Code:
;======== MERCHANT&PRIEST&SHIP SUPPORT SPAWN ============
monitor_event PreFactionTurnStart FactionType slave
spawn_character slave random_name, merchant, age 20, x 138, y 101
spawn_character slave random_name, merchant, age 20, x 66, y 131
spawn_character slave random_name, merchant, age 20, x 349, y 89
spawn_character slave random_name, merchant, age 20, x 428, y 218
spawn_character slave random_name, merchant, age 20, x 234, y 218
spawn_character slave random_name, merchant, age 20, x 81, y 184
spawn_character slave random_name, merchant, age 20, x 57, y 233
spawn_character slave random_name, merchant, age 20, x 178, y 248
spawn_character slave random_name, merchant, age 20, x 184, y 144
spawn_character slave random_name, merchant, age 20, x 223, y 157
spawn_character slave random_name, merchant, age 20, x 482, y 104
spawn_character slave random_name, merchant, age 20, x 20, y 125
spawn_character slave random_name, merchant, age 20, x 30, y 237
spawn_character slave random_name, merchant, age 20, x 238, y 118
terminate_monitor
end_monitor
monitor_event PreFactionTurnStart FactionType slave
and I_TurnNumber = 5
if I_IsFactionAIControlled england
and I_NumberOfSettlements england > 1
spawn_character england random_name, merchant, age 20, x 222, y 238
end_if
if I_IsFactionAIControlled france
and I_NumberOfSettlements france > 1
spawn_character france random_name, merchant, age 20, x 94, y 199
end_if
if I_IsFactionAIControlled hre
and I_NumberOfSettlements hre > 1
spawn_character hre random_name, merchant, age 20, x 156, y 201
end_if
if I_IsFactionAIControlled spain
and I_NumberOfSettlements spain > 1
spawn_character spain random_name, merchant, age 20, x 38, y 152
end_if
if I_IsFactionAIControlled venice
and I_NumberOfSettlements venice > 1
spawn_character venice random_name, merchant, age 20, x 165, y 173
end_if
if I_IsFactionAIControlled sicily
and I_NumberOfSettlements sicily > 1
spawn_character sicily random_name, merchant, age 20, x 170, y 117
end_if
if I_IsFactionAIControlled milan
and I_NumberOfSettlements milan > 1
spawn_character milan random_name, merchant, age 20, x 139, y 168
end_if
if I_IsFactionAIControlled scotland
and I_NumberOfSettlements scotland > 1
spawn_character scotland random_name, merchant, age 20, x 62, y 247
end_if
if I_IsFactionAIControlled cumans
and I_NumberOfSettlements cumans > 1
spawn_character cumans random_name, merchant, age 20, x 431, y 250
end_if
if I_IsFactionAIControlled byzantium
and I_NumberOfSettlements byzantium > 1
spawn_character byzantium random_name, merchant, age 20, x 282, y 143
end_if
if I_IsFactionAIControlled russia
and I_NumberOfSettlements russia > 1
spawn_character russia random_name, merchant, age 20, x 301, y 269
end_if
if I_IsFactionAIControlled moors
and I_NumberOfSettlements moors > 1
spawn_character moors random_name, merchant, age 20, x 44, y 119
end_if
if I_IsFactionAIControlled turks
and I_NumberOfSettlements turks > 1
spawn_character turks random_name, merchant, age 20, x 312, y 119
end_if
if I_IsFactionAIControlled egypt
and I_NumberOfSettlements egypt > 1
spawn_character egypt random_name, merchant, age 20, x 302, y 59
end_if
if I_IsFactionAIControlled denmark
and I_NumberOfSettlements denmark > 1
spawn_character denmark random_name, merchant, age 20, x 147, y 246
end_if
if I_IsFactionAIControlled portugal
and I_NumberOfSettlements portugal > 1
spawn_character portugal random_name, merchant, age 20, x 19, y 128
end_if
if I_IsFactionAIControlled poland
and I_NumberOfSettlements poland > 1
spawn_character poland random_name, merchant, age 20, x 215, y 210
