As we all know, one of Rome II's most noticeable weaknesses is its siege and settlement battle mechanics. Unfortunately, I've been informed that there is nothing that the modders can do with regards to the walled settlement battles at the moment - it seems we're just going to have to wait for CA to find a solution before any progress can be made. That being said, many of the issues that have plagued siege battles have carried over to the minor settlement battles aswell. The horrible pathing and the blobbing are the most patent problems, and it is quite obvious to most players that Rome II (as well as most of the other TW titles) are not naturally predisposed to such types of engagements. The manner in which units move and fight is indicative of a design which had open battles with lots of space for units to maneuver in mind - not small cramped areas.
Under normal circumstances I would just brush such issues under the carpet, however, because these types of battles seem to make up - rather unbelievably considering how awkward they are - the majority of the engagements in the game, I think that modders should do their best to try and reduce their occurrence. When I see the message 'the enemy has sallied out' I always breath a sigh of relief; I've been spared the less than satisfactory experience of thousands of men being packed into a uninspiring hamlet which not only appears to less living space than could support the number of troops battling over it but also the map of which I've seen innumerable times before.
Taking this into account, I should very much like this mod to vastly increase the probability of the AI sallying out of its minor settlements. Not only would this alleviate the problems associated with the mechanics, but it would also make the game less boring. What's more, most of the randomly generated maps we see when the enemy does sally out maintain the idea of fighting over a village type area (ironically they are usually bigger and look more important than the actual settlement battles) because building models are transposed onto the fighting area to reflect that the battle is indeed, for a settlement.
I would much rather see the sort of battles as depicted in the below screenshots, than the cluster battles of standard settlement fights. As you can see, it is still clearly a settlement battle, but there is space to move and many of the issues associated with standard settlement fights cease to exist.
Thoughts?