Originally Posted by
orclover5
monitor_event SettlementTurnEnd SettlementName Bree
and I_SettlementOwner Bree = slave
and IsFactionAIControlled
and GarrisonToPopulationRatio < 0.25
and SettlementLoyaltyLevel < loyalty_happy
and RandomPercent < 5
spawn_army
faction slave
character random_name, named character, age 25, x 124, y 243,
traits LoyaltyStarter 1 , GoodCommander 1 , ReligionStarter 1 , NightBattleCapable 1 , GoodAttacker 1 , CaptorDread 1
unit WolfRaiders exp 0 armour 0 weapon_lvl 0
unit Bandits exp 0 armour 0 weapon_lvl 0
unit Fugitives exp 0 armour 0 weapon_lvl 0
unit Fugitives exp 0 armour 0 weapon_lvl 0
end
end_monitor
So this basically makes sure if my garrison is 25% of my population, it always is less with Bree, 4000 people at start and no troops. If my settlement is less than happy, then there is a 5% chance of this raid occuring. Looking at the history of the dunedain, many of their leaders were killed by wolves or trolls in the wild. I have wolves and trolls in other raids in different places like Cold Fells.
If you use the Settlement_mechanics file and increase the amount of damage done by armies it can be quite costly to have them in your territory. Also it limits troop movement as the raid stacks will often hide.
;;;;;;;;;;;;;;Mitheithel;;;;;;;;;;;;;;;;;;;;;;;;;;;;
monitor_event SettlementTurnEnd SettlementName Mitheithel
and I_SettlementOwner Mitheithel != slave
and ! SettlementBuildingExists >= wooden_pallisade
and ! IsFactionAIControlled
and GarrisonToPopulationRatio < 0.50
and RandomPercent < 5
spawn_army
faction slave
character random_name, named character, age 25, x 158, y 237, label Mitheithel1
traits LoyaltyStarter 1 , GoodCommander 1 , ReligionStarter 1 , NightBattleCapable 1 , GoodAttacker 1 , CaptorDread 1
unit WolfPack exp 0 armour 0 weapon_lvl 0
unit WolfPack exp 0 armour 0 weapon_lvl 0
unit Cave Trolls2 exp 0 armour 0 weapon_lvl 0
end
siege_settlement Mitheithel1, Mitheithel, attack
end_monitor
This one forces an attack on a village without a wall which is devastating to an ungarrisoned village. So small villages on the outskirts of you empire will need to be well garrisoned or they will be raided and often. In testing I found it really does add to the action, and carelessness is often met with a lost village and some troops.