end_if
if I_IsFactionAIControlled hungary
and I_NumberOfSettlements hungary > 1
spawn_character hungary random_name, merchant, age 20, x 215, y 188
end_if
if I_IsFactionAIControlled kievan_rus
and I_NumberOfSettlements kievan_rus > 1
spawn_character kievan_rus random_name, merchant, age 20, x 295, y 209
end_if
if I_IsFactionAIControlled aragon
and I_NumberOfSettlements aragon > 1
spawn_character aragon random_name, merchant, age 20, x 76, y 147
end_if
if I_IsFactionAIControlled norway
and I_NumberOfSettlements norway > 1
spawn_character norway random_name, merchant, age 20, x 116, y 279
end_if
if I_IsFactionAIControlled lithuania
and I_NumberOfSettlements lithuania > 1
spawn_character lithuania random_name, merchant, age 20, x 258, y 239
end_if
if I_IsFactionAIControlled kwarezm
and I_NumberOfSettlements kwarezm > 1
spawn_character kwarezm random_name, merchant, age 20, x 449, y 93
end_if
if I_IsFactionAIControlled jerusalem
and I_NumberOfSettlements jerusalem > 1
spawn_character jerusalem random_name, merchant, age 20, x 331, y 77
end_if
terminate_monitor
end_monitor
monitor_event PreFactionTurnStart FactionType slave
if I_TurnNumber = 30
if I_IsFactionAIControlled england
and I_NumberOfSettlements england > 1
spawn_character england random_name, merchant, age 20, x 222, y 238
spawn_character england random_name, merchant, age 20, x 222, y 238
spawn_character england random_name, priest, age 20, x 222, y 238
end_if
if I_IsFactionAIControlled france
and I_NumberOfSettlements france > 1
spawn_character france random_name, merchant, age 20, x 94, y 199
spawn_character france random_name, merchant, age 20, x 94, y 199
spawn_character france random_name, priest, age 20, x 94, y 199
end_if
if I_IsFactionAIControlled hre
and I_NumberOfSettlements hre > 1
spawn_character hre random_name, merchant, age 20, x 156, y 201
spawn_character hre random_name, merchant, age 20, x 156, y 201
spawn_character hre random_name, priest, age 20, x 156, y 201
end_if
if I_IsFactionAIControlled spain
and I_NumberOfSettlements spain > 1
spawn_character spain random_name, merchant, age 20, x 38, y 152
spawn_character spain random_name, merchant, age 20, x 38, y 152
spawn_character spain random_name, priest, age 20, x 38, y 152
end_if
if I_IsFactionAIControlled venice
and I_NumberOfSettlements venice > 1
spawn_character venice random_name, merchant, age 20, x 165, y 173
spawn_character venice random_name, merchant, age 20, x 165, y 173
spawn_character venice random_name, priest, age 20, x 165, y 173
end_if
if I_IsFactionAIControlled sicily
and I_NumberOfSettlements sicily > 1
spawn_character sicily random_name, merchant, age 20, x 170, y 117
spawn_character sicily random_name, merchant, age 20, x 170, y 117
spawn_character sicily random_name, priest, age 20, x 170, y 117
end_if
if I_IsFactionAIControlled milan
and I_NumberOfSettlements milan > 1
spawn_character milan random_name, merchant, age 20, x 139, y 168
spawn_character milan random_name, merchant, age 20, x 139, y 168
spawn_character milan random_name, priest, age 20, x 139, y 168
end_if
if I_IsFactionAIControlled scotland
and I_NumberOfSettlements scotland > 1
spawn_character scotland random_name, merchant, age 20, x 62, y 247
spawn_character scotland random_name, merchant, age 20, x 62, y 247
spawn_character scotland random_name, priest, age 20, x 62, y 247
end_if
if I_IsFactionAIControlled cumans
and I_NumberOfSettlements cumans > 1
spawn_character cumans random_name, merchant, age 20, x 431, y 250
spawn_character cumans random_name, merchant, age 20, x 431, y 250
