Originally Posted by
Destin Faroda
Open the diplomacy attitudes tables with PFM or the Assembly Kit.
There are 4 tuples: attitude, cap, drift and value.
- Attitude: this describes the situation that alters diplomacy. You're looking for "annexed_territory".
- Cap: probably the maximum that can be reached, either positive or negative
- Drift: change per turn, can be positive or negative.
- Value: the immediate effect on diplomacy, can be positive and negative
If you conquer a territory, the negative value of this act of aggression will hit you. With every turn, it changes according to the drift value. Cap is the maximum amount that can be reached.