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Thread: Bug fix Patch for HTW 3.6

  1. #1

    Default Bug fix Patch for HTW 3.6

    Bug fix Patch for HTW 3.6

    To all:
    Neph has stated that he will be taking a brake for some time. And he has asked us to do the balancing and bug fixing for him until he gets back.


    This thread is for posting any bug fixes that any one has achieved. Whether by file download, or posting script to be edited. All posts must have a bug fix in it. Do not clutter this thread. All bug fixes must be tested before you post them here.(Don't make this harder to fix by posting some thing wrong or unnecessary. Thank you.)
    Last edited by Eldren; July 04, 2014 at 11:38 PM.

  2. #2

    Default Re: Bug fix Patch for HTW 3.6

    To make Agitha not CTD your game. You will need to make the following changes in red to the export_descr_unit file.
    type Infested Agitha
    dictionary Infested_Agitha ; Peasant Archers
    category infantry
    class missile
    voice_type Light
    banner faction main_none
    banner holy crusade
    soldier viridgohma, 50, 0, 1
    officer Infested_Agitha
    attributes hide_improved_forest, hardy, can_withdraw, very_hardy, start_not_skirmishing
    move_speed_mod 1.1
    formation 1.4, 1.4, 2.8, 2.8, 4, square
    stat_health 2, 0
    stat_pri 8, 2, green_blast3, 120, 30, missile, missile_mechanical, piercing, none, 15, 1
    ;stat_pri_ex 0, 0, 0
    stat_pri_attr no
    stat_sec 4, 2, no, 0, 0, melee, melee_simple, piercing, none, 25, 1.8
    ;stat_sec_ex 0, 0, 0
    stat_sec_attr no
    stat_pri_armour 2, 4, 3, flesh
    ;stat_armour_ex 0, 4, 5, 0, 1, 0, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 0, 0, 2, -2
    stat_mental 3, low, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 550, 50, 65, 50, 550, 4, 550
    armour_ug_levels 0
    ownership gohma
    era 2 gohma
    info_pic_dir gohma
    card_pic_dir gohma
    ;unit_info 14, 0, 14

  3. #3

    Default Re: Bug fix Patch for HTW 3.6

    {Una}Una
    {Una_descr}Leader of the Twili Sorceress Una is a great fairy dwelling in the Realm of Twilight. Banished through Mirror of Twilight with other Dark Interlopers for trying to steal the triforce. Along with Veran and Morsheen she was the only great fairy to survive in the Realm of Twilight. Together they control the Twili kingdom formed by the Interlopers decendants until Zants rebellion.
    {Una_descr_short}Leader of the Twili Sorceress Una is a great fairy dwelling in the Realm of Twilight. Banished through Mirror of Twilight with other Dark Interlopers for trying to steal the triforce. Along with Veran and Morsheen she was the only great fairy to survive in the Realm of Twilight. Together they control the Twili kingdom formed by the Interlopers decendants until Zants rebellion.


    copy this into export_units.txt above the entry for Argorok and below King zant


    {Repentant} Repentants
    {Repentant_descr} The Repentant are Twili who have begun to embrace the World of Light and have turned their back on Twili culture and the heritage of the Dark Interlopers, going as far as to spend extended perioes of time in Hyrule's sunlight to burn their skin. Armed with a machette and shield, these fearsome warriors feel little pain as they confront their enemies in battle.
    {Repentant_descr_short} The Repentant are Twili who have begun to embrace the World of Light and have turned their back on Twili culture and the heritage of the Dark Interlopers, going as far as to spend extended perioes of time in Hyrule's sunlight to burn their skin. Armed with a machette and shield, these fearsome warriors feel little pain as they confront their enemies in battle.


    copy this right over the old Repentants entery


    {Deku_Catapult} Deku Catapult
    {Deku_Catapult_descr} These crude engines created by the Deku Scrubs are able to hurl projectiles like most other Catapults. While not exactly the most accurate of siege weapons, these Catapults can fling several explosive Deku Nuts fair distances.
    {Deku_Catapult_descr_short} These crude engines created by the Deku Scrubs are able to hurl projectiles like most other Catapults. While not exactly the most accurate of siege weapons, these Catapults can fling several explosive Deku Nuts fair distances.




    copy this in under Deku babas short desciption in export_units.txt

    these will fix 3 occasions of the unlocalized placement text bug

    NOTE
    Tedster I believe Vaati is not meant to be played with as he will crash the game after he runs out of ammo his stats are also rather low for a boss unit

    Opps I was wrong.
    Last edited by Zalanum; July 05, 2014 at 11:45 PM.