spawn_character cumans random_name, priest, age 20, x 431, y 250
end_if
if I_IsFactionAIControlled byzantium
and I_NumberOfSettlements byzantium > 1
spawn_character byzantium random_name, merchant, age 20, x 282, y 143
spawn_character byzantium random_name, merchant, age 20, x 282, y 143
spawn_character byzantium random_name, priest, age 20, x 282, y 143
end_if
if I_IsFactionAIControlled russia
and I_NumberOfSettlements russia > 1
spawn_character russia random_name, merchant, age 20, x 301, y 269
spawn_character russia random_name, merchant, age 20, x 301, y 269
spawn_character russia random_name, priest, age 20, x 301, y 269
end_if
if I_IsFactionAIControlled moors
and I_NumberOfSettlements moors > 1
spawn_character moors random_name, merchant, age 20, x 44, y 119
spawn_character moors random_name, merchant, age 20, x 44, y 119
spawn_character moors random_name, priest, age 20, x 44, y 119
end_if
if I_IsFactionAIControlled turks
and I_NumberOfSettlements turks > 1
spawn_character turks random_name, merchant, age 20, x 312, y 119
spawn_character turks random_name, merchant, age 20, x 312, y 119
spawn_character turks random_name, priest, age 20, x 312, y 119
end_if
if I_IsFactionAIControlled egypt
and I_NumberOfSettlements egypt > 1
spawn_character egypt random_name, merchant, age 20, x 302, y 59
spawn_character egypt random_name, merchant, age 20, x 302, y 59
spawn_character egypt random_name, priest, age 20, x 302, y 59
end_if
if I_IsFactionAIControlled denmark
and I_NumberOfSettlements denmark > 1
spawn_character denmark random_name, merchant, age 20, x 147, y 246
spawn_character denmark random_name, merchant, age 20, x 147, y 246
spawn_character denmark random_name, priest, age 20, x 147, y 246
end_if
if I_IsFactionAIControlled portugal
and I_NumberOfSettlements portugal > 1
spawn_character portugal random_name, merchant, age 20, x 19, y 128
spawn_character portugal random_name, merchant, age 20, x 19, y 128
spawn_character portugal random_name, priest, age 20, x 19, y 128
end_if
if I_IsFactionAIControlled poland
and I_NumberOfSettlements poland > 1
spawn_character poland random_name, merchant, age 20, x 215, y 210
spawn_character poland random_name, merchant, age 20, x 215, y 210
spawn_character poland random_name, priest, age 20, x 215, y 210
end_if
if I_IsFactionAIControlled hungary
and I_NumberOfSettlements hungary > 1
spawn_character hungary random_name, merchant, age 20, x 215, y 188
spawn_character hungary random_name, merchant, age 20, x 215, y 188
spawn_character hungary random_name, priest, age 20, x 215, y 188
end_if
if I_IsFactionAIControlled kievan_rus
and I_NumberOfSettlements kievan_rus > 1
spawn_character kievan_rus random_name, merchant, age 20, x 295, y 209
spawn_character kievan_rus random_name, merchant, age 20, x 295, y 209
spawn_character kievan_rus random_name, priest, age 20, x 295, y 209
end_if
if I_IsFactionAIControlled aragon
and I_NumberOfSettlements aragon > 1
spawn_character aragon random_name, merchant, age 20, x 76, y 147
spawn_character aragon random_name, merchant, age 20, x 76, y 147
spawn_character aragon random_name, priest, age 20, x 76, y 147
end_if
if I_IsFactionAIControlled norway
and I_NumberOfSettlements norway > 1
spawn_character norway random_name, merchant, age 20, x 116, y 279
spawn_character norway random_name, merchant, age 20, x 116, y 279
spawn_character norway random_name, priest, age 20, x 116, y 279
end_if
if I_IsFactionAIControlled lithuania
and I_NumberOfSettlements lithuania > 1
spawn_character lithuania random_name, merchant, age 20, x 258, y 239
