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Thread: >>>Ultimate General: Gettysburg Feedback<<< v0.9 [UPDATE 18/9/2014]

  1. #21

    Default Re: >>>Ultimate General: Gettysburg Feedback<<< v0.82 [UPDATE 5/7/2014]

    New patch Out!

    12/7/2014

    Patch 0.83 is dedicated to major battle flow fixes. You will be able to play the battle of Gettysburg in all possible sequences, up to 6 phases, without the previous annoying premature battle ends. AI & Gameplay improvements are included as well. Patch notes: http://www.ultimategeneral.com/blog/...eased-4thpatch

  2. #22

    Default Re: >>>Ultimate General: Gettysburg Feedback<<< v0.82 [UPDATE 5/7/2014]

    17/7/2014
    We provide an urgent hotfix patch 0.84 which includes some major targeting bug fixes that affected very negatively the AI, better Mac stability, more battle flow fixes and important polishes to the gameplay mechanics. Patch notes: http://www.ultimategeneral.com/blog/...eased-5thpatch


    I would be pleased to read your opinions about the game after this patch, here or in the other forums.

  3. #23
    ToonTotalWar's Avatar Indefinitely Banned
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    Default Re: >>>Ultimate General: Gettysburg Feedback<<< v0.845 [UPDATE 19/7/2014]

    wow! great to see that the patching is out so quick and great to see that the developers are listening to what the consumer is suggesting for improvements! Pity that developers like CA do not follow suite and listen to there consumer in respect to improving there titles etc...way to go Darth!

  4. #24

    Default Re: >>>Ultimate General: Gettysburg Feedback<<< v0.845 [UPDATE 19/7/2014]

    Quote Originally Posted by ToonTotalWar View Post
    wow! great to see that the patching is out so quick and great to see that the developers are listening to what the consumer is suggesting for improvements! Pity that developers like CA do not follow suite and listen to there consumer in respect to improving there titles etc...way to go Darth!
    Thank you my friend Toon for the kind words. Happy that you are still around and modding.

  5. #25

    Default Re: >>>Ultimate General: Gettysburg Feedback<<< v0.85 [UPDATE 31/7/2014]

    NEW PATCH IS OUT!

    31/7/2014
    The 6th patch brings AI and gameplay mechanics improvements that provide enhanced realism and challenge. Furthermore, we have refactored the rendering code that previously caused freezes and CTD. Patch notes: http://www.ultimategeneral.com/blog/...thpatch-hotfix

  6. #26
    Diocle's Avatar Comes Limitis
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    Default Re: >>>Ultimate General: Gettysburg Feedback<<< v0.85 [UPDATE 31/7/2014]

    I need to try the game it looks awesome! Just a question, have you planned to extend the game to cover the whole War or different years or battles, in the future?

    IMO the game has an enormous potentiality ... even the Napoleonic warfare and the Victorian Age could be covered ... but now I'm dreaming, sorry. Great work!

  7. #27

    Default Re: >>>Ultimate General: Gettysburg Feedback<<< v0.85 [UPDATE 31/7/2014]

    Multiplayer approaching! (as well as a lot of improvements and new features)

    http://forum.game-labs.net/index.php...pdate-1282014/

  8. #28

    Default Re: >>>Ultimate General: Gettysburg Feedback<<< v0.85 [UPDATE 31/7/2014]

    14/8/2014
    We introduce Order of Battle and Statistics to the game along with Decision Maps… and finally we offer the first Multiplayer version! Present multiplayer server supports only 100 players. We are going to extend the number on Friday.
    Patch notes: http://www.ultimategeneral.com/blog/...thpatch-hotfix

    Finally Multiplayer is available!

  9. #29

    Default Re: >>>Ultimate General: Gettysburg Feedback<<< v0.86 [UPDATE 14/8/2014]

    hey darth vader love the new patch btw, umm i know this isnt the right thread but, In you mod for Medieval 2 the last episode, how do i fix the reinforcement delayed cpu error. I tried to do this "unlimited_men_on_battlefield = 0" to = 1 but all i find in the medieval2.preference file is
    [video]
    widescreen=0
    [game]
    allusers=1
    in the file and nothing else.
    can you help me to locate this file in your mod

    please and thank you

  10. #30

    Default Re: >>>Ultimate General: Gettysburg Feedback<<< v0.9 [UPDATE 12/9/2014]

    New patch 0.9 is out. Read the news:
    http://steamcommunity.com/games/3066...24979554201538

    We would appreciate your feedback for everything, especially gameplay and multiplayer.
    We tried some things that would affect positively the performance but we are not sure how it could affect the gameplay speed. Please notify us if you are satisfied with current combat pace, if you would like it faster or slower or is it just right, so we optimise in our release version. Multiplayer has got many improvements and bug fixes along with Mac support. Your playtesting and participation will help us to improve further and expand its functionality. I will personally be there as frequently as I can to battle with you all!

    We hope that you will like all the changes. Let us know, it helps!

    EDIT:

    hey darth vader love the new patch btw, umm i know this isnt the right thread but, In you mod for Medieval 2 the last episode, how do i fix the reinforcement delayed cpu error. I tried to do this "unlimited_men_on_battlefield = 0" to = 1 but all i find in the medieval2.preference file is
    [video]
    widescreen=0
    [game]
    allusers=1
    in the file and nothing else.
    can you help me to locate this file in your mod

    please and thank you


    I have uninstalled the game so cannot tell you for sure. I remember though some things and found a link it can be helpful:
    http://www.twcenter.net/forums/showt...d-problem-quot

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