  4. #4

    Default Re: Bug fix Patch for HTW 3.6

    To make Vaati and Twili Onox appear in custom battles go into export_descr_unit.txt and go to Vaati and Dark_Onox and edit the following line of text by removing the highlighted for both

    attributes hardy, can_withdraw, frighten_foot, frighten_mounted, no_custom

    The only problem with this is that Twili Onox has the unlocalized placement text bug, so somebody may need to think of some text to place in there , hope I was of some help.

    edit: I added the following to Twili Onox, place it underneath Middee's description in export_units.txt (which is in the text file, which is in the data file)

    {Dark_Onox}Onox
    {Dark_Onox_descr}Onox is a Dark Dragon, who lived in the Realm of Twilight long before the arrival of the Interlopers. A strong imposing figure within the Twilight armies, he is often called upon by his wife Veran to lead her armies against any, who oppose the Great Fairies.
    {Dark_Onox_descr_short}Onox is a Dark Dragon, who lived in the Realm of Twilight long before the arrival of the Interlopers. A strong imposing figure within the Twilight armies, he is often called upon by his wife Veran to lead her armies against any, who oppose the Great Fairies.

    Im not sure if my grammar is perfect, but it's just something, also massive thanks to @Zalanum for showing me how to do that in his post
    Last edited by tedster1995; July 05, 2014 at 06:03 AM.

  5. #5
    SirMark9's Avatar Tiro
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    Default Re: Bug fix Patch for HTW 3.6

    Notice: A new patch is out! The attachment for this patch has been removed.

    Let's see how well this works...

    I present to thee, the first Community Hotfix Patch! Just download it from the attached zip folder from this post. (Disclaimer: It is not actually a patch. All you go is copy, paste, and replace some files.)

    Changelog - Community Patch 1:
    - Fixed Agitha's crash
    - Added descriptions for Una, Repentants, Deku Catapults, and Dark Onox
    - Vaati and Dark Onox are available for use in Custom Battles!
    - As a special treat for those who download the patch and are working with 3.6, I've added in something of my own. Check out the Custom Battles!
    -- This will be a one time only event and will not be available in future patches. Enjoy it while you can.

    Directions:
    Simply copy and paste the Hyrule folder included inside the zip file to your Medieval II mod folder and let it replace any files it needs to. That's all you need to do!

    NOTICE: Applying the patch may render your save games incompatible. Be careful when overwriting your existing files! This is a lie.
    Last edited by SirMark9; July 11, 2014 at 01:20 PM.
    Hibernation State: Playing Nintendo games and working on personal projects.

  6. #6

    Default Re: Bug fix Patch for HTW 3.6

    Good job Sir

  7. #7
    UndyingNephalim's Avatar Primicerius
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    Default Re: Bug fix Patch for HTW 3.6

    I just wanted to thank you guys for posting these fixes up here. When I come back I can simply copy and paste instead of hounding through the game to find things.

  8. #8

    Default Re: Bug fix Patch for HTW 3.6

    You might need to fix that readme file.
    <><><> WARNING! <><><> WARNING! <><><> WARNING! <><><> WARNING! <><><>


    APPLYING THIS HOTFIX WILL LIKELY RENDER YOUR SAVE FILES TO BE INCOMPATABILE. BE WARNED BEFORE APPLYING THIS PATCH!

    In normal letters, the hotfix may break your save games. Be careful of this!
    This is false. Since the campaign_script.txt file is not modified, your save files are safe.

  9. #9
    SirMark9's Avatar Tiro
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    Default Re: Bug fix Patch for HTW 3.6

    Notice: A new patch is out! The attachment for this patch has been removed.

    Changelog - Community Patch 1a:

    - Removed the "OMG THE WORLD IS ENDING, SAVE YOUR SAVES" warning.
    - Removed "Animal Dens" and all of its upgrades to prevent Tech Tree overlap.
    - Adjusted Animal Ranch to be an Ordona Exclusive (Originally it was a shared structure but Ordona had no unique variant)
    - Fixed an error where Public Baths were available to all factions.

    Directions:
    Simply copy and paste the Hyrule folder included inside the zip file to your Medieval II mod folder and let it replace any files it needs to. That's all you need to do!
    Last edited by SirMark9; July 11, 2014 at 01:19 PM.
    Hibernation State: Playing Nintendo games and working on personal projects.

