Code:
Unit: Town Guards
Role: infantry light
Soldiers: 60,
-Mass: 1
-Attributes: hide_forest, can_withdraw, free_upkeep_unit
-Move Speed Modifier: 1.05
HP: 1, 0
Attack: 3
-Min. delay:
-Skelleton Compensation:
Charge: 3
Armor: 2
-Defensive skill: 5
Shield: 0
Heat Fatige: 0
Morale: 7 ( normal, untrained)
--------------------
--------------------
Unit: Swordsmen Recruits
Role: infantry light
Soldiers: 50,
-Mass: 1
-Attributes: hide_forest, can_withdraw, free_upkeep_unit
-Move Speed Modifier: 1.05
HP: 1, 0
Attack: 5
-Min. delay:
-Skelleton Compensation:
Charge: 2
Armor: 1
-Defensive skill: 5
Shield: 0
Heat Fatige: 4
Morale: 7 ( normal, untrained)
--------------------
--------------------
Unit: Mounted Recruits
Role: cavalry light
Soldiers: 30,
-Mass: 1
-Attributes: hide_forest, hardy, can_withdraw, can_formed_charge
-Move Speed Modifier: 1
HP: 1, 0
Attack: 5
-Min. delay:
-Skelleton Compensation:
Charge: 5
Armor: 1
-Defensive skill: 5
Shield: 0
Heat Fatige: 1
Morale: 9 ( normal, untrained)
--------------------
--------------------
Unit: Hylian Infantry
Role: infantry light
Soldiers: 50,
-Mass:
-Attributes: hide_forest, hardy, can_withdraw
-Move Speed Modifier: 1
HP: 1, 0
Attack: 6
-Min. delay:
-Skelleton Compensation:
Charge: 3
Armor: 3
-Defensive skill: 5
Shield: 0
Heat Fatige: 6
Morale: 9 ( normal, trained)
--------------------
--------------------
Unit: Hylian Crossbowmen
Role: infantry missile
Soldiers: 50,
-Mass:
-Attributes: hide_forest, can_withdraw, crossbow
-Move Speed Modifier: 1
HP: 1, 0
Attack: 6
-Min. delay:
-Skelleton Compensation:
Charge: 1
Armor: 3
-Defensive skill: 2
Shield: 3
Heat Fatige: 4
Morale: 9 ( normal, trained)
--------------------
--------------------
Unit: Castle Guards
Role: infantry spearmen
Soldiers: 60,
-Mass: 1
-Attributes: hide_forest, can_withdraw, free_upkeep_unit
-Move Speed Modifier: 1
HP: 1, 0
Attack: 6
-Min. delay:
-Skelleton Compensation:
Charge: 2
Armor: 3
-Defensive skill: 5
Shield: 1
Heat Fatige: 2
Morale: 9 ( normal, trained)
--------------------
--------------------
Unit: Hyrulean Knights
Role: infantry heavy
Soldiers: 50,
-Mass:
-Attributes: hide_forest, hardy, can_withdraw
-Move Speed Modifier: 1
HP: 1, 0
Attack: 8
-Min. delay:
-Skelleton Compensation:
Charge: 4
Armor: 3
-Defensive skill: 5
Shield: 2
Heat Fatige: 6
Morale: 9 ( disciplined, trained)
--------------------
--------------------
Unit: Flail Knights
Role: infantry heavy
Soldiers: 50,
-Mass:
-Attributes: hide_forest, hardy, can_withdraw
-Move Speed Modifier: 1
HP: 1, 0
Attack: 10
-Min. delay:
-Skelleton Compensation:
Charge: 6
Armor: 3
-Defensive skill: 5
Shield: 2
Heat Fatige: 6
Morale: 9 ( disciplined, trained)
--------------------
--------------------
Unit: Mounted Hyrulean Knights
Role: cavalry heavy
Soldiers: 25,
-Mass: 1
-Attributes: hide_forest, hardy, can_withdraw, can_formed_charge, knight
-Move Speed Modifier: 1
HP: 1, 0
Attack: 8
-Min. delay:
-Skelleton Compensation:
Charge: 8
Armor: 3
-Defensive skill: 5
Shield: 3
Heat Fatige: 6
Morale: 11 ( disciplined, trained)
--------------------
--------------------
Unit: Ironclad Elites
Role: infantry heavy
Soldiers: 25,
-Mass: 1
-Attributes: hide_forest, hardy, can_withdraw, command, pike
-Move Speed Modifier: 0.9
HP: 2, 0
Attack: 11
-Min. delay:
-Skelleton Compensation:
Charge: 4
Armor: 3
-Defensive skill: 5
Shield: 1
Heat Fatige: 2
Morale: 9 ( normal, highly_trained, lock_morale)
--------------------
--------------------
Unit: Ironclad Elites_gen
Role: infantry heavy
Soldiers: 25,
-Mass: 1
-Attributes: hide_forest, hardy, can_withdraw, command, pike, no_custom, general_unit
