessly, forcing me to abandon a key position on the high ground which ultimately led to me losing the battle. This is what a RTS game with tactical-depth looks like. Creative Assembly should take notes.
The low price persuaded me to buy, and it's a bargain given the quality of the game even at this stage , with a clean, attractive look and an ebb and flow that usually seems very natural. I have a lot of play time in and unlocked less than half the battle scenarios by reaching them through the overall battle campaign. I expect to keep coming back to it.
I bought this yesterday and played through both campaigns a few times. I really had a blast. Now that I've learned about turning units with "tab" I'll be unstoppable!
$9.99 on Steam and worth every penny. I really like this game Darth! I look forward to updates, and maybe other Ultimate General battles in the future.
Still playing Napoleon:TW