“Ecce, Roma Surrectum (Behold, Rome Arises)– Building an Empire” v1.6a . . . or Roma Surrectum for short.
WARNING: This mod will cause Vanilla, BI and Alexander not to work and is not compatible with any other mod
Roma Surrectum Build 1.6 is a full conversion of RTW built to run on RTW version 1.5. (Barbarian Invasion is not necessary for this mod to work). To install Roma Surrectum you need:
- Install of Rome Total War
- (Optional) Install Barbarian Invasions
- Check your version of RTW by running Rome Total War (not BI if installed) and looking in the top right of the Options menu
- If your version is NOT 1.5, patch to 1.5 (or 1.6 if you installed BI)
NOTE: If the version you see is 1.0, 1.1, or 1.2 this will require you to install patch 1.3 first- (Optional) Install Alexander
- Install Roma Surrectum 1.6.exe into your ‘RTW’ folder with the exe(s) (NOT THE DATA FOLDER)
Note: the original descr_geography.db file is included in RS 1.6 and named descr_geography.db.RTW. If you find the terrain changes are not your cup of tea, you can restore the original RTW terrain by renaming descr_geography.db something else, and changing descr_geography.db.RTW to the 'proper' name of descr_geography.db. This simple swap will restore the terrain.
New Download for RS1.6 Full Install (1-12-14)
http://depositfiles.com/files/naj5naz1p
Open 'Preferrences.txt' in your RTW/preferences folder and set 'AUTO_SAVE:FALSE'. This will disable the buggy RTW Autosave feature, so be sure and save you campaign occasionally, especially before an important battle, or after playing for a long time.
You can also add -nm -show_err to the end of 'RomeTW.exe' in your shortcut target. It should look like this:
(RTW)\RomeTW.exe -nm -show_err
If you install this mod into a RTW-BI installation, BI will not longer work correctly. You can run this mod with the BI switch, but because BI shares a number of files with RTW, this mod breaks BI. But if you want to play with BI, install into the RTWBI folder (NOT the BI subfolder), and put this in your shortcut:
D:\Rome_BI\RomeTW-BI.exe -mod: -nm -show_err
If you want to use the BI.exe and NOT play BI since this mod BREAKS IT (don't say I didn't warn you) then just delete the BI folder and the BI.exe will automatically play RTW-RS1.
(Just for your information, if you are using a router, it most definitely CAN cause a problems for some people. The MTU settings in many routers are either turned off (which defaults to whatever Windows says to use) or set too high. Windows by default uses 1536, which is many times....if not most of the time too high for most routers and Internet connections. The problem is that Windows then looks for a packet size of 1536.....actually is demanding it. But if the connection, server, etc. can't dish it out that fast, Windows starts getting pissed and drops packets...or, the connection altogether. So you can get corrupt downloads that way, or none at all.
An MTU setting of 1492 in a router is more than enough for almost anything. If you have problems downloading this mod from Filefront, set the MTU in your router to 1492, and may well fix the problem.)
For Steam RTW follow this guide:
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ROMA SURRECTUM FEATURES:
1. Four new factions, Syracuse, Epirus, Kingdom of Cimmerian Bosporan, Kingdom of the Attalids(Pergamum).
2. All factions reskinned (with a few isolated exceptions), using skins by Ferres\Godzilla and Webbird, and a number of others. Many new unit cards and others a work in process.
3. New strat map characters by Riczu, and some altered by myself.
4. Imperial Campaign using IceTorque/Webbird map.
5. SkyMod by Archer
6. Prometheus Grass Mod and Roman\Greek Strat city models by Prometheus
7. SigniferOne Animations
8. Portions of Bugfixer v3.36, by Player1
9. Portions of Borsook’s Enhancements v2.24
10.All BI buildings added for Barbarians (both strat and battle)
11.Many new buildings in tech _tree
12.Recruitable generals
13.All new loading screens
14.AOR recruitment system that limits factions to a basic area of historical influence.
15.Some units available to many factions that are at least the equal of Roman Legionaries.
16.Roman ‘Governors, Pro-Consuls, and Prefects’…pseudo-generals with infantry guards who will be governors and regional leaders, allowing Generals to fight, not baby-sit towns.
17.Three Republican Legions: I & II, and one that can only be recruited in Rome. Republican Legion I recruitable only in Italy, 'II' outside Italy.