spawn_character lithuania random_name, merchant, age 20, x 258, y 239
spawn_character lithuania random_name, priest, age 20, x 258, y 239
end_if
if I_IsFactionAIControlled kwarezm
and I_NumberOfSettlements kwarezm > 1
spawn_character kwarezm random_name, merchant, age 20, x 449, y 93
spawn_character kwarezm random_name, merchant, age 20, x 449, y 93
spawn_character kwarezm random_name, priest, age 20, x 449, y 93
end_if
if I_IsFactionAIControlled jerusalem
and I_NumberOfSettlements jerusalem > 1
spawn_character jerusalem random_name, merchant, age 20, x 331, y 77
spawn_character jerusalem random_name, merchant, age 20, x 331, y 77
spawn_character jerusalem random_name, priest, age 20, x 331, y 77
end_if
end_if
if I_TurnNumber = 70
spawn_character slave random_name, merchant, age 20, x 138, y 101
spawn_character slave random_name, merchant, age 20, x 66, y 131
spawn_character slave random_name, merchant, age 20, x 349, y 89
spawn_character slave random_name, merchant, age 20, x 428, y 218
spawn_character slave random_name, merchant, age 20, x 234, y 218
spawn_character slave random_name, merchant, age 20, x 81, y 184
spawn_character slave random_name, merchant, age 20, x 57, y 233
spawn_character slave random_name, merchant, age 20, x 178, y 248
spawn_character slave random_name, merchant, age 20, x 184, y 144
spawn_character slave random_name, merchant, age 20, x 223, y 157
spawn_character slave random_name, merchant, age 20, x 482, y 104
spawn_character slave random_name, merchant, age 20, x 20, y 125
spawn_character slave random_name, merchant, age 20, x 30, y 237
spawn_character slave random_name, merchant, age 20, x 238, y 118
end_if
if I_TurnNumber = 80
if I_IsFactionAIControlled england
and I_NumberOfSettlements england > 1
spawn_army
faction england
character random_name, admiral, age 20, x 76, y 211
unit cog exp 0 armour 0 weapon_lvl 0
unit cog exp 0 armour 0 weapon_lvl 0
unit cog exp 0 armour 0 weapon_lvl 0
end
end_if
if I_IsFactionAIControlled venice
and I_NumberOfSettlements venice > 1
spawn_army
faction venice
character random_name, admiral, age 20, x 171, y 170
unit galley exp 0 armour 0 weapon_lvl 0
unit galley exp 0 armour 0 weapon_lvl 0
unit galley exp 0 armour 0 weapon_lvl 0
end
end_if
if I_IsFactionAIControlled sicily
and I_NumberOfSettlements sicily > 1
spawn_army
faction sicily
character random_name, admiral, age 20, x 170, y 122
unit galley exp 0 armour 0 weapon_lvl 0
unit galley exp 0 armour 0 weapon_lvl 0
unit galley exp 0 armour 0 weapon_lvl 0
end
end_if
if I_IsFactionAIControlled milan
and I_NumberOfSettlements milan > 1
spawn_army
faction milan
character random_name, admiral, age 20, x 76, y 211
unit galley exp 0 armour 0 weapon_lvl 0
unit galley exp 0 armour 0 weapon_lvl 0
unit galley exp 0 armour 0 weapon_lvl 0
end
end_if
if I_IsFactionAIControlled scotland
and I_NumberOfSettlements scotland > 1
spawn_army
faction scotland
character random_name, admiral, age 20, x 61, y 253
unit cog exp 0 armour 0 weapon_lvl 0
unit cog exp 0 armour 0 weapon_lvl 0
unit cog exp 0 armour 0 weapon_lvl 0
end
end_if
if I_IsFactionAIControlled egypt
and I_NumberOfSettlements egypt > 1
spawn_army
faction egypt
character random_name, admiral, age 20, x 76, y 211
unit dhow exp 0 armour 0 weapon_lvl 0
unit dhow exp 0 armour 0 weapon_lvl 0
unit dhow exp 0 armour 0 weapon_lvl 0
end
end_if
if I_IsFactionAIControlled denmark
and I_NumberOfSettlements denmark > 1
spawn_army
faction denmark
character random_name, admiral, age 20, x 170, y 242
unit longboat exp 0 armour 0 weapon_lvl 0
unit longboat exp 0 armour 0 weapon_lvl 0
unit longboat exp 0 armour 0 weapon_lvl 0