-Move Speed Modifier: 0.9
HP: 2, 0
Attack: 11
-Min. delay:
-Skelleton Compensation:
Charge: 4
Armor: 3
-Defensive skill: 5
Shield: 1
Heat Fatige: 2
Morale: 9 ( normal, highly_trained, lock_morale)
--------------------
--------------------
Unit: Triforce Vanguards
Role: infantry heavy
Soldiers: 30,
-Mass:
-Attributes: very_hardy, can_withdraw, command
-Move Speed Modifier: 0.8
HP: 2, 0
Attack: 12
-Min. delay:
-Skelleton Compensation:
Charge: 4
Armor: 6
-Defensive skill: 6
Shield: 4
Heat Fatige: 6
Morale: 9 ( disciplined, highly_trained, lock_morale)
--------------------
--------------------
Unit: Hylian Trebuchet
Role: siege missile
Soldiers: 24,
-Mass: 1
-Attributes: hardy, can_withdraw, artillery
-Move Speed Modifier: 1
HP: 1, 3
Attack: 5
-Min. delay:
-Skelleton Compensation:
Charge: 2
Armor: 1
-Defensive skill: 5
Shield: 0
Heat Fatige: 4
Morale: 7 ( normal, untrained)
--------------------
--------------------
Unit: Repeater Crossbow
Role: siege missile
Soldiers: 36,
-Mass: 1
-Attributes: can_withdraw, artillery
-Move Speed Modifier: 1
HP: 1, 3
Attack: 5
-Min. delay:
-Skelleton Compensation:
Charge: 2
Armor: 0
-Defensive skill: 5
Shield: 0
Heat Fatige: 4
Morale: 7 ( normal, untrained)
--------------------
--------------------
Unit: Princess Zelda I
Role: infantry heavy
Soldiers: 48,
-Mass:
-Attributes: hide_forest, hardy, can_withdraw
-Move Speed Modifier: 1
HP: 3, 0
Attack: 10
-Min. delay:
-Skelleton Compensation:
Charge: 3
Armor: 3
-Defensive skill: 5
Shield: 3
Heat Fatige: 6
Morale: 5 ( normal, highly_trained, lock_morale)
--------------------
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Unit: Princess Zelda II
Role: infantry missile
Soldiers: 48,
-Mass:
-Attributes: hide_forest, can_withdraw, stakes, stakes
-Move Speed Modifier: 1
HP: 3, 0
Attack: 10
-Min. delay:
-Skelleton Compensation:
Charge: 1
Armor: 3
-Defensive skill: 5
Shield: 2
Heat Fatige: 2
Morale: 7 ( normal, highly_trained, lock_morale)
--------------------
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Unit: Princess Zelda III
Role: infantry heavy
Soldiers: 25,
-Mass: 1
-Attributes: hide_forest, hardy, can_withdraw, pike
-Move Speed Modifier: 1
HP: 3, 0
Attack: 11
-Min. delay:
-Skelleton Compensation:
Charge: 4
Armor: 3
-Defensive skill: 5
Shield: 1
Heat Fatige: 2
Morale: 9 ( normal, highly_trained, lock_morale)
--------------------
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Unit: Princess Zelda IV
Role: infantry heavy
Soldiers: 50,
-Mass:
-Attributes: hide_forest, hardy, can_withdraw
-Move Speed Modifier: 1
HP: 3, 0
Attack: 9
-Min. delay:
-Skelleton Compensation:
Charge: 4
Armor: 3
-Defensive skill: 5
Shield: 0
Heat Fatige: 6
Morale: 6 ( normal, highly_trained, lock_morale)
--------------------
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Unit: Princess Zelda V
Role: cavalry heavy
Soldiers: 50,
-Mass:
-Attributes: hide_forest, hardy, can_withdraw, can_formed_charge, knight
-Move Speed Modifier: 1
HP: 3, 0
Attack: 12
-Min. delay:
-Skelleton Compensation:
Charge: 8
Armor: 3
-Defensive skill: 5
Shield: 3
Heat Fatige: 6
Morale: 11 ( normal, highly_trained, lock_morale)
--------------------
--------------------
Unit: Rauru
Role: infantry heavy
Soldiers: 50,
-Mass:
-Attributes: hardy, can_withdraw
-Move Speed Modifier: 1
HP: 1, 0
Attack: 8
-Min. delay:
-Skelleton Compensation:
Charge: 4
Armor: 3
-Defensive skill: 5
Shield: 2
Heat Fatige: 6
Morale: 11 ( normal, highly_trained, lock_morale)
--------------------
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Unit: Kazakk