  10. #10

    Default Re: Bug fix Patch for HTW 3.6

    give_everything_to_faction herooftime gohma false

    send_character_off_map Agitha
    spawn_army
    faction gohma
    character Agitha, named character, age 38, x 149, y 103, portrait Agitha, hero_ability Toxic_Swarm, direction N
    unit Infested_Agitha exp 0 armour 0 weapon_lvl 0
    unit Gohma Larva exp 0 armour 0 weapon_lvl 0



    add this to campaign script over the same spot this will screw up saves the bug would have Agitha spawn for the Lizalfos instead of the Gohma

    edit: Gohma needs to be lower case gohma VERY IMPORTANT
    Last edited by Zalanum; July 07, 2014 at 01:26 PM.

  11. #11
    King_of_Spoons64's Avatar Civis
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    Default Re: Bug fix Patch for HTW 3.6

    I fixed the earth reapers name so no more underscore. I'm just going to upload my export_units file which is up to date with the community patch.
    Attached Files Attached Files

  12. #12

    Default Re: Bug fix Patch for HTW 3.6

    console_command give_trait Talik_the_Red Genocide 1

    give_everything_to_faction herooftime lizalfos false


    console_command give_ancillary Talik_the_Red sword_lizalfos2

    I'm not sure if this is good or bad. leave it be for now
    Last edited by Zalanum; July 07, 2014 at 01:24 PM.

  13. #13

    Default Re: Bug fix Patch for HTW 3.6

    Went through a thorough proofread of all unit descriptions and fixed all grammar/spelling/etc mistakes that I found. Might still be missing a few, though.
    Attached Files Attached Files

  14. #14

    Default Re: Bug fix Patch for HTW 3.6

    Guys im trying to make Dark_Onox appear as a general but im having problems heres the crashlog
    Spoiler Alert, click show to read: 

    09:40:21.689 [data.transgression] [info] Applied transgression TC_INSTIGATE_SIEGE from transgressor faction 3499E20C against faction 349A10B8
    09:40:24.782 [game.script.exec] [trace] exec <set_event_counter> at line 22459 in mods/Hyrule/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    09:40:24.783 [game.script.exec] [trace] exec <set_event_counter> at line 22477 in mods/Hyrule/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    09:40:24.784 [game.script.exec] [trace] exec <set_event_counter> at line 22552 in mods/Hyrule/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    09:40:24.784 [game.script.exec] [trace] exec <set_event_counter> at line 22698 in mods/Hyrule/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    09:40:24.791 [game.script.exec] [trace] exec <destroy_units> at line 670 in mods/Hyrule/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    09:40:24.791 [game.script.exec] [trace] exec <add_events> at line 22332 in mods/Hyrule/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    09:40:24.792 [system.io] [info] exists: missing mods/Hyrule/data/ui/mesoamerican/eventpics/Hero_DarkOnox.tga
    09:40:24.792 [system.io] [info] exists: missing data/ui/mesoamerican/eventpics/Hero_DarkOnox.tga.dds
    09:40:24.793 [system.io] [info] exists: missing data/ui/mesoamerican/eventpics/Hero_DarkOnox.tga
    09:40:24.793 [system.io] [info] exists: missing mods/Hyrule/data/ui/mesoamerican/eventpics/Hero_DarkOnox.tga.dds
    09:40:24.793 [system.io] [info] exists: missing mods/Hyrule/data/ui/mesoamerican/eventpics/Hero_DarkOnox.tga
    09:40:24.793 [system.io] [info] exists: missing mods/Hyrule/data/ui/southern_european/eventpics/Hero_DarkOnox.tga
    09:40:24.793 [system.io] [trace] exists: 2010: caching directory: data/ui/southern_european/eventpics
    09:40:24.793 [system.io] [info] exists: directory non-existant: data/ui/southern_european/eventpics
    09:40:24.793 [system.io] [info] exists: missing data/ui/southern_european/eventpics/Hero_DarkOnox.tga.dds
    09:40:24.793 [system.io] [info] exists: missing data/ui/southern_european/eventpics/Hero_DarkOnox.tga
    09:40:24.793 [system.io] [info] exists: missing mods/Hyrule/data/ui/southern_european/eventpics/Hero_DarkOnox.tga.dds
    09:40:24.793 [system.io] [info] exists: missing mods/Hyrule/data/ui/southern_european/eventpics/Hero_DarkOnox.tga
    09:40:24.794 [system.io] [info] exists: missing mods/Hyrule/data/ui/mesoamerican/eventpics/historic_event.tga
    09:40:24.794 [system.io] [info] exists: missing data/ui/mesoamerican/eventpics/historic_event.tga.dds
    09:40:24.794 [system.io] [info] exists: missing data/ui/mesoamerican/eventpics/historic_event.tga
    09:40:24.794 [system.io] [info] exists: missing mods/Hyrule/data/ui/mesoamerican/eventpics/historic_event.tga.dds
    09:40:24.794 [system.io] [info] exists: missing mods/Hyrule/data/ui/mesoamerican/eventpics/historic_event.tga
    09:40:25.478 [system.rpt] [error] Uh oh. This isn't good. No idea why, but exiting now. Sorry pal.

