Originally Posted by
RubiconDecision
ERAs Conquest mod does something with morale checks if the troops have been in the field too long fighting battles and far from the capitol, I believe.
I'm trying to create a mechanism (in another mod) for traits with a legion's Centurion commander of that specific unit, to simulate decimation (by reduction in BodyguardSize) but a way that if the unit is selected and an information advisor is selected and the unit is Disobedient, that it can be "whipped" i.e. punished, with a 25% chance of becoming loyal again, but only for the player. So this means micromanaging loyalty for the legions under Roman control, probably getting traits when sacking cities as it means "spoils of war" or booty, and giving the Centurion the ContentGeneral trait. If not, and no sacking, and the Centurion isn't loyal, then he and his men are not getting plunder, and so a chance of getting the DiscontentGeneral trait and possibly rebelling. So more than one way to keep loyalty higher with lower rank officers, with maybe lieutenants and sergeants easier to command. Musing about it while playing RTW1 EB and considering the ramifications of rebellion of units if far away in Egypt (very far from the capitol). It could easily be too crippling for players who fight chivalrously and don't sack as much.