18. Various 'levels' of reforms when the Marian Reforms do occur, including:
a) Very Early Republican Legionaries, which replace the maniples (hastati, principe and triarii) with 'cohorts' at Army barracks level. First appearance of the Legion Eagle. These are pre-marian units, and will disappear after Marian Reforms occur.
b) 13 numbered and named 'Consular Legions' recruitable in AOR regions...available in Army Barracks+ after reforms
c) 22 numbered and named 'Imperial Legions' recruitable in AOR regions...available in Roman Army Base, which must be built in ten different AOR areas before they can be recruited. (See maps in ~\data\important_stuff folder)
Each of these Legions has its full name and known titles, a historical banner (where known, otherwise a theoretical one) , in game history, 1st cohort, officer, Legionary Eagle, and they all use a unique texture. Some Legions also use historical 'Eastern and Assault' textures. The legions of Roma Surrectum are as follows:
Spoiler for Click to view list of legions:
19.The ‘Legio Praetoriani’…the Praetorian Legion, which can only be recruited in the ‘Castra Praetorium’ in Rome. Historically, there were two ‘Praetorian Prefects’ who commanded these Legions, and they also can be recruited here, but only after the Marian Reforms. Likewise, Praetorian Cavalry.
20.Altered strat interfaces for all cultures except Carthage.
21.New symbols and banners for all factions.
22.Heavily rewritten in-game text files.
23.Barbarians can build stone walls.
24.Character movements have been greatly increased on the strat map to help solve ‘stuck army’ problems and improve AI use of it's Navy. In the 'important_stuff' folder you will find a directory called 'STRAT_MOVEMENT', and should use the appropriate file for the map you want to play.
25.New ‘battle system’ thanks to the contributions of Sinuhet’s 7.0 formations (modified for this mod with his permission), Darth’s recent EDU settings discoveries, and Repman’s sharing of his new close/loose formations settings. Battles are longer, harder and more fun. The AI is much smarter than before.
26.Nightbattles included.
27.Reskinned Egypt and gave them new units to reflect their more ‘greek’ nature at this time in history (still a WIP changing them over)
28.New City strat models for Romans and Greeks...thanks to Prometheus.
29.Heavily reworked economy and bonuses...should be good happiness and little squalor, but less money.
30.Unit costs doubled...in cases tripled, building times and costs much higher.
31."0" turn recruitment for most units except ships, and a few others, which take one turn.
32.Rewritten Greek and Roman Temple descriptions by 'Tyr' (others in progress), and their temples distributed more historically.
33.Slave faction can recruit units...so they are more of a challenge.
34.New 'Free People' faction that is essentially an AOR controlled huge Free Peoples 'entity'. They are a real faction. They act like many small individual factions because their regions are widely dispersed. They recruit units only from the regions they start with, and each regional 'Little faction' recruits units that fit the cultural area they are in.
35. The two 'Free People' factions merged together on strat map....so they all look like one 'Slave' faction, but attack you and each other, display 4-5 different banners on the map, and many different ones in battles depending on the cultural areas.
36.Beautiful new clouds and light settings by 'Tone'!
37.A number of changes made to the IceTorque/Webbird map by 'Northern Ranger', mainly to the Greek areas and Sicily to make them more historical and more playable.
(See ~\data\_IMPORTANT STUFF for maps and other info)
38. New Buildings in Roma Surrectum (besides BI additons for Barbarians) include:
Spoiler for Click to view list of buildings:
39. Explanation of ""~\data\_IMPORTANT STUFF"" folder. This folder contains and will contain important information about the Mod and it's add-ons. The AOR_Maps folder contains several maps that detail the AOR system. The Strat_Movement folder contains separate 'descr_character.txt' files, one for the 'Imperial Campaign' and one for the 'Provincial Campaign'.
My thanks go to many who have contributed to this mod, among them:
Spoiler for Click to view list of contributors:
And many others whom I may have missed, who contributed to this Mod in some way. If I have forgotten someone, or have used something inadvertently that I shouldn’t have, please let me know.
Conditions of use:
This mod is for personal use only, anyone who wishes to use parts of our mod in a modification of their own must obtain permission from the creators of the material you wish to use and\or the Roma Surrectum team.
RS 1.6 is based on the popular RS 1.5 mod for R:TW. If you're unfamiliar with Roma Surrectum 1.5 and its features, you can read up on it here:
Current Release:
1.6a - Patch
http://www.twcenter.net/forums/showthread.php?t=328239
1.6 - Full Install
http://www.twcenter.net/forums/showthread.php?t=304165
Previous Release Threads (no downloads):
1.5a
http://www.twcenter.net/forums/showthread.php?t=137604
1.5b
http://www.twcenter.net/forums/showthread.php?t=183691
1.5c
http://www.twcenter.net/forums/showthread.php?t=206550