    Anybody got any ideas why it's happening?

  15. #15
    Mr_Nygren's Avatar Berserkir
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    Default Re: Bug fix Patch for HTW 3.6

    I must say that Agitha still causes a crash when she spawns.

    If you venture into the "Campaign_Scripts" and then change her spawning date to turn number 2 you will crash at the ending of turn number one.

    With every other hero you could make them all spawn in the beginning.

  16. #16
    UndyingNephalim's Avatar Primicerius
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    Default Re: Bug fix Patch for HTW 3.6

    Quote Originally Posted by tedster1995 View Post
    Guys im trying to make Dark_Onox appear as a general but im having problems heres the crashlog
    Spoiler Alert, click show to read: 

    09:40:21.689 [data.transgression] [info] Applied transgression TC_INSTIGATE_SIEGE from transgressor faction 3499E20C against faction 349A10B8
    09:40:24.782 [game.script.exec] [trace] exec <set_event_counter> at line 22459 in mods/Hyrule/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    09:40:24.783 [game.script.exec] [trace] exec <set_event_counter> at line 22477 in mods/Hyrule/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    09:40:24.784 [game.script.exec] [trace] exec <set_event_counter> at line 22552 in mods/Hyrule/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    09:40:24.784 [game.script.exec] [trace] exec <set_event_counter> at line 22698 in mods/Hyrule/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    09:40:24.791 [game.script.exec] [trace] exec <destroy_units> at line 670 in mods/Hyrule/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    09:40:24.791 [game.script.exec] [trace] exec <add_events> at line 22332 in mods/Hyrule/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    09:40:24.792 [system.io] [info] exists: missing mods/Hyrule/data/ui/mesoamerican/eventpics/Hero_DarkOnox.tga
    09:40:24.792 [system.io] [info] exists: missing data/ui/mesoamerican/eventpics/Hero_DarkOnox.tga.dds
    09:40:24.793 [system.io] [info] exists: missing data/ui/mesoamerican/eventpics/Hero_DarkOnox.tga
    09:40:24.793 [system.io] [info] exists: missing mods/Hyrule/data/ui/mesoamerican/eventpics/Hero_DarkOnox.tga.dds
    09:40:24.793 [system.io] [info] exists: missing mods/Hyrule/data/ui/mesoamerican/eventpics/Hero_DarkOnox.tga
    09:40:24.793 [system.io] [info] exists: missing mods/Hyrule/data/ui/southern_european/eventpics/Hero_DarkOnox.tga
    09:40:24.793 [system.io] [trace] exists: 2010: caching directory: data/ui/southern_european/eventpics
    09:40:24.793 [system.io] [info] exists: directory non-existant: data/ui/southern_european/eventpics
    09:40:24.793 [system.io] [info] exists: missing data/ui/southern_european/eventpics/Hero_DarkOnox.tga.dds
    09:40:24.793 [system.io] [info] exists: missing data/ui/southern_european/eventpics/Hero_DarkOnox.tga
    09:40:24.793 [system.io] [info] exists: missing mods/Hyrule/data/ui/southern_european/eventpics/Hero_DarkOnox.tga.dds
    09:40:24.793 [system.io] [info] exists: missing mods/Hyrule/data/ui/southern_european/eventpics/Hero_DarkOnox.tga
    09:40:24.794 [system.io] [info] exists: missing mods/Hyrule/data/ui/mesoamerican/eventpics/historic_event.tga
    09:40:24.794 [system.io] [info] exists: missing data/ui/mesoamerican/eventpics/historic_event.tga.dds
    09:40:24.794 [system.io] [info] exists: missing data/ui/mesoamerican/eventpics/historic_event.tga
    09:40:24.794 [system.io] [info] exists: missing mods/Hyrule/data/ui/mesoamerican/eventpics/historic_event.tga.dds
    09:40:24.794 [system.io] [info] exists: missing mods/Hyrule/data/ui/mesoamerican/eventpics/historic_event.tga
    09:40:25.478 [system.rpt] [error] Uh oh. This isn't good. No idea why, but exiting now. Sorry pal.

