A while back, I was flirting with the idea of creating a lot more units with the general_unit attribute, who would actually be low ranking officers based upon what their position in the military they were in. So lower units would have certain kinds of traits as noncommisioned officers, maybe being rowdy and ignorant since they've had a hard uneducated life, then progressively better units who are low-level officers, and so on, so you'd have the equivalent of:
1. Sergeants
2. Lieutenants
3. Captains
4. Majors
Anyway what about this?
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Trigger 0132_Armored_Swordsmen_Trait
WhenToTest CharacterTurnEnd
Condition IsGeneral
and EndedInSettlement
and RemainingMPPercentage >= 25
and UnitType Armored Swordsmen
and SettlementBuildingExists >= military_academy
Affects GoodAttacker 2 Chance 100
Affects TacticalSkill 1 Chance 10
Affects Captain 1 Chance 100
So this Armored Swordsmen is designated as a general_unit, moves to create a watchtower but still has enough movement points to get back to a settlement, where a military academy exists, and then will automatically get GoodAttacker 2 but might get TacticalSkill 1, and becomes the lowest ranking captain.
See any problems? Would having lots more portraits on low level officers be confusing? The unit card icon won't be showing up in that slot, so the player will have to be careful and consider who they're sending out and training/deploying, which shows up when they click on the portrait. Should I create UI cards for the Armored Swordsmen officer (general) so that it's clearer what that unit is? I'm unclear what to do because if I don't do anything, the unit will just get a random portrait.
It's a similar issue to dismounted generals and mounted generals using the same random portrait base. If I could designate a portrait, that might be better....
A lot of these varying officers will get field training and may be at the front with settlements lacking infrastructure, so I've thought of using the HighestAttSharedChar piety priest> 3 condition so that if they're near a priest, then they might get some religious traits, or become converted. Or maybe HighestAttSharedChar command named character > 3 for being around a commander and getting benefits from training with him?
What's the nomenclature of the HighestAttSharedChar? I'm thinking in the slot for "piety" that it can be any of the Vices and Virtures and that the "priest" example could have any of the agent types or named character, right?
Because you can have levels of traits, then the Sergeants might have five levels, with Level 1 having no attributes, but it automatically ratchets up as a self-perpetuating trait, and so through time gains some benefits too, kind of like a Master Sergeant who maxes out from the School of Hard Knocks.
So these low level officers would have a lot more Superstitious traits since they're not classically educated, could come from nonnobility, but could rise to become "new men" and hold higher status militarily, but might also be stuck with lower authority, couldn't get to be permanent governors since they can't get ancillary titles, would have wives with less favorable traits, etc.
Some of them could be intentionally created as Sergeants with the general_unit attribute, and then sent where princesses are hanging around and being a nuisance, and thus be charmed away by her and gotten rid of too. Or not, for since he's a designated unit AND a general_unit, then would he be immune from being charmed, since maybe that kingdom can't muster that kind of unit? Or does he become a bodyguard unit when charmed by a princess?
Example, a Legionary unit made during the Augusta reforms is made the lieutenant of his squad. He rises with the Lietutenant status over time, gains some other helpful traits by being around merchants, priests, spies, and his named character commander. He becomes First Spear, but in time due to his many traits becomes Evocati.
So not only is he a Lieutenant, but one that gains with name changes in the character record. Wouldn't this be interesting versus the blank standard units who can't gain traits or ancillaries, for their commander of the squad would become very personal through time. The problem is he's already a "general_unit", but if he's adopted, does he become a bodyguard unit, or stay as the designated unit when he was created? I'm thinking he becomes a bodyguard unit, for any unit that leads a battle and the adoption event comes up is made a bodyguard regardless of their original unit type.
Which means if he's now a bodyguard, then it opens the door to any kind of trait and ancillary that he once couldn't have gained as a Legionary Lieutenant.
EDIT: If this works, then those NCOs or types of lower level officers would have to be excluded from most ancillaries and many traits, for they're not running a military campaign or a settlement. So "not constructive" and similar traits won't enter into it, with specific traits for them, and less likelihood of gaining staff ancillaries like Military Engineer and similar.
It might make it stand out for a "sergeant" unit to get a sergeant ancillary that has no attribute benefits, but merely is a marker to show their status/military title. And so on with the others. The problem with that is you can't remove the Sergeant ancillary, even if they get adopted, but that could be a good thing as a way to exclude those with that "sergeant" ancillary from other ancillaries or traits.
A Sergeant unit then might get adopted into a family but be of "humble origins" and so can't really move very far forward, but other types like a major might be able to move up a little if adopted and gain a limited number of ancillaries like the Runner or Quartermaster.


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