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Thread: amplify_religion_level - can the rate be changed?

  1. #1
    Withwnar's Avatar Script To The Waist
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    Default amplify_religion_level - can the rate be changed?

    Information on this one is thin on the ground.

    This tutorial says...

    This increases the effectiveness of religious buildings in converting the populace by 33 and 1/3 times the number specified.
    ...but I'm seeing only 50% (value = 1) or 100% (value = 2) in game on the building scroll.

    The fact that the tutorial says 33.3, not 50, suggests that maybe there's a setting somewhere that can alter it. I couldn't find any such thing. Anybody know of one?

    (The tutorial is for M2TW. Maybe it changed to 50 in Kingdoms?)

  2. #2
    Zarathos's Avatar Miles
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    Default Re: amplify_religion_level - can the rate be changed?

    In the exe it seems like it's floating at 0.5. But I can't be 100% sure as it's quite hard to follow (it's an array of capability values associated with their key/effect). So 2 = 100%. Let me make more analysis on this before assuming it's fine, though.
    The problem is that the parser is not really checking for the 'dot' character, meanwhile... you could try setting a value of 0.5 and see if you get a 25% increase (if the game doesn't crash first)
    Last edited by Zarathos; June 24, 2014 at 11:57 AM.

  3. #3
    Withwnar's Avatar Script To The Waist
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    Default Re: amplify_religion_level - can the rate be changed?

    Thanks. Forgot to mention that I had tried some decimal values...

    0.5 = 0%
    1.5 = 50%
    1.75 = 50%

  4. #4
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: amplify_religion_level - can the rate be changed?

    So, no decimals it seems. I would have thought the increase to be more like 10 or 20% per level.










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