    Anybody got any ideas why it's happening?
    I believe he's missing a text entry title and body for his historic event.

  17. #17

    Default Re: Bug fix Patch for HTW 3.6

    Quote Originally Posted by UndyingNephalim View Post
    I believe he's missing a text entry title and body for his historic event.
    I see, is there any way to disable the entry title for now just to see if he works as a general?

  18. #18

    Default Re: Bug fix Patch for HTW 3.6

    Hey guys I managed to find a way to give the Mirror Gate guardians their pic, it's the same pic used by the mirror 'Generals'
    I would love to give ypu the file direct but this site won't let me. soooo I will try to explain how I did it

    Okay from the beginning.

    Go to Data>ui>custom_portraits>mirror_gate
    then right click on portrait_old.tga and copy

    then go back to ui then go into units>twili
    paste the document and rename it #Mirror_Gate.tga

    that then should allow the unit to have a proper pic in custom battles
    With all this I would quite happily help to work out any other bugs in the game

  19. #19
    SirMark9's Avatar Tiro
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    Default Re: Bug fix Patch for HTW 3.6

    I'm currently working on Ordona and ran into an issue regarding the Animal Ranch and settlement requirements. I am trying to make it work similarly to the code the Kokiri uses for the Battle Grove, but attempting to do so results in an error.

    This is what I have in the code.
    Spoiler Alert, click show to read: 
    I have commented out the lines that were causing my crash. These lines were copied directly from the Kokiri's code and edited for my use here.

    The intention is to allow the Animal Ranch to be built at Settlement Level 2 but allow further soldiers to be trained from it as the Settlement upgrades. From looking at the Kokiri code, this is possible, however adding that bit of code in causes errors.

    I obtain the crash by right clicking the icon for further details or waiting for construction to be completed (It is possible to start building the Animal Ranch).

    Code:
    building ranch
    {
        levels animal_ranch
        {
            animal_ranch requires factions { ordona, } and building_present_min_level hinterland_issettlement issettlement_2
            {
                capability
                {              
                    recruit_pool "Shepherd Flock"  1   0.2   2  0  requires factions { ordona, }
                    recruit_pool "Mounted Farmer Archers"  1   0.2   2  0  requires factions { ordona, }; and building_present_min_level hinterland_issettlement issettlement_3
                    recruit_pool "Ordona Horsemen"  1   0.2   2  0  requires factions { ordona, }; and building_present_min_level hinterland_issettlement issettlement_4
                    recruit_pool "Goat Lords"  1   0.2   2  0  requires factions { ordona, }; and building_present_min_level hinterland_issettlement issettlement_5                        
                    trade_base_income_bonus bonus 1
                }
                material wooden
                construction  2 
                cost  1000 
                settlement_min village
                upgrades
                {
                }
            }
        }
        plugins 
        {
        }
    }
    For reference, here is the code for the Kokiri Battle Grove (Taken from the Vanilla state of the game).
    Code:
    building kok_grove
    {
        levels kok_battlegrove kok_alliance
        {
            kok_battlegrove requires factions { kokiri, }
            {
                capability
                {
                    recruit_pool "Kokiri Detachment"  1   0.2   2  0  requires factions { kokiri, }
                    recruit_pool "Kokiri Minutemen"  1   0.2   2  0  requires factions { kokiri, } and building_present_min_level hinterland_issettlement issettlement_2
                    recruit_pool "Slingshots"  1   0.2   2  0  requires factions { kokiri, } and building_present_min_level hinterland_issettlement issettlement_3
                    recruit_pool "Grove Watchers"  1   0.2   2  0  requires factions { kokiri, } and building_present_min_level hinterland_issettlement issettlement_4
                    recruit_pool "Emerald Archers"  1   0.2   2  0  requires factions { kokiri, } and building_present_min_level hinterland_issettlement issettlement_5
                }
                material wooden
                construction  1 
                cost  500 
                settlement_min village
                upgrades
                {
                kok_alliance
                }
            }        
            kok_alliance requires factions { kokiri, }
            {
                capability
                {
                    recruit_pool "Kokiri Detachment"  1   0.2   2  0  requires factions { kokiri, }
                    recruit_pool "Kokiri Minutemen"  1   0.2   2  0  requires factions { kokiri, } and building_present_min_level hinterland_issettlement issettlement_2
                    recruit_pool "Slingshots"  1   0.2   2  0  requires factions { kokiri, } and building_present_min_level hinterland_issettlement issettlement_3
                    recruit_pool "Grove Watchers"  1   0.2   2  0  requires factions { kokiri, } and building_present_min_level hinterland_issettlement issettlement_4
                    recruit_pool "Emerald Archers"  1   0.2   2  0  requires factions { kokiri, } and building_present_min_level hinterland_issettlement issettlement_5
                    recruit_pool "Mudmen of Faron"  1   0.2   2  0  requires factions { kokiri, }
                    recruit_pool "Mudmen Mantlet"  1   0.2   2  0  requires factions { kokiri, } and building_present_min_level hinterland_issettlement issettlement_2
                    recruit_pool "Wolfos Riders"  1   0.2   2  0  requires factions { kokiri, } and building_present_min_level hinterland_issettlement issettlement_3
                    recruit_pool "Deku Trees"  1   0.2   2  0  requires factions { kokiri, } and building_present_min_level hinterland_issettlement issettlement_4
                    recruit_pool "Korok Warriors"  1   0.2   2  0  requires factions { kokiri, } and building_present_min_level hinterland_issettlement issettlement_5
                }
                material wooden
                construction  2 
                cost  500 
                settlement_min village
                upgrades
                {
                }
            }
        }
        plugins 
        {
        }
    }


