Hi guys,
I think I've lost the manual for MTWI, a game a bought several years ago. Hope I can ask some questions here then :-)
1) Does anyone know if there is a downloadable version of the manual?
2) Is there a way in battle to select only infantry units? Pressing Crtl + M for melee units selects cav as well
3) Saxon Fyrdmen - best in formation or engage at will?
4) If you're only *upgrading* units - new armour, valor etc. - and not retraining them because of losses, is it possible to upgrade several units at a time?
5) Valor - when building valor buildings, are the valor effects of these buildings cumulative? So if you building a stew, your men get 2 points, but then if you build a Rookery, your men get 3 points + the original 2 points = valor 5? Or you only get the bonus of the extra point between 2 and 3?
6) How to get the valor - I'm not sure about this. Do you have to retrain your units after building a valor building to get the value boosts? Also, does the valor boost apply *automatically* to units you build after the valor building has been built, or do you have to retrain them as well?
7) Can someone tell me how to change the depth of a unit formation?
8) Is there a way to get your units to be more responsive? It is seems once your units are engaged in melee, it's very difficult to get them out.
9) Ports - I've built these and a trader and have a line of ships in each province up to the next faction's port. But my ports are still not making an income. I don't know why.
10) I once saw the AI in VI jump over several provinces of mine and attack me, i.e. he moved his army from north-east England right down to East Anglia - anyone know how?
11) Does the XL mod feature any changes/improvements specifically to VI?
12) What decides whether you capture the AI general in battle or kill him?
A few observations:
- It's much harder to see where your units are both on the bm radar map and the bm itself than in Rome - units are not highlighted very well when selected, only on the unit cards
- Cav seems to be barely faster than infantry (is there a way to tweak this?)
- I've not noticed a great deal of benefit from charging into the backs of units so far
- Units are much hardier than in RTW. You can charge a full armoured unit around for ages and it hardly breaks a sweat
- Skirmisher units are poor at keeping a safe distance when on skirmish mode
- It sucks a bit keep having to check around longwindedly for any disloyal generals - this should have been made easier
- On the bm, Northumbrian and Saxon units are almost indistinguishable
- Bm speed slider is excellent!
- Merc units have names of captains who are not right for their faction sometimes, e.g. Saxon units with Welsh names, Russian mercs with Spanish names...
update: I've now managed to make some income with sea trade. But I still don't understand the mechanism. The trader buildings make much more money than the ports do.
Second, I had one port where even though I had a line of ships to my allies ports and they had ports and traders as well, that port made zero income, although the trader in the same province made some monry (the province had 3 tradeable goods). Anyone know why?
I'm still having trouble with valor. I can build valor buildings and even retrain the men, but they don't seem to get a valor upgrade. The AI troops seem to have rather higher valor than mine. I have to rely on greater numbers. What am I doing wrong?
Compared to Rome, I also find it frustrating that you can only upgrade/retrain one unit per turn. So if you build an armory and have a 10-unit army, it takes you 10 turns just to reequip that army before you can use it!
Thanks for any feedback :-))
Cheers, Germanicus91