Role: infantry heavy
Soldiers: 25,
-Mass: 1
-Attributes: hide_forest, hardy, can_withdraw, pike
-Move Speed Modifier: 0.9
HP: 2, 0
Attack: 11
-Min. delay:
-Skelleton Compensation:
Charge: 4
Armor: 3
-Defensive skill: 5
Shield: 1
Heat Fatige: 2
Morale: 9 ( normal, highly_trained, lock_morale)
--------------------
--------------------
Unit: Akazoo
Role: infantry heavy
Soldiers: 25,
-Mass: 1
-Attributes: hide_forest, hardy, can_withdraw, pike
-Move Speed Modifier: 0.9
HP: 2, 0
Attack: 11
-Min. delay:
-Skelleton Compensation:
Charge: 4
Armor: 3
-Defensive skill: 5
Shield: 1
Heat Fatige: 2
Morale: 9 ( normal, highly_trained, lock_morale)
--------------------
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Unit: Gerscouts
Role: infantry missile
Soldiers: 10,
-Mass: 1
-Attributes: hide_improved_forest, very_hardy, can_withdraw, start_not_skirmishing
-Move Speed Modifier: 1.65
HP: 2, 0
Attack: 8
-Min. delay:
-Skelleton Compensation:
Charge: 3
Armor: 0
-Defensive skill: 7
Shield: 0
Heat Fatige: 0
Morale: 11 ( normal, untrained)
--------------------
--------------------
Unit: Mounted Gerscouts
Role: cavalry missile
Soldiers: 10,
-Mass: 3
-Attributes: hide_forest, very_hardy, can_withdraw, cantabrian_circle, start_not_skirmishing
-Move Speed Modifier: 1
HP: 1, 0
Attack: 8
-Min. delay:
-Skelleton Compensation:
Charge: 1
Armor: 0
-Defensive skill: 7
Shield: 0
Heat Fatige: 0
Morale: 3 ( low, untrained)
--------------------
--------------------
Unit: Glaive Grunts
Role: infantry spearmen
Soldiers: 75,
-Mass: 1
-Attributes: hide_forest, can_withdraw
-Move Speed Modifier: 1.1
HP: 1, 0
Attack: 4
-Min. delay:
-Skelleton Compensation:
Charge: 3
Armor: 1
-Defensive skill: 4
Shield: 0
Heat Fatige: 0
Morale: 5 ( normal, trained)
--------------------
--------------------
Unit: Marauders
Role: infantry light
Soldiers: 75,
-Mass:
-Attributes: hide_forest, hardy, can_withdraw
-Move Speed Modifier: 1.1
HP: 1, 0
Attack: 6
-Min. delay:
-Skelleton Compensation:
Charge: 3
Armor: 0
-Defensive skill: 5
Shield: 0
Heat Fatige: 0
Morale: 9 ( normal, trained)
--------------------
--------------------
Unit: Mounted Marauders
Role: cavalry light
Soldiers: 60,
-Mass: 1
-Attributes: hide_forest, hardy, can_withdraw, can_formed_charge
-Move Speed Modifier: 1
HP: 1, 0
Attack: 7
-Min. delay:
-Skelleton Compensation:
Charge: 7
Armor: 0
-Defensive skill: 5
Shield: 0
Heat Fatige: 0
Morale: 9 ( normal, untrained)
--------------------
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Unit: Dune Archers
Role: infantry missile
Soldiers: 50,
-Mass:
-Attributes: hide_forest, can_withdraw
-Move Speed Modifier: 1.1
HP: 1, 0
Attack: 10
-Min. delay:
-Skelleton Compensation:
Charge: 1
Armor: 0
-Defensive skill: 4
Shield: 0
Heat Fatige: 0
Morale: 3 ( normal, untrained)
--------------------
--------------------
Unit: Mounted Dune Archers
Role: cavalry missile
Soldiers: 50,
-Mass: 1
-Attributes: hide_forest, hardy, can_withdraw, cantabrian_circle
-Move Speed Modifier: 1
HP: 1, 0
Attack: 10
-Min. delay:
-Skelleton Compensation:
Charge: 2
Armor: 0
-Defensive skill: 4
Shield: 0
Heat Fatige: 0
Morale: 5 ( normal, trained)
--------------------
--------------------
Unit: Bronze Knuckle
Role: infantry heavy
Soldiers: 25,
-Mass: 0
-Attributes: hide_forest, hardy, can_withdraw
-Move Speed Modifier: 0.6
HP: 2, 0
Attack: 9
-Min. delay:
-Skelleton Compensation:
Charge: 6
Armor: 5
-Defensive skill: 4
Shield: 0
Heat Fatige: 0
Morale: 9 ( normal, trained, lock_morale)
--------------------
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Unit: Iron Knuckle