    Edit: I can reproduce Mr_Nygren's crash of Agitha. Even with the revised code to spawn for the Gohma instead with the Lizafos, the crash still exists. This bug has been added to the Master Bug Report Compilation thread.
    Last edited by SirMark9; July 06, 2014 at 05:05 PM.
    Hibernation State: Playing Nintendo games and working on personal projects.

  20. #20

    Default Re: Bug fix Patch for HTW 3.6

    I believe these topics below are connected. Could some one incorporate them in to one patch.
    Also we need a Universal Patch to be made to incorporate all to bug fixes that are going on. The reason we need one is because, several of the bug fixes over lap the same files, which would cancel the bug fixes out.

    Spoiler Alert, click show to read: 

    To make Agitha not CTD your game. You will need to make the following changes in red to the export_descr_unit file.
    type Infested Agitha
    dictionary Infested_Agitha ; Peasant Archers
    category infantry
    class missile
    voice_type Light
    banner faction main_none
    banner holy crusade
    soldier viridgohma, 50, 0, 1
    officer Infested_Agitha
    attributes hide_improved_forest, hardy, can_withdraw, very_hardy, start_not_skirmishing
    move_speed_mod 1.1
    formation 1.4, 1.4, 2.8, 2.8, 4, square
    stat_health 2, 0
    stat_pri 8, 2, green_blast3, 120, 30, missile, missile_mechanical, piercing, none, 15, 1
    ;stat_pri_ex 0, 0, 0
    stat_pri_attr no
    stat_sec 4, 2, no, 0, 0, melee, melee_simple, piercing, none, 25, 1.8
    ;stat_sec_ex 0, 0, 0
    stat_sec_attr no
    stat_pri_armour 2, 4, 3, flesh
    ;stat_armour_ex 0, 4, 5, 0, 1, 0, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 0, 0, 2, -2
    stat_mental 3, low, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 550, 50, 65, 50, 550, 4, 550
    armour_ug_levels 0
    ownership gohma
    era 2 gohma
    info_pic_dir gohma
    card_pic_dir gohma
    ;unit_info 14, 0, 14
    Quote Originally Posted by Zalanum View Post
    give_everything_to_faction herooftime Gohma false

    send_character_off_map Agitha
    spawn_army
    faction Gohma
    character Agitha, named character, age 38, x 149, y 103, portrait Agitha, hero_ability Toxic_Swarm, direction N
    unit Infested_Agitha exp 0 armour 0 weapon_lvl 0
    unit Gohma Larva exp 0 armour 0 weapon_lvl 0



    add this to campaign script over the same spot this will screw up saves the bug would have Agitha spawn for the Lizalfos instead of the Gohma

    Quote Originally Posted by Mr_Nygren View Post
    I must say that Agitha still causes a crash when she spawns.

    If you venture into the "Campaign_Scripts" and then change her spawning date to turn number 2 you will crash at the ending of turn number one.

    With every other hero you could make them all spawn in the beginning.

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