end
end_if
if I_IsFactionAIControlled portugal
and I_NumberOfSettlements portugal > 1
spawn_army
faction portugal
character random_name, admiral, age 20, x 12, y 144
unit cog exp 0 armour 0 weapon_lvl 0
unit cog exp 0 armour 0 weapon_lvl 0
unit cog exp 0 armour 0 weapon_lvl 0
end
end_if
if I_IsFactionAIControlled aragon
and I_NumberOfSettlements aragon > 1
spawn_army
faction aragon
character random_name, admiral, age 20, x 96, y 143
unit cog exp 0 armour 0 weapon_lvl 0
unit cog exp 0 armour 0 weapon_lvl 0
unit cog exp 0 armour 0 weapon_lvl 0
end
end_if
if I_IsFactionAIControlled norway
and I_NumberOfSettlements norway > 1
spawn_army
faction norway
character random_name, admiral, age 20, x 154, y 270
unit longboat exp 0 armour 0 weapon_lvl 0
unit longboat exp 0 armour 0 weapon_lvl 0
unit longboat exp 0 armour 0 weapon_lvl 0
end
end_if
end_if
if I_TurnNumber = 90
if I_IsFactionAIControlled england
and I_NumberOfSettlements england > 1
spawn_character england random_name, merchant, age 20, x 222, y 238
spawn_character england random_name, merchant, age 20, x 222, y 238
spawn_character england random_name, priest, age 20, x 222, y 238
end_if
if I_IsFactionAIControlled france
and I_NumberOfSettlements france > 1
spawn_character france random_name, merchant, age 20, x 94, y 199
spawn_character france random_name, merchant, age 20, x 94, y 199
spawn_character france random_name, priest, age 20, x 94, y 199
end_if
if I_IsFactionAIControlled hre
and I_NumberOfSettlements hre > 1
spawn_character hre random_name, merchant, age 20, x 156, y 201
spawn_character hre random_name, merchant, age 20, x 156, y 201
spawn_character hre random_name, priest, age 20, x 156, y 201
end_if
if I_IsFactionAIControlled spain
and I_NumberOfSettlements spain > 1
spawn_character spain random_name, merchant, age 20, x 38, y 152
spawn_character spain random_name, merchant, age 20, x 38, y 152
spawn_character spain random_name, priest, age 20, x 38, y 152
end_if
if I_IsFactionAIControlled venice
and I_NumberOfSettlements venice > 1
spawn_character venice random_name, merchant, age 20, x 165, y 173
spawn_character venice random_name, merchant, age 20, x 165, y 173
spawn_character venice random_name, priest, age 20, x 165, y 173
end_if
if I_IsFactionAIControlled sicily
and I_NumberOfSettlements sicily > 1
spawn_character sicily random_name, merchant, age 20, x 170, y 117
spawn_character sicily random_name, merchant, age 20, x 170, y 117
spawn_character sicily random_name, priest, age 20, x 170, y 117
end_if
if I_IsFactionAIControlled milan
and I_NumberOfSettlements milan > 1
spawn_character milan random_name, merchant, age 20, x 139, y 168
spawn_character milan random_name, merchant, age 20, x 139, y 168
spawn_character milan random_name, priest, age 20, x 139, y 168
end_if
if I_IsFactionAIControlled scotland
and I_NumberOfSettlements scotland > 1
spawn_character scotland random_name, merchant, age 20, x 62, y 247
spawn_character scotland random_name, merchant, age 20, x 62, y 247
spawn_character scotland random_name, priest, age 20, x 62, y 247
end_if
if I_IsFactionAIControlled cumans
and I_NumberOfSettlements cumans > 1
spawn_character cumans random_name, merchant, age 20, x 431, y 250
spawn_character cumans random_name, merchant, age 20, x 431, y 250
spawn_character cumans random_name, priest, age 20, x 431, y 250
end_if
if I_IsFactionAIControlled byzantium
and I_NumberOfSettlements byzantium > 1
spawn_character byzantium random_name, merchant, age 20, x 282, y 143
spawn_character byzantium random_name, merchant, age 20, x 282, y 143
