Red = Game Breaking Bug, priority to fix!
Bug 4: Freeform Campaign - Valran and Elmenzhia
- Strategy Map models display a vanilla M2TW castle and the Palace of Twilight.
Bug 6: Freeform Campaign - Population Growth
- Population Growth does not seem to work.
Bug 7: Goron Flamecannons
- They have difficulty firing shots.
Bug 8: Order of the Wizzrobe - Hylian Wizards
- Lacking some 3D model textures
Bug 9: Acrid Sprayers
- Far too inaccurate. Suggestion is to increase accuracy so it doesn't hit its own men.
Bug 10: Darknut Legion - Mazura
- Crashes immediately when entering the field (Darknut = player) or start of battle (Darknuts = enemy). It may have to do with incorrectly written animation or model files.
Bug 11: Deku Tribes - Plowers
- Uses the Wolfos sprite and lacks a melee attack.
Bug 15: Loading Screen Transition
- Existing from Beta, when loading into a freeform campaign the screen "locks up" before transitioning into the loading screen. The stable version of 3.5.1 does not have this problem but it is theorized that this bug may have to do with the Hotseat campaign mechanics.
Bug 17: Twilight Civil War - Minda Crash
- When playing as Minda, attacking Zant's forces causes a crash.
Bug 18: Twilight Civil War - Zant's Save Game
- When loading a Zant campaign form a save file, the player's faction changes to Hyrule and can do nothing. The game is waiting for Zant's forces to finish his turn which is supposed to be under the control of the player.
Bug 19: Manhandlites CTD
- Manhandlities crash the game.
Bug 20: Lack of Melee - Conjurers, Plowers, Stalhounds
- These units do not have a melee attack.
Bug 22: More Crashes!
- New Ikana Cannons, Bats, and double clicking / selecting Shadow Bloats crashes the game.
Bug 23: Deku Tribes - Portraits
- Still have the old portriats when selecting them.
Bug 24: Dodongo's Cavern Banner
- It may occassionally show Majora's banner over the settlement.
Bug 25: AI Diplomats
- Diplomats will surround a settlement but not do anything else and remain there for a time.
Bug 26: Freeform Campaign - Generals
- Generals sometimes become the faction leader.
Bug 27: Battle Crash - Hylian Wizards or King Dodongo
- The battle crashes. Cause of this may be related to Hylian Wizards of King Dodogo attempting to run.
Bug 28: Deku Tribes - Plowers and Zirros
- Plowers do not run properly
- Zirros do not seem to shoot at anything
- Both units do not respond to a charge order.
Bug 29: Random Crash
- This crash seems to be linked with clicking on units, but only infrequently. The reporter of this issue was playing a Fairy campaign.
Bug 31 - Battles - Vaati
- Vaati crashes the game when he is used in battle.
Bug 32 - Audio Loss
- When alt-tabbing or minimizing HTW, the sounds are muted upon return.
Bug 35 - Freeform Campaign - After Battle Crash
- A documented crash that also existed in 3.5, this crash occurs when finishing a battle that has multiple armies (stacks) involved. It is theorized that this crash occurs due to the execution animation or the total number of units involved.
Bug 37 - Freeform Campaign - Xexoblin - Auto Victory
- Note: This bug was foudn in 3.5, not 3.6
- After the battle was started, it ended with an automatic win for the besieging side. The player was attempting to take Xexoblin from the rebels.
- The map used the Ashinon model and had Ordona Farmers & Archers as defenders.
Bug 38 - Kokiri - Shrine of Courage Crash
- As soon as the Shrine of Courage starts moving, the game crashes.
Last Bug Report - VictorAYorke (Page 42, July 10 2014)
Note: This compilation does cover bug reports from elsewhere but focuses on the Bug Center thread.