Role: infantry heavy
Soldiers: 4,
-Mass:
-Attributes: hide_forest, hardy, can_withdraw
-Move Speed Modifier: 0.6
HP: 2, 0
Attack: 14
-Min. delay:
-Skelleton Compensation:
Charge: 6
Armor: 7
-Defensive skill: 5
Shield: 2
Heat Fatige: 0
Morale: 9 ( normal, trained, lock_morale)
--------------------
--------------------
Unit: Gerudadorf
Role: infantry heavy
Soldiers: 24,
-Mass:
-Attributes: hide_improved_forest, very_hardy, can_withdraw, hide_anywhere
-Move Speed Modifier: 1
HP: 2, 0
Attack: 10
-Min. delay:
-Skelleton Compensation:
Charge: 3
Armor: 0
-Defensive skill: 3
Shield: 0
Heat Fatige: 0
Morale: 11 ( disciplined, trained)
--------------------
--------------------
Unit: Gerudadorf_gen
Role: infantry heavy
Soldiers: 24,
-Mass:
-Attributes: hide_improved_forest, very_hardy, can_withdraw, hide_anywhere, no_custom, general_unit
-Move Speed Modifier: 1
HP: 2, 0
Attack: 10
-Min. delay:
-Skelleton Compensation:
Charge: 3
Armor: 0
-Defensive skill: 3
Shield: 0
Heat Fatige: 0
Morale: 11 ( disciplined, trained)
--------------------
--------------------
Unit: Wind Witches
Role: infantry missile
Soldiers: 10,
-Mass: 0
-Attributes: hide_forest, can_withdraw
-Move Speed Modifier: 0.9
HP: 2, 0
Attack: 7
-Min. delay:
-Skelleton Compensation:
Charge: 1
Armor: 1
-Defensive skill: 1
Shield: 0
Heat Fatige: 0
Morale: 9 ( disciplined, highly_trained)
--------------------
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Unit: Ice Archers
Role: infantry missile
Soldiers: 20,
-Mass:
-Attributes: hide_forest, can_withdraw
-Move Speed Modifier: 1.1
HP: 1, 0
Attack: 10
-Min. delay:
-Skelleton Compensation:
Charge: 1
Armor: 2
-Defensive skill: 4
Shield: 0
Heat Fatige: 0
Morale: 9 ( disciplined, highly_trained)
--------------------
--------------------
Unit: Gerudo Catapult
Role: siege missile
Soldiers: 24,
-Mass: 1
-Attributes: hardy, can_withdraw, artillery
-Move Speed Modifier: 1
HP: 1, 3
Attack: 6
-Min. delay:
-Skelleton Compensation:
Charge: 3
Armor: 0
-Defensive skill: 5
Shield: 0
Heat Fatige: 0
Morale: 9 ( normal, trained)
--------------------
--------------------
Unit: Sandblaster
Role: siege missile
Soldiers: 24,
-Mass: 1
-Attributes: can_withdraw, artillery
-Move Speed Modifier: 1
HP: 1, 3
Attack: 5
-Min. delay:
-Skelleton Compensation:
Charge: 2
Armor: 0
-Defensive skill: 3
Shield: 0
Heat Fatige: 4
Morale: 7 ( normal, untrained)
--------------------
--------------------
Unit: Ganondorf
Role: infantry heavy
Soldiers: 24,
-Mass:
-Attributes: hide_improved_forest, very_hardy, can_withdraw
-Move Speed Modifier: 1
HP: 3, 0
Attack: 13
-Min. delay:
-Skelleton Compensation:
Charge: 3
Armor: 0
-Defensive skill: 7
Shield: 0
Heat Fatige: 0
Morale: 11 ( disciplined, highly_trained, lock_morale)
--------------------
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Unit: Nabooru
Role: infantry heavy
Soldiers: 24,
-Mass:
-Attributes: hide_improved_forest, very_hardy, can_withdraw, hide_anywhere
-Move Speed Modifier: 1
HP: 3, 0
Attack: 11
-Min. delay:
-Skelleton Compensation:
Charge: 3
Armor: 0
-Defensive skill: 6
Shield: 0
Heat Fatige: 0
Morale: 11 ( disciplined, highly_trained, lock_morale)
--------------------
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Unit: Runeka
Role: cavalry missile
Soldiers: 32,
-Mass: 1
-Attributes: hide_forest, hardy, can_withdraw, cantabrian_circle
-Move Speed Modifier: 1
HP: 3, 0
Attack: 10
-Min. delay:
-Skelleton Compensation:
Charge: 2
Armor: 0
-Defensive skill: 5
Shield: 0
Heat Fatige: 0
Morale: 5 ( normal, highly_trained, lock_morale)
--------------------
--------------------