spawn_character byzantium random_name, priest, age 20, x 282, y 143
end_if
if I_IsFactionAIControlled russia
and I_NumberOfSettlements russia > 1
spawn_character russia random_name, merchant, age 20, x 301, y 269
spawn_character russia random_name, merchant, age 20, x 301, y 269
spawn_character russia random_name, priest, age 20, x 301, y 269
end_if
if I_IsFactionAIControlled moors
and I_NumberOfSettlements moors > 1
spawn_character moors random_name, merchant, age 20, x 44, y 119
spawn_character moors random_name, merchant, age 20, x 44, y 119
spawn_character moors random_name, priest, age 20, x 44, y 119
end_if
if I_IsFactionAIControlled turks
and I_NumberOfSettlements turks > 1
spawn_character turks random_name, merchant, age 20, x 312, y 119
spawn_character turks random_name, merchant, age 20, x 312, y 119
spawn_character turks random_name, priest, age 20, x 312, y 119
end_if
if I_IsFactionAIControlled egypt
and I_NumberOfSettlements egypt > 1
spawn_character egypt random_name, merchant, age 20, x 302, y 59
spawn_character egypt random_name, merchant, age 20, x 302, y 59
spawn_character egypt random_name, priest, age 20, x 302, y 59
end_if
if I_IsFactionAIControlled denmark
and I_NumberOfSettlements denmark > 1
spawn_character denmark random_name, merchant, age 20, x 147, y 246
spawn_character denmark random_name, merchant, age 20, x 147, y 246
spawn_character denmark random_name, priest, age 20, x 147, y 246
end_if
if I_IsFactionAIControlled portugal
and I_NumberOfSettlements portugal > 1
spawn_character portugal random_name, merchant, age 20, x 19, y 128
spawn_character portugal random_name, merchant, age 20, x 19, y 128
spawn_character portugal random_name, priest, age 20, x 19, y 128
end_if
if I_IsFactionAIControlled poland
and I_NumberOfSettlements poland > 1
spawn_character poland random_name, merchant, age 20, x 215, y 210
spawn_character poland random_name, merchant, age 20, x 215, y 210
spawn_character poland random_name, priest, age 20, x 215, y 210
end_if
if I_IsFactionAIControlled hungary
and I_NumberOfSettlements hungary > 1
spawn_character hungary random_name, merchant, age 20, x 215, y 188
spawn_character hungary random_name, merchant, age 20, x 215, y 188
spawn_character hungary random_name, priest, age 20, x 215, y 188
end_if
if I_IsFactionAIControlled kievan_rus
and I_NumberOfSettlements kievan_rus > 1
spawn_character kievan_rus random_name, merchant, age 20, x 295, y 209
spawn_character kievan_rus random_name, merchant, age 20, x 295, y 209
spawn_character kievan_rus random_name, priest, age 20, x 295, y 209
end_if
if I_IsFactionAIControlled aragon
and I_NumberOfSettlements aragon > 1
spawn_character aragon random_name, merchant, age 20, x 76, y 147
spawn_character aragon random_name, merchant, age 20, x 76, y 147
spawn_character aragon random_name, priest, age 20, x 76, y 147
end_if
if I_IsFactionAIControlled norway
and I_NumberOfSettlements norway > 1
spawn_character norway random_name, merchant, age 20, x 116, y 279
spawn_character norway random_name, merchant, age 20, x 116, y 279
spawn_character norway random_name, priest, age 20, x 116, y 279
end_if
if I_IsFactionAIControlled lithuania
and I_NumberOfSettlements lithuania > 1
spawn_character lithuania random_name, merchant, age 20, x 258, y 239
spawn_character lithuania random_name, merchant, age 20, x 258, y 239
spawn_character lithuania random_name, priest, age 20, x 258, y 239
end_if
if I_IsFactionAIControlled kwarezm
and I_NumberOfSettlements kwarezm > 1
spawn_character kwarezm random_name, merchant, age 20, x 449, y 93
spawn_character kwarezm random_name, merchant, age 20, x 449, y 93
spawn_character kwarezm random_name, priest, age 20, x 449, y 93
end_if
if I_IsFactionAIControlled jerusalem
and I_NumberOfSettlements jerusalem > 1
spawn_character jerusalem random_name, merchant, age 20, x 331, y 77
spawn_character jerusalem random_name, merchant, age 20, x 331, y 77
spawn_character jerusalem random_name, priest, age 20, x 331, y 77
end_if
end_if
if I_TurnNumber = 140
if I_IsFactionAIControlled england
and I_NumberOfSettlements england > 1
spawn_character england random_name, merchant, age 20, x 222, y 238
spawn_character england random_name, merchant, age 20, x 222, y 238
spawn_character england random_name, priest, age 20, x 222, y 238
end_if
if I_IsFactionAIControlled france
and I_NumberOfSettlements france > 1
spawn_character france random_name, merchant, age 20, x 94, y 199
spawn_character france random_name, merchant, age 20, x 94, y 199
spawn_character france random_name, priest, age 20, x 94, y 199
end_if
if I_IsFactionAIControlled hre
and I_NumberOfSettlements hre > 1
spawn_character hre random_name, merchant, age 20, x 156, y 201
spawn_character hre random_name, merchant, age 20, x 156, y 201
spawn_character hre random_name, priest, age 20, x 156, y 201
end_if
if I_IsFactionAIControlled spain
and I_NumberOfSettlements spain > 1
spawn_character spain random_name, merchant, age 20, x 38, y 152
spawn_character spain random_name, merchant, age 20, x 38, y 152
spawn_character spain random_name, priest, age 20, x 38, y 152
end_if
if I_IsFactionAIControlled venice
and I_NumberOfSettlements venice > 1
spawn_character venice random_name, merchant, age 20, x 165, y 173
spawn_character venice random_name, merchant, age 20, x 165, y 173
spawn_character venice random_name, priest, age 20, x 165, y 173
end_if
if I_IsFactionAIControlled sicily
and I_NumberOfSettlements sicily > 1
spawn_character sicily random_name, merchant, age 20, x 170, y 117
spawn_character sicily random_name, merchant, age 20, x 170, y 117
spawn_character sicily random_name, priest, age 20, x 170, y 117
end_if
if I_IsFactionAIControlled milan
and I_NumberOfSettlements milan > 1
spawn_character milan random_name, merchant, age 20, x 139, y 168
spawn_character milan random_name, merchant, age 20, x 139, y 168
spawn_character milan random_name, priest, age 20, x 139, y 168
end_if
if I_IsFactionAIControlled scotland
and I_NumberOfSettlements scotland > 1
spawn_character scotland random_name, merchant, age 20, x 62, y 247
spawn_character scotland random_name, merchant, age 20, x 62, y 247
spawn_character scotland random_name, priest, age 20, x 62, y 247
end_if
if I_IsFactionAIControlled cumans
and I_NumberOfSettlements cumans > 1
spawn_character cumans random_name, merchant, age 20, x 431, y 250
spawn_character cumans random_name, merchant, age 20, x 431, y 250
spawn_character cumans random_name, priest, age 20, x 431, y 250
end_if
if I_IsFactionAIControlled byzantium
and I_NumberOfSettlements byzantium > 1
spawn_character byzantium random_name, merchant, age 20, x 282, y 143
spawn_character byzantium random_name, merchant, age 20, x 282, y 143
spawn_character byzantium random_name, priest, age 20, x 282, y 143
end_if
if I_IsFactionAIControlled russia
and I_NumberOfSettlements russia > 1
spawn_character russia random_name, merchant, age 20, x 301, y 269
spawn_character russia random_name, merchant, age 20, x 301, y 269
spawn_character russia random_name, priest, age 20, x 301, y 269
end_if
if I_IsFactionAIControlled moors
and I_NumberOfSettlements moors > 1
spawn_character moors random_name, merchant, age 20, x 44, y 119
spawn_character moors random_name, merchant, age 20, x 44, y 119
spawn_character moors random_name, priest, age 20, x 44, y 119
end_if
if I_IsFactionAIControlled turks
and I_NumberOfSettlements turks > 1
spawn_character turks random_name, merchant, age 20, x 312, y 119
spawn_character turks random_name, merchant, age 20, x 312, y 119
spawn_character turks random_name, priest, age 20, x 312, y 119
end_if
if I_IsFactionAIControlled egypt
and I_NumberOfSettlements egypt > 1
spawn_character egypt random_name, merchant, age 20, x 302, y 59
spawn_character egypt random_name, merchant, age 20, x 302, y 59
spawn_character egypt random_name, priest, age 20, x 302, y 59
end_if
if I_IsFactionAIControlled denmark
and I_NumberOfSettlements denmark > 1
spawn_character denmark random_name, merchant, age 20, x 147, y 246
spawn_character denmark random_name, merchant, age 20, x 147, y 246
spawn_character denmark random_name, priest, age 20, x 147, y 246
end_if
if I_IsFactionAIControlled portugal
and I_NumberOfSettlements portugal > 1
spawn_character portugal random_name, merchant, age 20, x 19, y 128
spawn_character portugal random_name, merchant, age 20, x 19, y 128
spawn_character portugal random_name, priest, age 20, x 19, y 128
end_if
if I_IsFactionAIControlled poland
and I_NumberOfSettlements poland > 1
spawn_character poland random_name, merchant, age 20, x 215, y 210
spawn_character poland random_name, merchant, age 20, x 215, y 210
spawn_character poland random_name, priest, age 20, x 215, y 210
end_if
if I_IsFactionAIControlled hungary
and I_NumberOfSettlements hungary > 1
spawn_character hungary random_name, merchant, age 20, x 215, y 188
spawn_character hungary random_name, merchant, age 20, x 215, y 188
spawn_character hungary random_name, priest, age 20, x 215, y 188
end_if
if I_IsFactionAIControlled kievan_rus
and I_NumberOfSettlements kievan_rus > 1
spawn_character kievan_rus random_name, merchant, age 20, x 295, y 209
spawn_character kievan_rus random_name, merchant, age 20, x 295, y 209
spawn_character kievan_rus random_name, priest, age 20, x 295, y 209
end_if
if I_IsFactionAIControlled aragon
and I_NumberOfSettlements aragon > 1
spawn_character aragon random_name, merchant, age 20, x 76, y 147
spawn_character aragon random_name, merchant, age 20, x 76, y 147
spawn_character aragon random_name, priest, age 20, x 76, y 147
end_if
if I_IsFactionAIControlled norway
and I_NumberOfSettlements norway > 1
spawn_character norway random_name, merchant, age 20, x 116, y 279
spawn_character norway random_name, merchant, age 20, x 116, y 279
spawn_character norway random_name, priest, age 20, x 116, y 279
end_if
if I_IsFactionAIControlled lithuania
and I_NumberOfSettlements lithuania > 1
spawn_character lithuania random_name, merchant, age 20, x 258, y 239
spawn_character lithuania random_name, merchant, age 20, x 258, y 239
spawn_character lithuania random_name, priest, age 20, x 258, y 239
end_if
if I_IsFactionAIControlled kwarezm
and I_NumberOfSettlements kwarezm > 1
spawn_character kwarezm random_name, merchant, age 20, x 449, y 93
spawn_character kwarezm random_name, merchant, age 20, x 449, y 93
spawn_character kwarezm random_name, priest, age 20, x 449, y 93
end_if
if I_IsFactionAIControlled jerusalem
and I_NumberOfSettlements jerusalem > 1
spawn_character jerusalem random_name, merchant, age 20, x 331, y 77
spawn_character jerusalem random_name, merchant, age 20, x 331, y 77
spawn_character jerusalem random_name, priest, age 20, x 331, y 77
end_if
terminate_monitor
end_if
end_monitor